Sheets
Games
Wiki
About Us
Log In
/
Join
Remember Me?
Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=445146][size=4][B]Leona Arynn Tarkanan[/B][/size][/url], Human Hunter [B]Init[/B] +8 [B]HP[/B] 24/24 [B]Bloodied[/B] 12 [B]Healing Surge[/B] 6 (0 used /8) [B]AC[/B] 16 [B]Fort[/B] 13 [B]Reflex[/B] 16 [B]Will[/B] 13 [B]Speed[/B] 6 [B]Str[/B] 11 (0) [B]Con[/B] 12 (+1) [B]Dex[/B] 18 (+4) [B]Int[/B] 10 (0) [B]Wis[/B] 14 (+2) [B]Cha[/B] 14 (+2) [OOC='[color=green][b]Aimed Shot[/b][/color]'][B][color=green][b]Aimed Shot[/b][/color][/B] At-Will Martial Standard Action Personal Effect: You make a ranged basic attack with a weapon, ignoring the penalty to attack rolls imposed by partial cover and partial concealment. In addition, the penalty to attack rolls imposed by superior cover and total concealment is no worse than -2 for this attack.[/OOC], [OOC='[color=green][b]Clever Shot [/b][/color]'][B][color=green][b]Clever Shot [/b][/color][/B] At-Will Martial Standard Action Personal Effect: You make a ranged basic attack with a weapon. If the attack hits, the target is also subject to one of the following effects of your choice: • You slide the target up to 2 squares. • The target falls prone. • The target is slowed (save ends).[/OOC], [OOC='[color=green][b]Rapid Shot [/b][/color]'][B][color=green][b]Rapid Shot [/b][/color][/B] At-Will Martial Standard Action Personal Effect: You make a ranged basic attack with a weapon against each creature in or adjacent to a square within the attack's range. You take a -2 penalty to the attack rolls.[/OOC], [OOC='[color=green][b]Twin Strike [/b][/color]'][B][color=green][b]Twin Strike [/b][/color][/B] At-Will Martial,Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding two melee weapons or a ranged weapon. Targets: One or two creatures Attack: Strength vs. AC (melee; main weapon and off-hand weapon) or Dexterity vs. AC (ranged), two attacks Hit: 1[W] damage per attack. Increase damage to 2[W] at 21st level.[/OOC], [OOC='[color=red][b]Disruptive Shot[/b][/color]'][B][color=red][b]Disruptive Shot[/b][/color][/B] Encounter Martial Standard Action Ranged Weapon Target: One creature Attack: Dexterity VS AC Hit: 1[W] + DEX and you choose the target to be immobilized (save ends) or dazed (save ends). Miss: Half damage and the target is slowed until end of next turn.[/OOC], [OOC='[color=green][b]Aspect of the Pouncing Lynx[/b][/color]'][B][color=green][b]Aspect of the Pouncing Lynx[/b][/color][/B] At-Will Primal, Stance Minor Action Personal Effect: You assume a stance, the aspect of the pouncing lynx. Until the stance ends, you gain the following benefits. • You gain a +4 power bonus to initiative checks. • During your first turn in an encounter, you gain a +2 power bonus to attack rolls. • You gain a power bonus to all defenses against opportunity attacks that you provoke by moving. The bonus equals your Wisdom modifier.[/OOC], [OOC='[color=green][b]Aspect of the Lurking Spider[/b][/color]'][B][color=green][b]Aspect of the Lurking Spider[/b][/color][/B] At-Will Primal, Stance Minor Action Personal Effect: You assume a stance, the aspect of the lurking spider. Until the stance ends, you gain the following benefits. • You gain a +2 power bonus to Stealth checks. • You gain a +5 power bonus to Athletics checks made to climb. • While you have combat advantage against an enemy, you gain a +2 power bonus to damage rolls against it. Level 7: The bonus to damage rolls increases to +3. Level 27: The bonus to damage rolls increases to +4.[/OOC], [OOC='[color=dimgray][b]Guardian Arrow[/b][/color]'][B][color=dimgray][b]Guardian Arrow[/b][/color][/B] Daily Martial, Weapon Standard Action Ranged weapon Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier damage. Miss: Half damage. Effect: Choose an ally adjacent to the target. Until the end of the encounter, if the target attacks that ally, you can make a ranged basic attack with a weapon against the target as an immediate interrupt. You cannot make this attack if the target is marked by that ally.[/OOC], [OOC='[b]Owlswick [Owlbear Beast Companion][/b]'][B][b]Owlswick [Owlbear Beast Companion][/b][/B] Trained Young Owlbear Fey Beast Companion Medium fey beast [b]HP:[/b] 13 (your bloodied value) [b]AC:[/b] 15,[b] Fortitude[/b] 16 [b]Reflex[/b] 12 [b]Will[/b] 16 (AC 13+1, Fortitude 15, Reflex 11, Will 15; Add your level to each defense) [b]Speed[/b] 8 [b]Initiative 8 [/b](equal to yours) [b]Perception 14 [/b](equal to yours +2) [b]Darkvision[/b] [[b]Ferocious Companion[/b] Aura 1 Allies gain a +2 power bonus to damage rolls against enemies in the aura. STANDARD ACTIONS [color=green] Claw[/color] At-will [b]Attack: Melee 1 (one creature);[/b] +6 vs. AC (your level + 5 vs. AC) [b]Hit[/b]:1d12+1 (1d12 +one-half your level damage) [b]Level 21[/b]: 2d12+1 (2d12 +one-half your level damage.) Str 20 Dex 11 Wis 14 Con 17 lnt 1 Cha 6[/OOC] [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
At-Will Martial Standard Action Personal Effect: You make a ranged basic attack with a weapon, ignoring the penalty to attack rolls imposed by partial cover and partial concealment. In addition, the penalty to attack rolls imposed by superior cover and total concealment is no worse than -2 for this attack.
