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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
5 vs Lightning
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=447772][size=4][B]Q[/B][/size][/url], Eladrin Wizard [B]Init[/B] +9 [B]HP[/B] 46/46 [B]Bloodied[/B] 23 [B]Healing Surge[/B] 11 (4 used /9) [B]AC[/B] 22 [B]Fort[/B] 19 [B]Reflex[/B] 21 [B]Will[/B] 21 [B]Speed[/B] 6 [B]Str[/B] 11 (0) [B]Con[/B] 16 (+3) [B]Dex[/B] 15 (+2) [B]Int[/B] 21 (+5) [B]Wis[/B] 15 (+2) [B]Cha[/B] 13 (+1) [OOC='Light'][B]Light[/B] Minor, Range 5. Target sheds bright light until end of encounter, 4 squares. [/OOC], [OOC='Mage hand'][B]Mage hand[/B] Minor, Range 5, Persist minor Minor: Pick up 20 pounds or less Move: Move hand 5 sq[/OOC], [OOC='Winged horde'][B]Winged horde[/B] Standard, Range 10, close burst 1, each enemy. Int vs. Will. 1d6 psychic damage, can't take opportunity attacks.[/OOC], [OOC='Freezing Burst (Ice Scepter)'][B]Freezing Burst (Ice Scepter)[/B] Standard. Range 10, close burst 1 Int vs reflex 1d6+int dmg, slide 1 square[/OOC], [OOC='[STRIKE]Charm of Forbiddance (daily)[/STRIKE]'][B]Charm of Forbiddance (daily)[/B] Range 20 Int vs will 3d8+int damage Miss: Half Extra: 2+wis if it hits/misses ally[/OOC], [OOC='Arcane Mutterings (encounter)'][B]Arcane Mutterings (encounter)[/B] Free Normal: Make Bluff, Intimidate/Diplomacy check Now: Make Arcana check.[/OOC], [OOC='[STRIKE]Summon Abyssal Maw (daily)[/STRIKE]'][B]Summon Abyssal Maw (daily)[/B] Minor, range 10 Summon Medium Abyssal Maw, speed 6. Commands: Standard: Melee 1, 1 target, int vs reflex: 2d6+int damage Opportunity: Melee 1, int vs reflex, 1d8+int damage. If enemy attacks adjacent ally, not Maw, can make OA [/OOC], [OOC='Fascinating Shadows (Encounter)'][B]Fascinating Shadows (Encounter)[/B] Close Blast 5, 1/2 creatures. 1d8+cha damage, pull 2. Attacks you: damage equal to Int[/OOC], [OOC='Eladrin Escape (encounter)'][B]Eladrin Escape (encounter)[/B] Personal Trigger: Enemy misses you Effect: teleport up to 5 squares[/OOC], [OOC='Prestidigitation'][B]Prestidigitation[/B] Standard, Range 2. Perform minor magic.[/OOC], [OOC='Ghost Sound'][B]Ghost Sound[/B] Standard, range 10. Cause sound from whisper to yelling. Whisper close burst 1 can hear.[/OOC], [OOC='Hypnotism'][B]Hypnotism[/B] Standard. Range 10, one enemy. Int vs. Will Basic attack vs creature of choice, +4 bonus. or slide target 3 squares[/OOC], [OOC='Illusory Obstacles (encounter)'][B]Illusory Obstacles (encounter)[/B] Standard. Close burst 1 range 10 Each enemy. Int vs will. Hit: Dazed, can't charge. Miss: can't charge[/OOC], [OOC='Shield (encounter)'][B]Shield (encounter)[/B] Immediate interrupt, Personal Trigger: Hit Effect: +4 AC/Reflex until EoNT[/OOC], [OOC='Shock Sphere (encounter)'][B]Shock Sphere (encounter)[/B] Standard. Range 10, area burst 2 Each creature in burst. Int vs. Reflex 2d6+int damage, miss half.[/OOC], [OOC='Cloud Sight (encounter)'][B]Cloud Sight (encounter)[/B] Close burst 5, 1 creature trigger: Reduce enemy to 0 hp, enemy adjacent goes to 0 hp. Effect: Target takes -5 to attack until EoYNT[/OOC], [OOC='[STRIKE]Summon Iron Cohort (daily)[/STRIKE]'][B]Summon Iron Cohort (daily)[/B] Minor, cluse burst 2 Summon Iron Cohort in burst. speed 6, +2 ac. Interrupt: If targeted by melee/ranged, Iron Cohort becomes target.[/OOC] [B]Notes[/B] 5 vs Lightning
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
Minor, Range 5. Target sheds bright light until end of encounter, 4 squares.
Minor, Range 5, Persist minor Minor: Pick up 20 pounds or less Move: Move hand 5 sq
Standard, Range 10, close burst 1, each enemy. Int vs. Will. 1d6 psychic damage, can't take opportunity attacks.
Standard. Range 10, close burst 1 Int vs reflex 1d6+int dmg, slide 1 square
Range 20 Int vs will 3d8+int damage Miss: Half Extra: 2+wis if it hits/misses ally
Free Normal: Make Bluff, Intimidate/Diplomacy check Now: Make Arcana check.
Minor, range 10 Summon Medium Abyssal Maw, speed 6. Commands: Standard: Melee 1, 1 target, int vs reflex: 2d6+int damage Opportunity: Melee 1, int vs reflex, 1d8+int damage. If enemy attacks adjacent ally, not Maw, can make OA
Close Blast 5, 1/2 creatures. 1d8+cha damage, pull 2. Attacks you: damage equal to Int
Personal Trigger: Enemy misses you Effect: teleport up to 5 squares
Powers
Standard, Range 2. Perform minor magic.
Standard, range 10. Cause sound from whisper to yelling. Whisper close burst 1 can hear.
Standard. Range 10, one enemy. Int vs. Will Basic attack vs creature of choice, +4 bonus. or slide target 3 squares
Standard. Close burst 1 range 10 Each enemy. Int vs will. Hit: Dazed, can't charge. Miss: can't charge
Immediate interrupt, Personal Trigger: Hit Effect: +4 AC/Reflex until EoNT
Standard. Range 10, area burst 2 Each creature in burst. Int vs. Reflex 2d6+int damage, miss half.
Close burst 5, 1 creature trigger: Reduce enemy to 0 hp, enemy adjacent goes to 0 hp. Effect: Target takes -5 to attack until EoYNT
Minor, cluse burst 2 Summon Iron Cohort in burst. speed 6, +2 ac. Interrupt: If targeted by melee/ranged, Iron Cohort becomes target.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
51 gp 10 in 'first to die' bet
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Other Items: Spellbook, Adventurer's Kit, Alchemy Case, Artisan's Tools, Faerie Puppet, Gambler's gear, Hair of Fairy Hues, Identification Papers with Portrait, Manacles, iron, Mirror, Raven's Feather (Fel Bunny), Sweetheart's Confection (Fel Bunny), Ten-foot pole. Rituals Brew Potion, Silent Image, Arcane Mark, Knock, Read Omens, Phantom Steed, Fastidiousness, Explosive Runes, Eye of Alarm, Wind Words, Familiar Mount Formulas Clearwater Solution, Lockburst Chalk, Smokestick, Thunderstone, Herbal Poultice
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games