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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
[spoiler=Features][b]Background:[/b][ooc=Out for Revenge]+2 to intimidate.[/ooc] [b]Theme:[/b] [b]Race:[/b] [b]Class Features:[/b] [b]Feats:[/b] [b]Skills:[/b][/spoiler][spoiler=Magical Gear][ooc=Veteran's Scale Armor +1]When you spend an action point, you gain a +1 item bonus to all attack rolls and defenses until the end of your next turn[/ooc] [ooc=Avalanche Maul +1]Critical: +1d10 damage per plus and the target is knocked prone. Property: When you charge an enemy and hit with a melee basic attack using this weapon, the attack deals 1[W] extra damage.[/ooc] [ooc=Badge of the Berserker]Property: When you charge your movement made as part of the charge doesn't provoke opportunity attacks.[/ooc] [/spoiler]
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=441151][size=4][B]Raine Lannod[/B][/size][/url], Half-elf Battlemind [B]Init[/B] +1 [B]HP[/B] 47/47 [B]Bloodied[/B] 23 [B]Healing Surge[/B] 11 (0 used /14) [B]AC[/B] 19 [B]Fort[/B] 18 [B]Reflex[/B] 13 [B]Will[/B] 18 [B]Speed[/B] 5 [B]Str[/B] 10 (0) [B]Con[/B] 20 (+5) [B]Dex[/B] 11 (0) [B]Int[/B] 10 (0) [B]Wis[/B] 8 (-1) [B]Cha[/B] 16 (+3) [OOC='[color=green]Conductive Defense[/color]'][B][color=green]Conductive Defense[/color][/B] Your attack surrounds a foe with a shroud of crackling lightning, threatening retribution for stikes against your allies. At-Will + Augmentable, Lightning, Psionic, Weapon Standard Action Melee 1 Target: One creature Attack: Constitution vs. Reflex Hit: 1 [W] + Constitution modifier lightning damage. Until the start of your next turn, the target takes lightning damage equal to your constitution modifier whenever it hits one of your allies. Augment 1 Hit: As above, and, until the start of your next turn, the target also takes the lightning damage whenever it shifts to a square adjacent to one of your allies. Augment 2 - Hit: 2[W] + Constitution modifier lightning damage. Until the start of your next turn/the target takes lightning damage equal to your constitution modifier whenever it hits one of your allies.[/OOC], [OOC='[color=green]Vicious Cobra Strike[/color]'][B][color=green]Vicious Cobra Strike[/color][/B] In your foe’s mind, your weapon takes the form of a hissing serpent, its strike hindering that enemy’s attacks against you. At-Will + Augmentable, Psionic, Psychic, Weapon Standard Action Melee weapon Target: One or two creatures Attack: Constitution vs. AC. Hit: Constitution modifier psychic damage, and you mark the target until the end of your next turn. If you target only one creature with this power, the attack deals 1 [W] extra damage. Augment 1 - Hit: As above, and you also mark one enemy adjacent to the target until the end of your next turn. Augment 2 - Close burst Target: each enemy you can see in burst Hit: 1 [W] + Constitution modifier psychic damage, and the target is marked and takes a 2 penalty to attack rolls until the end of your next turn.[/OOC], [OOC='[color=green]Momentum Swing[/color]'][B][color=green]Momentum Swing[/color][/B] Your vicious attack Iets you swing away from the target, ready to strike the next foe. At-Will + Augmentable, Psionic, Weapon Standard Action Melee weapon Target: One creature Attack: Constitution vs. AC Hit: 1 [W] + Constitution modifier damage. Effect: You shift 2 squares to a square adjacent to any enemy other than the target. Augment 1 Effect: You shift your speed to a square adjacent to any enemy other than the target. Augment 2 Effect: Make a charge attack against a creature other than the target. Movement made as part of the charge does not provoke opportunity attacks.[/OOC], [OOC='[color=purple]Battlemind's Demand[/color]'][B][color=purple]Battlemind's Demand[/color][/B] You draw your foe's concentration, taunting the foe to strike at you. At-Will + Augmentable, Psionic Minor Action Close burst 3 Target: One creature in burst Effect: You mark the target until you use this power again or until the end of the encounter. Augment 1 Target: One or two creatures in burst[/OOC], [OOC='[color=purple]Blurred Step[/color]'][B][color=purple]Blurred Step[/color][/B] You bend reality with the power of your mind,flashing across the space between you and your enemy At-Will + Psionic Opportunity Action Personal Trigger: An adjacent enemy marked by you shifts Effect: You shift 1 square.