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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Action Points
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
=
10
+
+
+
+
+
+
+
TOTAL
Armor
Shield
Dex
Size
Natural
Deflect
Misc
Touch
Flat-footed
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
+
REFLEX
=
+
+
+
+
WILL
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
=
+
+
+
+
RANGED
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
/
Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
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=
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=
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=
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=
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+
=
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+
=
+
+
=
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=
+
+
Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
675gp
Languages
Description
I be big, 22-23 hands high, naw my hands, yurs. I be heavy, 21-22 stones, abouts half a pony. Got sum hair on me arms an' legs, but mostly fine fuzz. I be bald as a stone, an' me skin be gray like one too. I gots markings on me skin, lighter an' darker patches, sorta be me tattoos. Me eyes be blue like da sky. Doncha be makin' fun o' me lith'dums neatha. I gots dem an' dey are there. I gots sum bear claw earrin's danglin' from me ears. I wear sum gud crafted plate arma.
Personality
I be damn pleasant fur a big abrasive arsehole. Ya make fun o' me, I be crushin' yur balls and laff inna yur face aftaword. Me companyuns are me new tribe, mess wit dem an' I fookin' hurt ya, big time. I canna talk fancy nor gud at foolin' people. Doncha be callin' me dum none neatha. I pick ya up an' practice me halfling shotput wit ya.
Character Traits
Abrasive: +1 Intimidate, -1 Bluff/Diplomacy
Character Flaws
Contacts / Friends
Kolrith, Riding Dog
Enemies
Statistic Block
[URL=http://www.myth-weavers.com/sheetview.php?sheetid=443464][B][SIZE=+1]Gaukan Kalathi[/SIZE][/B][/URL] Male Neutral Goliath Warblade-2/Fighter-2, [B]Level[/B] 4, [B]Init[/B] +2, [B]HP[/B] 51/51, [B]Speed[/B] 30 (20 actual) [B]AC[/B] 20, [B]Touch[/B] 12, [B]Flat-footed[/B] 18, [B]Fort[/B] +10, [B]Ref[/B] +4, [B]Will[/B] +2, [B]Base Attack Bonus[/B] 4 [B]w/Crystal (+1d6 vs. Undead) MWK Glaive [/B] +10 (2d8+7, x2) [B]w/Crystal (Quick Draw) MWK Greatsword [/B] +10 (3d6+7, 19-20/x2) [B] Javelins (5) [/B] +6 (2d6+5, x2) [B]w/ Crystal of aquatic action MWK Full Platemail[/B], [B] Heavy Steel Shield[/B] (+8 Armor, +2 Dex) [B]Abilities[/B] Str 20, Dex 14, Con 18, Int 14, Wis 14, Cha 13 [B]Condition[/B] None
Condition and Effects
Additional Information
Other Notes
[
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Battle Clarity: Add Int Bonus to reflex saves. Battle Ardor: Add Int Bonus to Critical Confirmation Weapon Aptitude: Qualify for Fighter specific feats at Level -2 (i.e. Weapon Specialization @ 6th). Can change weapon after 1 hour of training. Maneuvers: Start Encounter with all Readied Maneuvers (after 5 min prep), Swift action will recover them if followed by Standard action doing nothing or a regular melee attack (without maneuvers) in same round. 5 martial schools, Diamond Mind, Iron Heart, Stone Dragon, Tiger Claw and White Raven Punishing Stance (IH 1): Trade -2AC for +1d6 dmg (ToB pg 69) Pearl of Black Doubt Stance (DM 3): Gain +2 Dodge AC each time missed in melee, cumulative until start of next turn. (ToB pg64) Steel Wind (IH 1): Strike - Attack Two Opponents as one Standard Action, roll each separately (ToB pg 69) Wall of Blades (IH 2): Immediate - Can counter with Attack roll to replace AC in incoming attack result (ToB pg 70) Moment of Perfect Mind (DM 1): Counter - Use Concentration Check instead of Will Save (ToB pg 64) Emerald Razor (DM 2): Strike - Standard Attack as Touch attack for normal melee damage (ToB pg 63) Mountain Hammer (SD 2): Strike - Standard Attack with +2d6 damage & overcomes DR/Hardness (ToB pg 84) Iron Heart Surge (IH 3): Strike - Break spell effect or condition affecting him with duration of 1+ rounds, then +2 morale on all attacks until end of next turn (ToB pg 68) Karmic Strike: -4AC, gain AoO when hit with melee attack or touch attack Kolrith (Medium Riding Dog) HP 20 (2d8+4), AC 19 (17ff), Init: +2, Speed 40ft, Attack: Bite +3 melee (1d6+3), SQ: Low-light vision, Scent, SV: Fort +5 Ref +5 Will +1; Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6; Skills: Jump+8, Listen +5, Spot +5, Swim +3 Survival +1 (+5 with tracking by scent); Feats: Alertness, Track; Tricks: Attack, Defend, Fetch, Heel, Seek, and Track Equipment: (Carrying Capacity: 0-100 / 101-200 / 201-300) MWK Studded Leather barding (25 lbs) Harness & Saddlebags (5 lbs) Waterskin 5 days Rations, Dog dish (10 lbs)