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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
[spoiler=Race & Class Features][B]Ferocity:[/B] Dropping to 0 HP or less triggers a free melee basic attack as an immediate reaction. [B]Heedless Charge:[/B] A +2 racial bonus is granted against Opportunity Attacks when charging. [OOC=***]Currently made redundant by the Badge of the Berserker.[/OOC] [B]Barbarian Agility:[/B] +2 bonus to AC when wearing light armor. Will become +3 at 21st level. [B]Rageblood Vigor:[/B] Grants the [I]Swift Charge[/I] power. In addition, whenever an attack reduces an enemy to 0 hit points, 4 temporary hit points are granted. [OOC=***]Constitution modifier. Will become 5 + Constitution modifier at Level 11.[/OOC] [B]Rampage:[/B] Once per round, when a critical hit is scored with a barbarian attack power, an immediate melee basic attack can be made as a free action. The MBA does not have to be made at the same target.[/spoiler][spoiler=Feats][B]Axe Expertise:[/B] +1 bonus to attack rolls with Axes. Can reroll a damage roll of 1, but must take the second roll. [B]Master at Arms:[/B] +1 bonus to weapon attack rolls. Can sheathe one weapon and draw another with a Minor action. [B]Resilient Focus:[/B] +2 feat bonus to all saving throws.[/spoiler][spoiler=Magical Gear][B]+1 Bestial Hide Armor:[/B] Daily Power [B]+1 Battlecrazed Greataxe:[/B] +1d6 damage bonus when Bloodied. +1d6 damage bonus for Critical hits. [B]+1 Badge of the Berserker:[/B] Charging does not provoke OAs.[/spoiler][spoiler=Misc. Inventory]Khopesh Handaxe [x5] Standard Adventurer's Kit Climber's Kit [B]Current Wealth:[/B] 520 gp[/spoiler]
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=441954][size=4][B]Buvalu Shemesh[/B][/size][/url], Minotaur Barbarian [B]Init[/B] +3 [B]HP[/B] 42/42 [B]Bloodied[/B] 21 [B]Healing Surge[/B] 10 (0 used /11) [B]AC[/B] 18 [B]Fort[/B] 19 [B]Reflex[/B] 16 [B]Will[/B] 15 [B]Speed[/B] 6 [B]Str[/B] 18 (+4) [B]Con[/B] 15 (+2) [B]Dex[/B] 14 (+2) [B]Int[/B] 10 (0) [B]Wis[/B] 14 (+2) [B]Cha[/B] 8 (-1) [OOC='[Color=Green]Melee Basic Attack[/color]'][B][Color=Green]Melee Basic Attack[/color][/B] [B]Weapon Feature:[/B] High Crit [b]Attack:[/B] Half-level (1) + Strength (4) + Axe Expertise (1) + Master at Arms (1) + Proficiency (2) + Enhancement (1) = [B]+10[/B] [B]Damage:[/B] Weapon (1d12) + Strength (4) + Enhancement (1) = [B]1d12+5[/B] [B]Critical Damage:[/B] Max weapon die (12) + High Critical (1d12) + Strength (4) + Enhancement (1) = [B]1d12+17[/B][/OOC], [OOC='[Color=Green]Ranged Basic Attack[/color]'][B][Color=Green]Ranged Basic Attack[/color][/B] [B]Weapon Feature:[/B] Off hand, Heavy thrown [b]Attack:[/B] Half-level (1) + Strength (4) + Axe Expertise (1) + Master at Arms (1) + Proficiency (2) = [B]+9[/B] [B]Damage:[/B] Weapon (1d6) + Strength (4) = [B]1d6+4[/B] [B]Critical Damage:[/B] Max weapon die (6) + Strength (4) = [B]10[/B][/OOC], [OOC='[Color=Red]Goring Charge[/color]'][B][Color=Red]Goring Charge[/color][/B] [B]Minotaur Racial Power[/B] [i]You charge the enemy and gore it with your horns.[/i] Encounter Standard Action Melee 1 [b]Effect:[/b] You charge and make the following attack in place of a melee basic attack. [b]Target:[/b] One creature [b]Attack:[/b] Strength + 4 vs. AC ([b]1d20+9[/b]) [b]Hit:[/b] 1d6 + Strength modifier ([b]1d6+4[/b]) [b]Level 11:[/b] 2d6 + Strength modifier [b]Level 21:[/b] 3d6 + Strength modifier[/OOC], [OOC='[Color=Red]Swift Charge[/color]'][B][Color=Red]Swift Charge[/color][/B] [B]Barbarian Feature[/B] [I]As your foe falls, you rush towards your next victim.[/I] Encounter --- Primal Free Action --- Personal [B]Trigger:[/B] Your attack reduces an enemy to 0 hit points. [B]Effect:[/B] You charge an enemy.