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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=444635][size=4][B]Ger'Jenn[/B][/size][/url], Bugbear Fighter [B]Init[/B] +3 [B]HP[/B] 28/28 [B]Bloodied[/B] 14 [B]Healing Surge[/B] 7 (0 used /10) [B]AC[/B] 17 [B]Fort[/B] 15 [B]Reflex[/B] 14 [B]Will[/B] 11 [B]Speed[/B] 6 [B]Str[/B] 16 (+3) [B]Con[/B] 13 (+1) [B]Dex[/B] 16 (+3) [B]Int[/B] 14 (+2) [B]Wis[/B] 12 (+1) [B]Cha[/B] 10 (0) [OOC='[b][color=blueviolet]Combat Challenge[/b][/color]'][B][b][color=blueviolet]Combat Challenge[/b][/color][/B] [b][color=green]At-Will[/color] [COLOR="Black"]✦ Weapon[/COLOR] [COLOR="DimGray"]Immediate Reaction [/COLOR][COLOR="Gray"]Melee weapon[/b][/COLOR] [b]Trigger:[/b] An enemy is the target of one of your powers [b]Target:[/b] Triggering enemy [b]Effect:[/b] You mark the target. The mark lasts until the end of your next turn. While the target is marked, it takes a -2 penalty to attack rolls for any attack that doesn't include you as a target. A creature can only be subject to one mark at a time and any new mark supersedes a mark that was already in place. Whenever a marked enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.[/OOC], [OOC='[b][color=blueviolet]Combat Superiority[/b][/color]'][B][b][color=blueviolet]Combat Superiority[/b][/color][/B] [b][color=green]At-Will[/color] [COLOR="Black"]✦ Weapon[/COLOR] [COLOR="DimGray"]Immediate Interrupt[/COLOR] [COLOR="Gray"]Melee Weapon[/b][/COLOR] [b]Trigger:[/b] An enemy provokes and Opportunity Attack [b]Target:[/b] The provoking creature [b]Attack:[/b] Strength + Wisdom vs AC [b]Hit:[/b] 1[W] + Strength modifier damage. [i](Increase to 2[W] + Strength modifier at 21st level.)[/i] [i][b]Special:[/b] If this attack is provoked by the creature moving, it stops immediately. If it has any actions remaining, it can use them to resume moving.[/i][/OOC], [OOC='[b][color=Green]Melee Basic Attack[/b][/color]'][B][b][color=Green]Melee Basic Attack[/b][/color][/B] [b][color=green]At-Will[/color] [COLOR="Black"]✦ Weapon[/COLOR] [COLOR="DimGray"]Standard Action [/COLOR][COLOR="Gray"]Melee Weapon[/b][/COLOR] [b]Target:[/b] One creature [b]Attack:[/b] Strength vs AC [b]Hit:[/b] 1[W] + Strength modifier damage. [i](Increase to 2[W] + Strength modifier at 21st level.)[/i][/OOC], [OOC='[b][color=Green]Dual Strike[/b][/color]'][B][b][color=Green]Dual Strike[/b][/color][/B] [b][color=green]At-Will[/color] [color=black]✦ Martial, Weapon [/color] [COLOR="DimGray"]Standard Action[/color] [COLOR="Gray"]Melee weapon[/color] [i][b]Requirement[/b]: You must be wielding two melee weapons.[/i] [b]Target[/b]: One creature [b]Attack[/b]: Strength vs. AC (main weapon and off-hand weapon), two attacks [b]Hit[/b]: 1[W] damage per attack. [i]Increase damage to 2[W] per attack at 21st level.[/i][/OOC], [OOC='[b][color=Green]Footwork Lure[/b][/color]'][B][b][color=Green]Footwork Lure[/b][/color][/B] [b][color=green]At-Will[/color] [color=black]✦ Martial, Weapon [/color] [COLOR="DimGray"]Standard Action[/color] [COLOR="Gray"]Melee weapon[/color] [b]Target:[/b] One creature [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] 1[W] + Strength modifier damage. You can shift 1 square and slide the target into the space you left.