[/OOC], [OOC='[color=purple]Mind Spike[/color]'][B][color=purple]Mind Spike[/color][/B] You force your enemy to feel the pain that it inflicts on your friend. At-Will + Force, Psionic, Psychic Immediate Reaction Melee 1 Trigger: An adjacent enemy marked by you deals damage to your ally with an attack that doesn't include you as a target Target: The triggering enemy Effect: The target takes force and psychic damage equal to the damage that its attack dealt to your ally.[/OOC], [OOC='[color=red]Eldritch Strike[/color]'][B][color=red]Eldritch Strike[/color][/B] The dire power of your attack drives your enemy before you. Encounter + Arcane, Weapon Standard Action Melee Weapon Target: One creature Attack: Constitution vs. AC Hit: 1[W] + Constitution modifier damage, and you slide the target one square. Increase damage to 2[W] + Constitution modifier at 21st level. This power counts as a melee basic attack.[/OOC], [OOC='[color=red]Persistent Harrier[/color]'][B][color=red]Persistent Harrier[/color][/B] You slip the bonds of space to strike back at even a distant opponent. Encounter + Psionic, Teleportation, Weapon Immediate Reaction Melee weapon Trigger: An enemy hits or misses you with an attack for the first time during an encounter Target: The triggering enemy Special: You can attack the target with this melee attack even if the target is outside your melee reach. Attack: Constitution vs. AC Hit: 1 [W] + Constitution modifier damage, and you teleport to a square adjacent to the enemy.[/OOC], [OOC='[color=black]Living Fortress[/color]'][B][color=black]Living Fortress[/color][/B] Daily + Psionic, Weapon Standard Action Target: One creature Attack: Constitution vs. AC Hit 3[W]+Constitution modifier damage. Miss: Half damage. Effect: Until the end of the encounter, you and allies adjacent to you have cover, As a minor action you can end the effect to gain resist 5 to all damage until the start of your next turn.[/OOC], [OOC='[color=black]Invigorating Presence[/color]'][B][color=black]Invigorating Presence[/color][/B] Inspired by your resilience, your allies find the will to overcome challenges. Daily Standard Action Close burst 5 Requirement: Your second wind must be available for you to use. Target: Each ally in burst Effect: You use your second wind, and each target gains temporary hit points equal to 10 + your Constitution modifier.[/OOC], [OOC='[color=red]Takedown Strike[/color]'][B][color=red]Takedown Strike[/color][/B] You sweep or shoot through an enemy’s legs and knock it to the ground—hard. Encounter Martial No Action Melee 1 Trigger: You hit an enemy adjacent to you with an attack. Target: The triggering enemy Effect: The target takes extra damage from the triggering attack equal to the ability modifier used in the triggering attack, and you knock the target prone.[/OOC], [OOC='[color=green]MBA[/color]'][B][color=green]MBA[/color][/B] +1 Avalanche Maul +10 to hit Con vs AC (2 prof, 5 ability, 1 level, 1 feat, 1 enhancement) 2d6+3 damage (1 enhancement, 2 half of con modifier)[/OOC] [B]Notes[/B] [spoiler=Features][b]Background:[/b][ooc=Out for Revenge]+2 to intimidate.[/ooc] [b]Theme:[/b] [b]Race:[/b] [b]Class Features:[/b] [b]Feats:[/b] [b]Skills:[/b][/spoiler][spoiler=Magical Gear][ooc=Veteran's Scale Armor +1]When you spend an action point, you gain a +1 item bonus to all attack rolls and defenses until the end of your next turn[/ooc] [ooc=Avalanche Maul +1]Critical: +1d10 damage per plus and the target is knocked prone. Property: When you charge an enemy and hit with a melee basic attack using this weapon, the attack deals 1[W] extra damage.[/ooc] [ooc=Badge of the Berserker]Property: When you charge your movement made as part of the charge doesn't provoke opportunity attacks.[/ooc] [/spoiler]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
Your attack surrounds a foe with a shroud of crackling lightning, threatening retribution for stikes against your allies. At-Will + Augmentable, Lightning, Psionic, Weapon Standard Action Melee 1 Target: One creature Attack: Constitution vs. Reflex Hit: 1 [W] + Constitution modifier lightning damage. Until the start of your next turn, the target takes lightning damage equal to your constitution modifier whenever it hits one of your allies. Augment 1 Hit: As above, and, until the start of your next turn, the target also takes the lightning damage whenever it shifts to a square adjacent to one of your allies. Augment 2 - Hit: 2[W] + Constitution modifier lightning damage. Until the start of your next turn/the target takes lightning damage equal to your constitution modifier whenever it hits one of your allies.
