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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=444262][size=4][B]Majoran[/B][/size][/url], Elf Cleric [B]Init[/B] +2 [B]HP[/B] 25/25 [B]Bloodied[/B] 12 [B]Healing Surge[/B] 6 (0 used /8) [B]AC[/B] 16 [B]Fort[/B] 11 [B]Reflex[/B] 12 [B]Will[/B] 16 [B]Speed[/B] 7 [B]Str[/B] 13 (+1) [B]Con[/B] 13 (+1) [B]Dex[/B] 14 (+2) [B]Int[/B] 8 (-1) [B]Wis[/B] 18 (+4) [B]Cha[/B] 14 (+2) '[STRIKE]Melee Basic Attack[/STRIKE]', '[STRIKE]Ranged Basic Attack[/STRIKE]', [OOC='[STRIKE]Lance of Faith[/STRIKE]'][B]Lance of Faith[/B] At-Will; Divine, Implement, Radiant Standard Action; Ranged 5 Target: One creature Attack: Wisdom vs. Reflex (+4) Hit: 1d8 + Wisdom modifier radiant damage (+6), and one ally you can see gains a +2 power bonus to his or her next attack roll against the target. Increase damage to 2d6 + Wisdom modifier at 21st level.[/OOC], [OOC='[STRIKE]Sacred Flame[/STRIKE]'][B]Sacred Flame[/B] At-Will; Divine, Implement, Radiant Standard Action; Ranged 5 Target: One creature Attack: Wisdom vs. Reflex (+4) Hit: 1d6 + Wisdom modifier radiant damage (+6) and one ally you can see chooses either to gain temporary hit points equal to your Charisma modifier + one-half your level (2) or to make a saving throw. Increase damage to 2d6 + Wisdom modifier at 21st level.[/OOC], [OOC='[STRIKE]Channel Divinity: Divine Fortune[/STRIKE]'][B]Channel Divinity: Divine Fortune[/B] Encounter; Divine Free Action; Personal Effect: You gain a +1 bonus to your next attack roll or saving throw before the end of your next turn.[/OOC], [OOC='[STRIKE]Channel Divinity: Turn Undead[/STRIKE]'][B]Channel Divinity: Turn Undead[/B] Encounter; Divine, Implement, Radiant Standard Action; Close burst 2 (5 @ 11th, 8 @ 21st) Target: Each undead creture in burst Attack: Wisdom vs. Will (+4) Hit: 1d10 + Wisdom modifier radiant damage (+6), and you push the target a number of squares equal to 3 + your Charisma modifier (5). The target is immobilized until the end of your next turn. Increase damage to 2d10 + Wisdom modifier at 5th level, 3d10 @ 11th, 4d10 @ 15, 5d10 @ 21st, 6d10 @ 25th level. Miss: Half damage, and the target is not pushed or immobilized.[/OOC], [OOC='[STRIKE]Elven Accuracy[/STRIKE]'][B]Elven Accuracy[/B] Encounter Free Action; Personal Effect: Reroll an attack roll. Use the second roll, even if it’s lower.[/OOC], [OOC='[STRIKE]Healing Word[/STRIKE]'][B]Healing Word[/B] Encounter (Special); Divine, Healing Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter. Minor Action; Close burst 5 (10 @ 11th, 15 @ 21st) Target: You or one ally Effect: The target can spend a healing surge and regain an additional 1d6 (+4) hit points. Increase the amount of additional hit points regained to 2d6 at 6th level, 3d6 @ 11th, 4d6 @ 16th, 5d6 @ 21st, and 6d6 @ 26th level.[/OOC], [OOC='[STRIKE]Divine Glow[/STRIKE]'][B]Divine Glow[/B] Encounter; Divine, Implement, Radiant Standard Action; Close blast 3 Target: Each enemy in blast Attack: Wisdom vs. Reflex (+4) Hit: 1d8 + Wisdom modifier radiant damage (+6). Effect: Allies in the blast gain a +2 power bonus to attack rolls until the end of your next turn.[/OOC], [OOC='[STRIKE]Cascade of Light[/STRIKE]'][B]Cascade of Light[/B] Daily; Divine, Implement, Radiant Standard Action; Ranged 10 Target: One creature Attack: Wisdom vs. Will (+4) Hit: 3d8 + Wisdom modifier radiant damage (+6), and the target gains vulnerability 5 to all your attacks (save ends). Miss: Half damage, and the target gains no vulnerability.[/OOC] [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
At-Will; Divine, Implement, Radiant Standard Action; Ranged 5 Target: One creature Attack: Wisdom vs. Reflex (+4) Hit: 1d8 + Wisdom modifier radiant damage (+6), and one ally you can see gains a +2 power bonus to his or her next attack roll against the target. Increase damage to 2d6 + Wisdom modifier at 21st level.
At-Will; Divine, Implement, Radiant Standard Action; Ranged 5 Target: One creature Attack: Wisdom vs. Reflex (+4) Hit: 1d6 + Wisdom modifier radiant damage (+6) and one ally you can see chooses either to gain temporary hit points equal to your Charisma modifier + one-half your level (2) or to make a saving throw. Increase damage to 2d6 + Wisdom modifier at 21st level.
Powers
Encounter; Divine Free Action; Personal Effect: You gain a +1 bonus to your next attack roll or saving throw before the end of your next turn.
Encounter; Divine, Implement, Radiant Standard Action; Close burst 2 (5 @ 11th, 8 @ 21st) Target: Each undead creture in burst Attack: Wisdom vs. Will (+4) Hit: 1d10 + Wisdom modifier radiant damage (+6), and you push the target a number of squares equal to 3 + your Charisma modifier (5). The target is immobilized until the end of your next turn. Increase damage to 2d10 + Wisdom modifier at 5th level, 3d10 @ 11th, 4d10 @ 15, 5d10 @ 21st, 6d10 @ 25th level. Miss: Half damage, and the target is not pushed or immobilized.
Encounter Free Action; Personal Effect: Reroll an attack roll. Use the second roll, even if it’s lower.
Encounter (Special); Divine, Healing Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter. Minor Action; Close burst 5 (10 @ 11th, 15 @ 21st) Target: You or one ally Effect: The target can spend a healing surge and regain an additional 1d6 (+4) hit points. Increase the amount of additional hit points regained to 2d6 at 6th level, 3d6 @ 11th, 4d6 @ 16th, 5d6 @ 21st, and 6d6 @ 26th level.
Encounter; Divine, Implement, Radiant Standard Action; Close blast 3 Target: Each enemy in blast Attack: Wisdom vs. Reflex (+4) Hit: 1d8 + Wisdom modifier radiant damage (+6). Effect: Allies in the blast gain a +2 power bonus to attack rolls until the end of your next turn.
Daily; Divine, Implement, Radiant Standard Action; Ranged 10 Target: One creature Attack: Wisdom vs. Will (+4) Hit: 3d8 + Wisdom modifier radiant damage (+6), and the target gains vulnerability 5 to all your attacks (save ends). Miss: Half damage, and the target gains no vulnerability.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Gold: 18
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Hp -4 -8 Immobilized
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games