[/OOC], [OOC='[b][color=maroon]Predatory Eye[/b][/color]'][B][b][color=maroon]Predatory Eye[/b][/color][/B] [b][color=maroon]Encounter[/color] [COLOR="DimGray"]Minor Action[/color] [COLOR="Gray"]Personal[/b][/color] [b]Effect:[/b] If you have combat advantage against a target, you deal +1d6 damage on the next attack you make against that target. You must apply this bonus before the end of your next turn. [i]Increase extra damage to +2d6 at 11th level and +3d6 at 21st level.[/i][/OOC], [OOC='[b][color=maroon]Use Vulnerability[/b][/color]'][B][b][color=maroon]Use Vulnerability[/b][/color][/B] [b][color=maroon]Encounter[/color] [color=black]✦ Arcane[/color] [COLOR="DimGray"]Free Action[/color] [COLOR="Gray"]Personal[/b][/color] [b]Trigger:[/b] You succeed on a monster knowledge check against a monster that you can see or hear. [b]Effect:[/b] If your check result meets or exceeds the hard DC for the monster’s level, you gain a +4 power bonus to all defenses against the monster's attacks until the end of your next turn. Additionally, until the end of your next turn, you gain a power bonus to damage rolls against the target equal to your Intelligence modifier, but not when you deal damage that the target resists. If your check result does not meet or exceed the hard DC, your attacks against the target deal only half damage until the end of your next turn.[/OOC], [OOC='[b][color=maroon]Funneling Flurry[/b][/color]'][B][b][color=maroon]Funneling Flurry[/b][/color][/B] [b][color=maroon]Encounter[/color] [color=black]✦ Martial, Weapon[/color] [COLOR="DimGray"]Standard Action [/COLOR][COLOR="Gray"]Melee weapon[/b][/COLOR] [b][i]Requirement[/b]: You must be wielding two melee weapons.[/i] [b]Target[/b]: Two creatures [b]Attack[/b]: Strength vs. AC (main weapon and off-hand weapon), one attack per target [b]Hit[/b]: 1[W] + Strength modifier damage, and you slide the target 1 square.[/OOC], [OOC='[b][color=black]Tempest Dance[/b][/color]'][B][b][color=black]Tempest Dance[/b][/color][/B] [b][color=black]Daily[/color] [COLOR="Black"]✦ Martial, Weapon[/COLOR] [COLOR="DimGray"]Standard Action [/COLOR][COLOR="Gray"]Melee weapon[/b][/COLOR] [b]Target[/b]: One creature [b]Attack[/b]: Strength vs. AC [b]Hit[/b]: 1[W] + Strength modifier damage. If you have combat advantage against the target, the attack deals extra damage equal to your Dexterity modifier. [b]Effect[/b]: You can shift 1 square and repeat the attack against a second target. You can then shift 1 square and repeat the attack against a third target.[/OOC] [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
[b][color=green]At-Will[/color] [COLOR="Black"]✦ Weapon[/COLOR] [COLOR="DimGray"]Immediate Reaction [/COLOR][COLOR="Gray"]Melee weapon[/b][/COLOR] [b]Trigger:[/b] An enemy is the target of one of your powers [b]Target:[/b] Triggering enemy [b]Effect:[/b] You mark the target. The mark lasts until the end of your next turn. While the target is marked, it takes a -2 penalty to attack rolls for any attack that doesn't include you as a target. A creature can only be subject to one mark at a time and any new mark supersedes a mark that was already in place. Whenever a marked enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.
