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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Action Points
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
=
10
+
+
+
+
+
+
+
TOTAL
Armor
Shield
Dex
Size
Natural
Deflect
Misc
Touch
Flat-footed
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
+
REFLEX
=
+
+
+
+
WILL
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
=
+
+
+
+
RANGED
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
/
Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
Languages
Description
Personality
Character Traits
Character Flaws
Contacts / Friends
Enemies
Statistic Block
Condition and Effects
Additional Information
Other Notes
[
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-- Feats -- Able Learner - Cross-class skills cost 1 point per rank Magical Aptitude - +2 on Spellcraft/UMD Negotiator - +2 on Diplomacy/Sense Motive Skill Focus (Knowledge Local) - +3 on Knowledge Local Jack of All Trades - Can use any skill, even trained only. Magic Device Attunement - Attune to magic devices, only need to successfully activate once every 24 hours. -- Factotum Class -- Inspiration Points: 4 points per encounter Opportunistic Piety (Su): Spend IP to heal 21 points or turn as 7th level cleric - usable 4/day Cunning Strike (Ex): Spend IP to add 1d6 sneak attack to single attack Cunning Defense (Ex): Spend IP to add +7 dodge to AC for 1 round Brains over Brawn (Ex): Add Int to all Str/Dex checks and skills Arcane Dilettante (Sp): 3 sor/wiz spells per day, max 2nd level, spend one IP to cast spell Cunning Knowledge (Ex): Spend 1 IP to gain +7 competence to one skill check if at least 1 rank in skill. Usable once per skill per day. Cunning Insight (Ex): Spend 1 IP to gain +7 competence to one attack, damage, or save before the roll -- Urban Soul Class -- Meld Into City (Sp): As meld into stone at will, caster level 3rd Citybred Senses (Ex): +2 Listen, Search, Spot while in cities Urban Sustenance (Ex): Don't need to eat, drink, or sleep while in cities City Ramparts (Ex): 1/day gain +4 Con, +2 Will, and DR 5/adamantine -- Exemplar Class -- Skill Artistry - Gather Information (Ex): Gain +4 to Gather Information Lend Talent - Take penalty on Skill Artistry skill up to Exemplar level, give 1/2 of penalty as bonus to other characters' checks on that skill Skill Mastery - Take 10 on following skills, even under pressure: Gather Information, Knowledge (local), Diplomacy, Sense Motive, Bluff, Tumble, UMD, Move Silently, Search