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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
[spoiler=Features][b] Background:[/b] [ooc=Mercury Adept] +2 Religion, Mercury Affinity[/ooc] [b]Race Features:[/b] [ooc=Heroic Effort]Fal taps into her inner reserves of power once per encounter, and gains +4 to the result of a roll.[/ooc] [b]Feats:[/b] [ooc=Lightning Reflexes][b]Prerequisite:[/b] None [b]Benefit:[/b] Fal gains +2 to reflex, having honed her response times to a knifes edge.[/ooc], [ooc=Mighty Challenge][b]Prerequisite:[/b] Paladin, divine challenge power [b]Benefit:[/b] Whenever a target of Fal’s divine challenge power takes damage from it, that target takes additional damage equal to Fal’s strength bonus. .[/ooc], [ooc=Two Handed Weapon Expertise][b]Prerequisite:[/b] None [b]Benefit:[/b] Fal gains +1 to attacks using two handed weapons after intensely training her frame to handle the heavy weapons. She also gains a +1 to damage on a charge.[/ooc] [b]Skills:[/b] Endurance +5, Heal +8, History +6, Insight +8, Religion +8[/spoiler]|[spoiler=Equipment] [IMG]http://images4.wikia.nocookie.net/__cb20070302213244/goldensun/images/3/3c/Silver_Blade.gif[/IMG] [ooc=Frost Greatsword][b]Damage:[/b] 1d10+1 [b]Proficiency:[/b] +3 [b]Enhancement:[/b] +1 Attack rolls and damage rolls [b]Critical:[/b] +1d6 cold damage per plus [b]Power[/b] (At-Will ✦ Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal. [b]Power[/b] (Daily ✦ Cold): Free Action. Use this power when you hit with the weapon. The target takes an extra 1d8 cold damage and is slowed until the end of your next turn. Level 13 or 18: 2d8 cold damage. Level 23 or 28: 3d8 cold damage [/ooc] [IMG]http://images2.wikia.nocookie.net/__cb20070430204444/goldensun/images/a/a6/Steel_Armor.gif[/IMG] [ooc=Mithral Fullplate][b]AC Bonus:[/b] +9 [b]Check:[/b] -2 [b]Speed:[/b] -1 [b]Power[/b] (Daily) Halve damage from one ranged or melee attack.[/ooc] [IMG]http://images4.wikia.nocookie.net/__cb20070504193802/goldensun/images/c/c0/Vambrace.gif[/IMG] [ooc=Bracers of Mighty Striking] [b]Property:[/b] Basic melee attacks do +2 damage [/ooc] [IMG]http://images2.wikia.nocookie.net/__cb20070427205409/goldensun/images/4/46/Travel_Robe.gif [/IMG] [ooc=Cloak of Resistance] [b]Enhancement:[/b] +1 Fortitude, Reflex, and Will [b]Power[/b] (Daily): Minor Action. Gain resist 5 to all damage until the start of your next turn. Level 12 or 17: Resist 10 to all damage. Level 22 or 27: Resist 15 to all damage. [/ooc] [/spoiler]|[spoiler=Inventory]30 gold?[/spoiler]
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=439577][size=4][B]Fal[/B][/size][/url], Human Paladin, N/A, N/A [B]Init[/B] +1 [B]HP[/B] 27/40 [B]Bloodied[/B] 20 [B]Healing Surge[/B] 10 (0 used /11) [B]AC[/B] 20 [B]Fort[/B] 18 [B]Reflex[/B] 16 [B]Will[/B] 16 [B]Speed[/B] 5 [B]Str[/B] 18 (+4) [B]Con[/B] 13 (+1) [B]Dex[/B] 11 (0) [B]Int[/B] 10 (0) [B]Wis[/B] 14 (+2) [B]Cha[/B] 12 (+1) [OOC='[color=green][b]Holy Strike[/b][/color]'][B][color=green][b]Holy Strike[/b][/color][/B] 1[W] + Strength modifier radiant damage. If you marked the target, you gain a bonus to the damage roll equal to your Wisdom modifier. Increase damage to 2[W] + Strength modifier at 21st level.[/OOC], [OOC='[color=darkred][b]Radiant Smite[/color][/b]'][B][color=darkred][b]Radiant Smite[/color][/b][/B] Encounter ✦ Divine, Radiant, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier + Wisdom modifier radiant damage.