[/OOC], [OOC='[Color=Green]Howling Strike[/color]'][B][Color=Green]Howling Strike[/color][/B] [B]Barbarian Attack 1[/B] [I]With a blood-freezing scream, you throw yourself into the fray.[/I] At-Will --- Primal, Weapon Standard Action --- Melee Weapon [B]Requirement:[/B] You must be wielding a two-handed weapon. [B]Target:[/B] One Creature [B]Attack:[/B] Strength vs. AC ([b]1d20+10[/b]) [B]Hit:[/B] 1[W] + 1d6 + Strength modifier damage ([b]1d12+1d6+5[/b]) [B]Level 11:[/B] 1[W] + 2d6 + Strength modifier damage [B]Level 21:[/B] 1[W] + 3d6 + Strength modifier damage [B]Special:[/B] When charging, you can use this power in place of a melee basic attack. If you are raging, you can move 2 extra squares as part of the charge.[/OOC], [OOC='[Color=Green]Pressing Strike[/color]'][B][Color=Green]Pressing Strike[/color][/B] [B]Barbarian Attack 1[/B] [I]You push lesser foes from your path, moving through the lines of battle at will.[/I] At-Will --- Primal, Weapon Standard Action --- Melee Weapon [B]Effect:[/B] Before the attack, you shift 2 squares. You can move through an enemy's space during the shift, but you can't end there. [B]Attack:[/B] Strength vs. AC ([b]1d20+10[/b]) [B]Hit:[/B] 1[W] + Strength modifier damage, and you push the target 1 square. [U]If you are raging, the attack deals 1d6 extra damage.[/U] ([b]1d12+5[/b]) [B]Level 21:[/B] 2[W] + Strength modifier damage.[/OOC], [OOC='[Color=Red]Desparate Fury[/color]'][B][Color=Red]Desparate Fury[/color][/B] [B]Barbarian Attack 1[/B] [I]Even if it kills you, you'll accept nothing less than a solid hit.[/I] Encounter --- Primal, Weapon Standard Action --- Melee weapon [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC ([b]1d20+10[/b]) [B]Hit:[/B] 2[W] + Strength modifier damage ([b]2d12+5[/b]) [B]Rageblood Vigor:[/B] The attack deals extra damage equal to your Constitution modifier. ([b]2[/b]) [B]Miss:[/B] You can take 5 damage to reroll the attack. If the reroll hits, use the hit effect above. If the reroll misses, you take 5 damage.[/OOC], [OOC='[Color=Black]Thunder Hooves Rage[/color]'][B][Color=Black]Thunder Hooves Rage[/color][/B] [B]Barbarian Attack 1[/B] [I]You hammer the enemy with a heavy blow, and the spirits of stampeding beasts fill you with strength.[/I] Daily --- Primal, Rage, Weapon Standard Action --- Melee weapon [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC ([b]1d20+10[/b]) [B]Hit:[/B] 3[W] + Strength modifier damage. ([b]3d12+5[/b]) [B]Miss:[/B] Half damage. [B]Effect:[/B] You enter the rage of thunder hooves. Until the rage ends, you can move through one or two enemies' spaces during each of your turns. When you move through an enemies' space, your next attack against that enemy during the same turn deals 1[W] extra damage.[/OOC], [OOC='[Color=Red]Shrug it Off[/color]'][B][Color=Red]Shrug it Off[/color][/B] [B]Barbarian Utility 2[/B] [I]With a brutal shake of your head, you slough off a hindrance before it can affect you.[/I] Encounter -- Primal Immediate Reaction --- Personal [B]Trigger:[/B] You are subjected to an effect a save can end. [B]Effect:[/B] You make a saving throw against the triggering effect. If you succeed, you shift 1 square as a free action.[/OOC], [OOC='[Color=Red]Brutal Slam[/color]'][B][Color=Red]Brutal Slam[/color][/B] [B]Barbarian Attack 3[/B] [I]Your forceful blow pushes your foe into one of it's companions.