[b][color=green]At-Will[/color] [COLOR="Black"]✦ Weapon[/COLOR] [COLOR="DimGray"]Immediate Interrupt[/COLOR] [COLOR="Gray"]Melee Weapon[/b][/COLOR] [b]Trigger:[/b] An enemy provokes and Opportunity Attack [b]Target:[/b] The provoking creature [b]Attack:[/b] Strength + Wisdom vs AC [b]Hit:[/b] 1[W] + Strength modifier damage. [i](Increase to 2[W] + Strength modifier at 21st level.)[/i] [i][b]Special:[/b] If this attack is provoked by the creature moving, it stops immediately. If it has any actions remaining, it can use them to resume moving.[/i]
[b][color=green]At-Will[/color] [COLOR="Black"]✦ Weapon[/COLOR] [COLOR="DimGray"]Standard Action [/COLOR][COLOR="Gray"]Melee Weapon[/b][/COLOR] [b]Target:[/b] One creature [b]Attack:[/b] Strength vs AC [b]Hit:[/b] 1[W] + Strength modifier damage. [i](Increase to 2[W] + Strength modifier at 21st level.)[/i]
[b][color=green]At-Will[/color] [color=black]✦ Martial, Weapon [/color] [COLOR="DimGray"]Standard Action[/color] [COLOR="Gray"]Melee weapon[/color] [i][b]Requirement[/b]: You must be wielding two melee weapons.[/i] [b]Target[/b]: One creature [b]Attack[/b]: Strength vs. AC (main weapon and off-hand weapon), two attacks [b]Hit[/b]: 1[W] damage per attack. [i]Increase damage to 2[W] per attack at 21st level.[/i]
[b][color=green]At-Will[/color] [color=black]✦ Martial, Weapon [/color] [COLOR="DimGray"]Standard Action[/color] [COLOR="Gray"]Melee weapon[/color] [b]Target:[/b] One creature [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] 1[W] + Strength modifier damage. You can shift 1 square and slide the target into the space you left.
[b][color=maroon]Encounter[/color] [COLOR="DimGray"]Minor Action[/color] [COLOR="Gray"]Personal[/b][/color] [b]Effect:[/b] If you have combat advantage against a target, you deal +1d6 damage on the next attack you make against that target. You must apply this bonus before the end of your next turn. [i]Increase extra damage to +2d6 at 11th level and +3d6 at 21st level.[/i]
[b][color=maroon]Encounter[/color] [color=black]✦ Arcane[/color] [COLOR="DimGray"]Free Action[/color] [COLOR="Gray"]Personal[/b][/color] [b]Trigger:[/b] You succeed on a monster knowledge check against a monster that you can see or hear. [b]Effect:[/b] If your check result meets or exceeds the hard DC for the monster’s level, you gain a +4 power bonus to all defenses against the monster's attacks until the end of your next turn. Additionally, until the end of your next turn, you gain a power bonus to damage rolls against the target equal to your Intelligence modifier, but not when you deal damage that the target resists. If your check result does not meet or exceed the hard DC, your attacks against the target deal only half damage until the end of your next turn.
[b][color=maroon]Encounter[/color] [color=black]✦ Martial, Weapon[/color] [COLOR="DimGray"]Standard Action [/COLOR][COLOR="Gray"]Melee weapon[/b][/COLOR] [b][i]Requirement[/b]: You must be wielding two melee weapons.[/i] [b]Target[/b]: Two creatures [b]Attack[/b]: Strength vs. AC (main weapon and off-hand weapon), one attack per target [b]Hit[/b]: 1[W] + Strength modifier damage, and you slide the target 1 square.
[b][color=black]Daily[/color] [COLOR="Black"]✦ Martial, Weapon[/COLOR] [COLOR="DimGray"]Standard Action [/COLOR][COLOR="Gray"]Melee weapon[/b][/COLOR] [b]Target[/b]: One creature [b]Attack[/b]: Strength vs. AC [b]Hit[/b]: 1[W] + Strength modifier damage. If you have combat advantage against the target, the attack deals extra damage equal to your Dexterity modifier. [b]Effect[/b]: You can shift 1 square and repeat the attack against a second target. You can then shift 1 square and repeat the attack against a third target.
Powers
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
00 PP 05 GP 00 SP 00 CP
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games