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Character Name
Player
Game Master
Current XP
Next Level XP
XP Change
Class
Profession
Campaign
Race
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
TOTAL
Current HP
Nonlethal Damage
Dmg
Red
HP
Defense
=
10
+
+
+
+
+
+
TOTAL
Class
Equip.
Dex
Size
Natural
Misc
Total
Dex
Misc
INIT
=
+
Armor Type
Reputation
Action Points
Wealth Bonus
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
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+
+
REFLEX
=
+
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+
+
WILL
=
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+
+
Total Attack Bonus
Base Attack Bonus
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
=
+
+
+
+
RANGED
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
Equip. Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
/
Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
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Total Skill Points:
0
Feats
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Allegiances
Languages
Language
Read/Write
Language
Read/Write
Talents/Special Abilities
FX Abilities
Arcane Spells
Divine Spells
Psionic Powers
Description
Tall and spare-framed, Quentin is a fairly clean-cut young man who usually dresses in t-shirts and dark jeans, or occasionally slacks with a white dress shirt and colorful vest. Operationally, he wears his environment, utilizing the skills he learned in the Navy to construct a custom Ghille suit on site from a base suit of either Arctic, Desert, or Woodland/Jungle varieties. Additionally, in urban environments he will wear either urban digital fatigues or black fatigues, depending on night ops and the particular environment. His pale skin tone is only slightly tanned - a relic of his Texan heritage. He keeps himself clean-shaven and his hair is a stylish mix of military and college-aged civilian. Quentin prefers to smoke his own hand rolled blend of clove cigarettes that he keeps in an engraved silver cigarette case, but when the chips are down he has been known to bum smokes from wherever he can - including neutralized targets. Notably, the only brand he won't smoke is Pall Mall.
Personality
SO1 Thompson is a notably calm individual. Quiet and reserved, he is nevertheless extremely capable in his field of expertise and is undoubtedly a lethal factor in nearly any engagement he participates in. His personal ethical code prevents him from doing harm to 'innocents', however he has no qualms about eliminating targets that he has classified as 'wicked' in his mind. Important to note - his code is ethical in nature, and not moral. Killing and several other crimes can be excusable in his personal code, whereas rape, abuse, and other crimes against those weaker or under the authority of his targets are automatically classified as 'wicked'. During his initial assessments at Recruit Training Command, he was described as jovial, outgoing, and eager, with a marked desire for recognition in high-profile fieldwork. After several deployments, and especially in the aftermath of the events of June 27, 2005 and the subsequent weeks [see Operation Red Wings] a significant shift in the subject's disposition was observed by his operational commander. Subject became withdrawn and ceased joking with any Team members whom he had not directly deployed with. He began showing extreme devotion to comrades during engagements, going so far as to disobey several direct orders in order to ensure that 'no man [was] left behind'.
Character Traits
Character Flaws
Contacts / Friends
Enemies
Statistic Block
Condition and Effects
Additional Information
Other Notes
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Due to the XM500 being loaded with Raufoss Mk211 Mod 0 HEIAP (High Explosive Incendiary Armor Piercing) rounds, ammunition is Armor Piercing (+2 to attack roll vs armored opponents/vehicles), High Explosive (+1 die damage), and White Phosphorous (+1d6 fire damage, chance to catch on fire), all found in Urban Arcana.