At-Will Martial Standard Action Personal Effect: You make a ranged basic attack with a weapon. If the attack hits, the target is also subject to one of the following effects of your choice: • You slide the target up to 2 squares. • The target falls prone. • The target is slowed (save ends).
At-Will Martial Standard Action Personal Effect: You make a ranged basic attack with a weapon against each creature in or adjacent to a square within the attack's range. You take a -2 penalty to the attack rolls.
At-Will Martial,Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding two melee weapons or a ranged weapon. Targets: One or two creatures Attack: Strength vs. AC (melee; main weapon and off-hand weapon) or Dexterity vs. AC (ranged), two attacks Hit: 1[W] damage per attack. Increase damage to 2[W] at 21st level.
Encounter Martial Standard Action Ranged Weapon Target: One creature Attack: Dexterity VS AC Hit: 1[W] + DEX and you choose the target to be immobilized (save ends) or dazed (save ends). Miss: Half damage and the target is slowed until end of next turn.
At-Will Primal, Stance Minor Action Personal Effect: You assume a stance, the aspect of the pouncing lynx. Until the stance ends, you gain the following benefits. • You gain a +4 power bonus to initiative checks. • During your first turn in an encounter, you gain a +2 power bonus to attack rolls. • You gain a power bonus to all defenses against opportunity attacks that you provoke by moving. The bonus equals your Wisdom modifier.
At-Will Primal, Stance Minor Action Personal Effect: You assume a stance, the aspect of the lurking spider. Until the stance ends, you gain the following benefits. • You gain a +2 power bonus to Stealth checks. • You gain a +5 power bonus to Athletics checks made to climb. • While you have combat advantage against an enemy, you gain a +2 power bonus to damage rolls against it. Level 7: The bonus to damage rolls increases to +3. Level 27: The bonus to damage rolls increases to +4.
Daily Martial, Weapon Standard Action Ranged weapon Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier damage. Miss: Half damage. Effect: Choose an ally adjacent to the target. Until the end of the encounter, if the target attacks that ally, you can make a ranged basic attack with a weapon against the target as an immediate interrupt. You cannot make this attack if the target is marked by that ally.
Powers
Trained Young Owlbear Fey Beast Companion Medium fey beast [b]HP:[/b] 13 (your bloodied value) [b]AC:[/b] 15,[b] Fortitude[/b] 16 [b]Reflex[/b] 12 [b]Will[/b] 16 (AC 13+1, Fortitude 15, Reflex 11, Will 15; Add your level to each defense) [b]Speed[/b] 8 [b]Initiative 8 [/b](equal to yours) [b]Perception 14 [/b](equal to yours +2) [b]Darkvision[/b] [[b]Ferocious Companion[/b] Aura 1 Allies gain a +2 power bonus to damage rolls against enemies in the aura. STANDARD ACTIONS [color=green] Claw[/color] At-will [b]Attack: Melee 1 (one creature);[/b] +6 vs. AC (your level + 5 vs. AC) [b]Hit[/b]:1d12+1 (1d12 +one-half your level damage) [b]Level 21[/b]: 2d12+1 (2d12 +one-half your level damage.) Str 20 Dex 11 Wis 14 Con 17 lnt 1 Cha 6
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
26gp
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games