[/I] Encounter --- Primal, Weapon Standard Action --- Melee Weapon [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. Fortitude ([b]1d20+10[/b]) [B]Hit:[/B] 2[W] + Strength modifier damage, and you push the target 2 squares and knock it prone. ([b]2d12+5[/b]) Then one enemy adjacent to the target takes 1d8 + Strength modifier damage. ([b]1d8+5[/b])[/OOC], [OOC='[Color=Orange]Bestial Hide Armor[/color]'][B][Color=Orange]Bestial Hide Armor[/color][/B] [b]Item Power[/b] Daily Free Action Can be activated upon a successful hit after a charge. Make a second melee basic attack against the same target with a +2 power bonus. [/OOC], [OOC='[Color=Orange]Battlecrazed Greataxe[/color]'][B][Color=Orange]Battlecrazed Greataxe[/color][/B] [b]Item Power[/b] Daily Minor Action Deal damage to yourself equal to half your level, ignoring any resistances. You are considered Bloodied for all purposes, until the end of your next turn.[/OOC] [B]Notes[/B] [spoiler=Race & Class Features][B]Ferocity:[/B] Dropping to 0 HP or less triggers a free melee basic attack as an immediate reaction. [B]Heedless Charge:[/B] A +2 racial bonus is granted against Opportunity Attacks when charging. [OOC=***]Currently made redundant by the Badge of the Berserker.[/OOC] [B]Barbarian Agility:[/B] +2 bonus to AC when wearing light armor. Will become +3 at 21st level. [B]Rageblood Vigor:[/B] Grants the [I]Swift Charge[/I] power. In addition, whenever an attack reduces an enemy to 0 hit points, 4 temporary hit points are granted. [OOC=***]Constitution modifier. Will become 5 + Constitution modifier at Level 11.[/OOC] [B]Rampage:[/B] Once per round, when a critical hit is scored with a barbarian attack power, an immediate melee basic attack can be made as a free action. The MBA does not have to be made at the same target.[/spoiler][spoiler=Feats][B]Axe Expertise:[/B] +1 bonus to attack rolls with Axes. Can reroll a damage roll of 1, but must take the second roll. [B]Master at Arms:[/B] +1 bonus to weapon attack rolls. Can sheathe one weapon and draw another with a Minor action. [B]Resilient Focus:[/B] +2 feat bonus to all saving throws.[/spoiler][spoiler=Magical Gear][B]+1 Bestial Hide Armor:[/B] Daily Power [B]+1 Battlecrazed Greataxe:[/B] +1d6 damage bonus when Bloodied. +1d6 damage bonus for Critical hits. [B]+1 Badge of the Berserker:[/B] Charging does not provoke OAs.[/spoiler][spoiler=Misc. Inventory]Khopesh (20 gp) Handaxe [x5] (5 x 5 = 25 gp) Standard Adventurer's Kit (15 gp) Climber's Kit (2 gp) [B]Current Wealth:[/B] 458 gp[/spoiler]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
[B]Weapon Feature:[/B] High Crit [b]Attack:[/B] Half-level (1) + Strength (4) + Master at Arms (1) + Proficiency (2) + Enhancement (1) = [B]+9[/B] [B]Damage:[/B] Weapon (1d12) + Strength (4) + Enhancement (1) + Weapon Focus (1) = [B]1d12+6[/B] [B]Critical Damage:[/B] Max weapon die (12) + High Critical (1d12) + Strength (4) + Enhancement (1) + Weapon Focus (1) = [B]1d12+18[/B]
[B]Weapon Feature:[/B] Off hand, Heavy thrown [b]Attack:[/B] Half-level (1) + Strength (4) + Master at Arms (1) + Proficiency (2) = [B]+8[/B] [B]Damage:[/B] Weapon (1d6) + Strength (4) + Weapon Focus (1) = [B]1d6+5[/B] [B]Critical Damage:[/B] Max weapon die (6) + Strength (4) + Weapon Focus (1) = [B]11[/B]
[B]Minotaur Racial Power[/B] [i]You charge the enemy and gore it with your horns.[/i] Encounter Standard Action Melee 1 [b]Effect:[/b] You charge and make the following attack in place of a melee basic attack. [b]Target:[/b] One creature [b]Attack:[/b] Strength + 4 vs. AC ([b]1d20+9[/b]) [b]Hit:[/b] 1d6 + Strength modifier ([b]1d6+4[/b]) [b]Level 11:[/b] 2d6 + Strength modifier [b]Level 21:[/b] 3d6 + Strength modifier
[B]Barbarian Feature[/B] [I]As your foe falls, you rush towards your next victim.[/I] Encounter --- Primal Free Action --- Personal [B]Trigger:[/B] Your attack reduces an enemy to 0 hit points. [B]Effect:[/B] You charge an enemy.