[/OOC], [OOC='[color=darkred][b]Strength From Valor[/b][/color]'][B][color=darkred][b]Strength From Valor[/b][/color][/B] Encounter • Divine, W e a p o n Standard A c t i o n Close burst 1 Target: Each enemy in burst A t t a c k : Strength vs. Fortitude Hit: 1 [ W ] + Strength modifier damage. You gain 5 temporary hit points for each target hit by the attack.[/OOC], [OOC='[color=green][b]Divine Challange[/b][/color]'][B][color=green][b]Divine Challange[/b][/color][/B] At-Will ✦ Divine, Radiant Minor Action Close burst 5 Target: One creature in burst Effect: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier the first time it makes an attack that doesn’t include you as a target before the start of your next turn. The damage increases to 6 + your Charisma modifier at 11th level, and to 9 + your Charisma modifier at 21st level. On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can’t use divine challenge on your next turn. You can use divine challenge once per turn. Special: Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It’s a magical compulsion that affects the creature’s behavior, regardless of the creature’s nature. You can’t place a divine challenge on a creature that is already affected by your or another character’s divine challenge.[/OOC], [OOC='[color=green][b]Ardent Strike[/color][/b]'][B][color=green][b]Ardent Strike[/color][/b][/B] A t - W i l l • Divine, W e a p o n Standard A c t i o n Melee weapon Target: O n e creature Attack: Strength or Charisma vs. AC Hit: 1 | W ] + Strength or Charisma modifier damage, and the target is subject to your divine sanction until t h e end of your next turn.[/OOC], [OOC='[color=dimgray][b]Blood of the Mighty[/color][/b]'][B][color=dimgray][b]Blood of the Mighty[/color][/b][/B] Daily • Divine, R e l i a b l e , W e a p o n Standard A c t i o n Melee weapon Target: O n e creature Attack: Strength vs. AC Hit: 4 | W 1 + Strength modifier damage. Effect: You take 5 damage, w h i c h can't be reduced in any way.[/OOC], [OOC='[color=black][b]Bless Weapon[/b][/color]'][B][color=black][b]Bless Weapon[/b][/color][/B] D a i l y • Divine, Radiant Minor A c t i o n Personal Effect: Choose one weapon you are wielding. Until the end of the encounter, you gain a +1 power bonus to attack rolls w i t h that weapon, and it deals 1 d 6 extra radiant damage on a hit. In addition, you can score a critical hit w i t h t he weapon on a roll of 1 8 - 2 0 against creatures vulnerable to radiant damage.[/OOC] [B]Notes[/B] [spoiler=Features][b] Background:[/b] [ooc=Mercury Adept] +2 Religion, Mercury Affinity[/ooc] [b]Race Features:[/b] [ooc=Heroic Effort]Fal taps into her inner reserves of power once per encounter, and gains +4 to the result of a roll.[/ooc] [b]Feats:[/b] [ooc=Lightning Reflexes][b]Prerequisite:[/b] None [b]Benefit:[/b] Fal gains +2 to reflex, having honed her response times to a knifes edge.[/ooc], [ooc=Mighty Challenge][b]Prerequisite:[/b] Paladin, divine challenge power [b]Benefit:[/b] Whenever a target of Fal’s divine challenge power takes damage from it, that target takes additional damage equal to Fal’s strength bonus. .[/ooc], [ooc=Two Handed Weapon Expertise][b]Prerequisite:[/b] None [b]Benefit:[/b] Fal gains +1 to attacks using two handed weapons after intensely training her frame to handle the heavy weapons. She also gains a +1 to damage on a charge.