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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
XP Speed(S/M/F)
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Hero Points
Caster Level
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
=
10
+
+
+
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+
TOTAL
Armor
Shield
Dex
Dodge
Size
Natural
Deflect
Misc
Touch
Flat-footed
CMD
FCMD
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
+
REFLEX
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+
WILL
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Total Attack Bonus
Base Attack Bonus
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Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
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CMB
=
+
+
+
+
RANGED
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Worn
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Worn
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Max Rank
Skills
Skill Name
Key
Ab
CS
Skill
Mod
Ab
Mod
Rank
Misc
Mod
ACP
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
140 G 74.1 G Spent
Languages
Description
Looks like a goblin, tinted blue. Black hair, black eyes. Wears a cloak over simple clothes. Sometimes wears the hood to avoid undue attention to his race.
Personality
Aggers understands that many people don't like him. Because of this, he tends to be standoffish and slow to trust. He is much more likely to skulk and lurk than draw attention to himself. He likes to think that jokes will help him make friends, but doesn't always have the best sense of humor.
Character Traits
Creative Curious
Character Flaws
Aggressive with the upper hand Quick to run when outclassed Detached in large groups
Contacts / Friends
Henk. Half orc. Adoptive father.
Enemies
Goblins. What jerks.
Statistic Block
[URL=http://www.myth-weavers.com/sheetview.php?sheetid=447552][B][SIZE=+1]Aggers[/SIZE][/B][/URL] M CG Blue Cryptic, [B]Level[/B] 1, [B]Init[/B] +4, [B]HP[/B] 10/10, [B]Speed[/B] 30 [B]AC[/B] 18, [B]Touch[/B] 15, [B]Flat-footed[/B] 14, [B]Fort[/B] +2, [B]Ref[/B] +6, [B]Will[/B] +2, [B]Base Attack Bonus[/B] 0, [B]Power Points[/B] 4/4 [B]Ranged Touch. Half damage if not Chosen Enemy Disrupt Pattern [/B] 5 (1d6+Int, X2) [B] Studded Leather[/B] (+3 Armor, +4 Dex, +1 Size) [B]Abilities[/B] Str 8, Dex 18, Con 14, Int 16, Wis 10, Cha 10 [B]Condition[/B] None
Condition and Effects
Additional Information
Other Notes
[
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His real father was a blue who secretly joined a goblin tribe. When Aggers was born blue, the goblins quickly realized what happened. They killed his father and left him to die in the wilderness. He was then rescued by an old half orc by the name of Henk who felt sympathy for him. The two spent much time in the wilderness, since human, goblin, and orc establishments were not very receptive to them. Aggers proved to be a precocious handful and his curiosity rapidly outstripped his adoptive fathers knowledge. He had an odd attraction to doodling on himself with simple tribal paints. Eventually, he began to learn how he could influence the greater patterns of his environment. All the time spent focusing on his 'tattoos' and their psionic connection gave him a sort of sixth sense about psionic effects on and around himself. While visiting a town, the two heard a story about a town called Jace's Stanchion that needed pioneers. Henk prodded Aggers to journey there and possibly find a place for himself in the world. Aggers left his father behind with some misgivings, but knew that it would be the best thing for him and his growing ability. Aggers was used to always having one person around to talk to and confide in. During his journey to Jace's Stanchion, he began talking to himself to ease his loneliness and the monotony. Between this and his continued psionic experimentation, he accidentally created a psycrystal to talk to. It is a small black crystal he keeps in his pocket. He is hesitant to display it, since he worries about what it means to have a physically manifested 'imaginary friend.'