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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
XP Speed(S/M/F)
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Hero Points
Caster Level
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
=
10
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TOTAL
Armor
Shield
Dex
Dodge
Size
Natural
Deflect
Misc
Touch
Flat-footed
CMD
FCMD
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
+
REFLEX
=
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+
+
+
WILL
=
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+
Total Attack Bonus
Base Attack Bonus
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Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
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CMB
=
+
+
+
+
RANGED
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+
+
+
+
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Worn
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Worn
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Max Rank
Skills
Skill Name
Key
Ab
CS
Skill
Mod
Ab
Mod
Rank
Misc
Mod
ACP
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
Languages
Description
In his homeland, signs of infernal heritage are variously feared and revered... Belias bears his heritage proudly. Two great forward facing horns split apart by Bel's immaculately kept blonde hair above a pair of ragged -not quite elven- ears, and a long pointed tail, are the most obvious signs... however Bel's unusual heritage shows itself in other ways. Descended from Rakshasa, what seems to be soft skin in in fact an incredibly short downy coat of fur which is strangely stiff to the touch, as if the flesh beneath is unyielding. Belias Krupt is powerfully aware of the strength of his family name and the heritage behind it. As all well-bred Chelaxians do, especially those of high birth, Belias has an impeccable, and arrogant, manner.
Personality
Descended from a proud line of Krupts who can trace bloodlines back to both Asmodean devils and the Rakshasas, Belias had the silver spoon firmly in his mouth before he took his first breath. Restless as a child, he showed early promise in the innate magics, discovered only after the replacement of several strict governesses that had been turned into drooling idiot-pawns by Belias' unyielding skill in magic. Belias' natural charm and skill with Charms combined with adolescent hormones made those years somewhat exhausting, and towards the end, dangerous. Fleeing an angry husband(or more likely, multiple angry husbands), Belias beat a hasty retreat from Cheliax and into the depths of the Valashmai Jungle with a friend and mentor. The years were informative, instilling in Bel a love of travel and a yearning for knowledge that eventually led him to the Pathfinder Society.
Character Traits
Valashmai Veteran - +1 Pcp(cs), +1 Survival in jungle Terrain Magical Lineage - Treat Magic Missile as 1 level lower when adding Metamagic.
Character Flaws
Contacts / Friends
Enemies
Statistic Block
Condition and Effects
Additional Information
Other Notes
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Ability Score Racial Traits: Rakshasa Spawn +2 Dex, +2 Cha, -2 Wis Scaled Skin The skin of these tieflings provides some energy resistance, but is also as hard as armor. A tiefling with this trait gains cold resistance 5 and also gains a +1 natural armor bonus to AC. Beguiling Liar Many tieflings find that the best way to get along in the world is to tell others what they want to hear. These tieflings' practice of telling habitual falsehoods grants them a +4 racial bonus on Bluff checks to convince an opponent that what they are saying is true when they tell a lie. Tieflings can use darkness once per day as a spell-like ability. The caster level for this ability equals the tiefling's class level. Darkvision: Tieflings can see perfectly in the dark for up to 60 feet. Fiendish Sorcery: Tiefling sorcerers with the Abyssal or Infernal bloodlines treat their Charisma score as 2 points higher for all sorcerer class abilities. Languages: Tieflings begin play speaking Common and either Abyssal or Infernal. Tieflings with high intelligence scores can choose from the following: Abyssal, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, and Orc. See the Linguistics skill page for more information about these languages.