[B]Barbarian Attack 1[/B] [I]With a blood-freezing scream, you throw yourself into the fray.[/I] At-Will --- Primal, Weapon Standard Action --- Melee Weapon [B]Requirement:[/B] You must be wielding a two-handed weapon. [B]Target:[/B] One Creature [B]Attack:[/B] Strength vs. AC ([b]1d20+9[/b]) [B]Hit:[/B] 1[W] + 1d6 + Strength modifier damage ([b]1d12+1d6+6[/b]) [B]Level 11:[/B] 1[W] + 2d6 + Strength modifier damage [B]Level 21:[/B] 1[W] + 3d6 + Strength modifier damage [B]Special:[/B] When charging, you can use this power in place of a melee basic attack. If you are raging, you can move 2 extra squares as part of the charge.
[B]Barbarian Attack 1[/B] [I]You push lesser foes from your path, moving through the lines of battle at will.[/I] At-Will --- Primal, Weapon Standard Action --- Melee Weapon [B]Effect:[/B] Before the attack, you shift 2 squares. You can move through an enemy's space during the shift, but you can't end there. [B]Attack:[/B] Strength vs. AC ([b]1d20+9[/b]) [B]Hit:[/B] 1[W] + Strength modifier damage, and you push the target 1 square. [U]If you are raging, the attack deals 1d6 extra damage.[/U] ([b]1d12+6[/b]) [B]Level 21:[/B] 2[W] + Strength modifier damage.
[B]Barbarian Attack 1[/B] [I]Even if it kills you, you'll accept nothing less than a solid hit.[/I] Encounter --- Primal, Weapon Standard Action --- Melee weapon [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC ([b]1d20+9[/b]) [B]Hit:[/B] 2[W] + Strength modifier damage ([b]2d12+6[/b]) [B]Rageblood Vigor:[/B] The attack deals extra damage equal to your Constitution modifier. ([b]2[/b]) [B]Miss:[/B] You can take 5 damage to reroll the attack. If the reroll hits, use the hit effect above. If the reroll misses, you take 5 damage.
[B]Barbarian Attack 1[/B] [I]You hammer the enemy with a heavy blow, and the spirits of stampeding beasts fill you with strength.[/I] Daily --- Primal, Rage, Weapon Standard Action --- Melee weapon [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC ([b]1d20+9[/b]) [B]Hit:[/B] 3[W] + Strength modifier damage. ([b]3d12+6[/b]) [B]Miss:[/B] Half damage. [B]Effect:[/B] You enter the rage of thunder hooves. Until the rage ends, you can move through one or two enemies' spaces during each of your turns. When you move through an enemies' space, your next attack against that enemy during the same turn deals 1[W] extra damage.
[B]Barbarian Utility 2[/B] [I]With a brutal shake of your head, you slough off a hindrance before it can affect you.[/I] Encounter -- Primal Immediate Reaction --- Personal [B]Trigger:[/B] You are subjected to an effect a save can end. [B]Effect:[/B] You make a saving throw against the triggering effect. If you succeed, you shift 1 square as a free action.
[B]Barbarian Attack 3[/B] [I]Your forceful blow pushes your foe into one of it's companions.[/I] Encounter --- Primal, Weapon Standard Action --- Melee Weapon [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. Fortitude ([b]1d20+9[/b]) [B]Hit:[/B] 2[W] + Strength modifier damage, and you push the target 2 squares and knock it prone. ([b]2d12+6[/b]) Then one enemy adjacent to the target takes 1d8 + Strength modifier damage. ([b]1d8+6[/b])
Powers
[b]Item Power[/b] Daily Free Action Can be activated upon a successful hit after a charge. Make a second melee basic attack against the same target with a +2 power bonus.
[b]Item Power[/b] Daily Minor Action Deal damage to yourself equal to half your level, ignoring any resistances. You are considered Bloodied for all purposes, until the end of your next turn.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
520 gp
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games