In your foe’s mind, your weapon takes the form of a hissing serpent, its strike hindering that enemy’s attacks against you. At-Will + Augmentable, Psionic, Psychic, Weapon Standard Action Melee weapon Target: One or two creatures Attack: Constitution vs. AC. Hit: Constitution modifier psychic damage, and you mark the target until the end of your next turn. If you target only one creature with this power, the attack deals 1 [W] extra damage. Augment 1 - Hit: As above, and you also mark one enemy adjacent to the target until the end of your next turn. Augment 2 - Close burst Target: each enemy you can see in burst Hit: 1 [W] + Constitution modifier psychic damage, and the target is marked and takes a 2 penalty to attack rolls until the end of your next turn.
Your vicious attack Iets you swing away from the target, ready to strike the next foe. At-Will + Augmentable, Psionic, Weapon Standard Action Melee weapon Target: One creature Attack: Constitution vs. AC Hit: 1 [W] + Constitution modifier damage. Effect: You shift 2 squares to a square adjacent to any enemy other than the target. Augment 1 Effect: You shift your speed to a square adjacent to any enemy other than the target. Augment 2 Effect: Make a charge attack against a creature other than the target. Movement made as part of the charge does not provoke opportunity attacks.
You draw your foe's concentration, taunting the foe to strike at you. At-Will + Augmentable, Psionic Minor Action Close burst 3 Target: One creature in burst Effect: You mark the target until you use this power again or until the end of the encounter. Augment 1 Target: One or two creatures in burst
You bend reality with the power of your mind,flashing across the space between you and your enemy At-Will + Psionic Opportunity Action Personal Trigger: An adjacent enemy marked by you shifts Effect: You shift 1 square.
You force your enemy to feel the pain that it inflicts on your friend. At-Will + Force, Psionic, Psychic Immediate Reaction Melee 1 Trigger: An adjacent enemy marked by you deals damage to your ally with an attack that doesn't include you as a target Target: The triggering enemy Effect: The target takes force and psychic damage equal to the damage that its attack dealt to your ally.
The dire power of your attack drives your enemy before you. Encounter + Arcane, Weapon Standard Action Melee Weapon Target: One creature Attack: Constitution vs. AC Hit: 1[W] + Constitution modifier damage, and you slide the target one square. Increase damage to 2[W] + Constitution modifier at 21st level. This power counts as a melee basic attack.
You slip the bonds of space to strike back at even a distant opponent. Encounter + Psionic, Teleportation, Weapon Immediate Reaction Melee weapon Trigger: An enemy hits or misses you with an attack for the first time during an encounter Target: The triggering enemy Special: You can attack the target with this melee attack even if the target is outside your melee reach. Attack: Constitution vs. AC Hit: 1 [W] + Constitution modifier damage, and you teleport to a square adjacent to the enemy.
Daily + Psionic, Weapon Standard Action Target: One creature Attack: Constitution vs. AC Hit 3[W]+Constitution modifier damage. Miss: Half damage. Effect: Until the end of the encounter, you and allies adjacent to you have cover, As a minor action you can end the effect to gain resist 5 to all damage until the start of your next turn.
Inspired by your resilience, your allies find the will to overcome challenges. Daily Standard Action Close burst 5 Requirement: Your second wind must be available for you to use. Target: Each ally in burst Effect: You use your second wind, and each target gains temporary hit points equal to 10 + your Constitution modifier.
Powers
You sweep or shoot through an enemy’s legs and knock it to the ground—hard. Encounter Martial No Action Melee 1 Trigger: You hit an enemy adjacent to you with an attack. Target: The triggering enemy Effect: The target takes extra damage from the triggering attack equal to the ability modifier used in the triggering attack, and you knock the target prone.
+1 Avalanche Maul +10 to hit Con vs AC (2 prof, 5 ability, 1 level, 1 feat, 1 enhancement) 2d6+3 damage (1 enhancement, 2 half of con modifier)
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
520gp
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games