[/ooc] [b]Skills:[/b] Endurance +5, Heal +8, History +6, Insight +8, Religion +8[/spoiler]|[spoiler=Equipment] [IMG]http://images4.wikia.nocookie.net/__cb20070302213244/goldensun/images/3/3c/Silver_Blade.gif[/IMG] [ooc=Frost Greatsword][b]Damage:[/b] 1d10+1 [b]Proficiency:[/b] +3 [b]Enhancement:[/b] +1 Attack rolls and damage rolls [b]Critical:[/b] +1d6 cold damage per plus [b]Power[/b] (At-Will ✦ Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal. [b]Power[/b] (Daily ✦ Cold): Free Action. Use this power when you hit with the weapon. The target takes an extra 1d8 cold damage and is slowed until the end of your next turn. Level 13 or 18: 2d8 cold damage. Level 23 or 28: 3d8 cold damage [/ooc] [IMG]http://images2.wikia.nocookie.net/__cb20070430204444/goldensun/images/a/a6/Steel_Armor.gif[/IMG] [ooc=Mithral Fullplate][b]AC Bonus:[/b] +9 [b]Check:[/b] -2 [b]Speed:[/b] -1 [b]Power[/b] (Daily) Halve damage from one ranged or melee attack.[/ooc] [IMG]http://images4.wikia.nocookie.net/__cb20070504193802/goldensun/images/c/c0/Vambrace.gif[/IMG] [ooc=Bracers of Mighty Striking] [b]Property:[/b] Basic melee attacks do +2 damage [/ooc] [IMG]http://images2.wikia.nocookie.net/__cb20070427205409/goldensun/images/4/46/Travel_Robe.gif [/IMG] [ooc=Cloak of Resistance] [b]Enhancement:[/b] +1 Fortitude, Reflex, and Will [b]Power[/b] (Daily): Minor Action. Gain resist 5 to all damage until the start of your next turn. Level 12 or 17: Resist 10 to all damage. Level 22 or 27: Resist 15 to all damage. [/ooc] [/spoiler]|[spoiler=Inventory]30 gold?[/spoiler]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
1[W] + Strength modifier radiant damage. If you marked the target, you gain a bonus to the damage roll equal to your Wisdom modifier. Increase damage to 2[W] + Strength modifier at 21st level.
Encounter ✦ Divine, Radiant, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier + Wisdom modifier radiant damage.
Encounter • Divine, W e a p o n Standard A c t i o n Close burst 1 Target: Each enemy in burst A t t a c k : Strength vs. Fortitude Hit: 1 [ W ] + Strength modifier damage. You gain 5 temporary hit points for each target hit by the attack.
At-Will ✦ Divine, Radiant Minor Action Close burst 5 Target: One creature in burst Effect: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier the first time it makes an attack that doesn’t include you as a target before the start of your next turn. The damage increases to 6 + your Charisma modifier at 11th level, and to 9 + your Charisma modifier at 21st level. On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can’t use divine challenge on your next turn. You can use divine challenge once per turn. Special: Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It’s a magical compulsion that affects the creature’s behavior, regardless of the creature’s nature. You can’t place a divine challenge on a creature that is already affected by your or another character’s divine challenge.
Powers
A t - W i l l • Divine, W e a p o n Standard A c t i o n Melee weapon Target: O n e creature Attack: Strength or Charisma vs. AC Hit: 1 | W ] + Strength or Charisma modifier damage, and the target is subject to your divine sanction until t h e end of your next turn.
Daily • Divine, R e l i a b l e , W e a p o n Standard A c t i o n Melee weapon Target: O n e creature Attack: Strength vs. AC Hit: 4 | W 1 + Strength modifier damage. Effect: You take 5 damage, w h i c h can't be reduced in any way.
D a i l y • Divine, Radiant Minor A c t i o n Personal Effect: Choose one weapon you are wielding. Until the end of the encounter, you gain a +1 power bonus to attack rolls w i t h that weapon, and it deals 1 d 6 extra radiant damage on a hit. In addition, you can score a critical hit w i t h t he weapon on a roll of 1 8 - 2 0 against creatures vulnerable to radiant damage.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games