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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=448938][size=4][B]Mishai Cel Condras[/B][/size][/url], Elf Ranger [B]Init[/B] +8 [B]HP[/B] 53/53 [B]Bloodied[/B] 26 [B]Healing Surge[/B] 13 ( used /6) [B]AC[/B] 22 [B]Fort[/B] 18 [B]Reflex[/B] 21 [B]Will[/B] 18 [B]Speed[/B] 7 [B]Str[/B] 14 (+2) [B]Con[/B] 11 (0) [B]Dex[/B] 20 (+5) [B]Int[/B] 10 (0) [B]Wis[/B] 16 (+3) [B]Cha[/B] 13 (+1) [OOC='[color=Green]Hunter's Quarry[/color]'][B][color=Green]Hunter's Quarry[/color][/B] At-Will Minor Effect: You can designate the enemy nearest to you as your quarry. Once per round, you deal extra damage to your quarry. The extra damage is based on your level. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. The hunter�s quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry. You can designate one enemy as your quarry at a time.[/OOC], [OOC='[color=Green]Fading Strike[/color]'][B][color=Green]Fading Strike[/color][/B] At-Will Standard Martial, Weapon Melee or Ranged Weapon Target: One creature Attack: Dex vs AC Hit: 1[W] + Dex modifier damage, and you shift 2 squares to a square not adjacent to the target. Hunter Fighting Style: When making an opportunity attack, you can use this power in place of a melee basic attack. Hunting Spear Student: When you hit an enemy with this power while using a spear, that enemy is slowed until the end of your next turn.[/OOC], [OOC='[color=Green]Nimble Strike[/color]'][B][color=Green]Nimble Strike[/color][/B] At-Will Standard Martial, Weapon Ranged Weapon Target: One creature Attack: Dex vs AC Special: Shift 1 square before or after you attack. Hit: 1[W] + Dex modifier damage.[/OOC], [OOC='[color=Red]Second Wind[/color]'][B][color=Red]Second Wind[/color][/B] Encounter Standard Personal Effect: Spend a healing surge and gain a +2 bonus to all defenses until the start of your next turn.[/OOC], [OOC='[color=Red]Elven Accuracy[/color]'][B][color=Red]Elven Accuracy[/color][/B] Encounter Free Personal Trigger: You make an attack roll and dislike the result. Effect: Reroll the attack roll. Use the second roll, even if it's lower.[/OOC], [OOC='[color=Red]Evasive Strike[/color]'][B][color=Red]Evasive Strike[/color][/B] Encounter Standard Martial, Weapon Melee or Ranged Weapon Target: One creature Attack: Str vs AC (melee) or Dex vs AC (Ranged) Special: You can shift 1 + your Wis modifier squares before or after the attack. Hit: 2[W] + Str modifier damage (melee) or 2[W] + Dex modifier damage (ranged)[/OOC], [OOC='[color=Red]Disruptive Strike[/color]'][B][color=Red]Disruptive Strike[/color][/B] Encounter Immediate Interrupt Martial, Weapon Melee or Ranged Weapon Target: The attacking creature Attack: Str vs AC (melee) or Dex vs AC (ranged) Trigger: You or an ally is attacked by a creature. Hit: 1[W] + Str modifier damage (melee) or 1[W] + Dex modifier damage (ranged). The target takes a penalty to its attack roll for the triggering attack equal to 3 + Wis modifier.[/OOC], [OOC='[color=Red]Timely Dodge[/color]'][B][color=Red]Timely Dodge[/color][/B] Encounter Immediate interrupt Personal Trigger: An enemy targets you with an attack. Effect: You shift up to half your speed. The triggering enemy can choose a new target for the attack if you are now out of range.[/OOC], [OOC='[color=Red]Finishing Cut[/color]'][B][color=Red]Finishing Cut[/color][/B] Encounter Standard Martial, Weapon Melee Weapon Target: One creature Attack: Dex vs AC Hit: 2[W] + Dex modifier damage. If the target is bloodied or prone, the attack deals 2[W] extra damage.[/OOC], [OOC='[color=Grey]Skirmishing Stance[/color]'][B][color=Grey]Skirmishing Stance[/color][/B] Daily Minor Martial, Stance Personal Effect: Until the stance ends, whenever you move at least 4 squares from where you started you turn, you gain a +2 bonus to AC and Reflex until the start of your next turn, and your next attack before the end of your next turn deals 1d8 extra damage.[/OOC], [OOC='[color=Grey]Ranger's Agility[/color]'][B][color=Grey]Ranger's Agility[/color][/B] Daily Minor Primal Personal Effect: Until the end of the encounter, you gain a +2 power bonus to speed, and whenever you shift, the distance you can shift increases by 1 square.[/OOC], [OOC='[color=Grey]Hunter's Confrontation[/color]'][B][color=Grey]Hunter's Confrontation[/color][/B] Daily Standard Martial, Weapon Ranged Weapon Target: One creature designated as your quarry Attack: Dex vs. AC Hit: 3[W] + Dex modifier damage. Miss: Half damage. Effect: Until target is no longer your quarry, whenever you hit the target with a melee attack, you knock it prone.[/OOC] [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
At-Will Minor Effect: You can designate the enemy nearest to you as your quarry. Once per round, you deal extra damage to your quarry. The extra damage is based on your level. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. The hunter�s quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry. You can designate one enemy as your quarry at a time.
At-Will Standard Martial, Weapon Melee or Ranged Weapon Target: One creature Attack: Dex vs AC Hit: 1[W] + Dex modifier damage, and you shift 2 squares to a square not adjacent to the target. Hunter Fighting Style: When making an opportunity attack, you can use this power in place of a melee basic attack. Hunting Spear Student: When you hit an enemy with this power while using a spear, that enemy is slowed until the end of your next turn.
At-Will Standard Martial, Weapon Ranged Weapon Target: One creature Attack: Dex vs AC Special: Shift 1 square before or after you attack. Hit: 1[W] + Dex modifier damage.
Encounter Standard Personal Effect: Spend a healing surge and gain a +2 bonus to all defenses until the start of your next turn.
Encounter Free Personal Trigger: You make an attack roll and dislike the result. Effect: Reroll the attack roll. Use the second roll, even if it's lower.
Encounter Standard Martial, Weapon Melee or Ranged Weapon Target: One creature Attack: Str vs AC (melee) or Dex vs AC (Ranged) Special: You can shift 1 + your Wis modifier squares before or after the attack. Hit: 2[W] + Str modifier damage (melee) or 2[W] + Dex modifier damage (ranged)
Encounter Immediate Interrupt Martial, Weapon Melee or Ranged Weapon Target: The attacking creature Attack: Str vs AC (melee) or Dex vs AC (ranged) Trigger: You or an ally is attacked by a creature. Hit: 1[W] + Str modifier damage (melee) or 1[W] + Dex modifier damage (ranged). The target takes a penalty to its attack roll for the triggering attack equal to 3 + Wis modifier.
Encounter Immediate interrupt Personal Trigger: An enemy targets you with an attack. Effect: You shift up to half your speed. The triggering enemy can choose a new target for the attack if you are now out of range.
Encounter Standard Martial, Weapon Melee Weapon Target: One creature Attack: Dex vs AC Hit: 2[W] + Dex modifier damage. If the target is bloodied or prone, the attack deals 2[W] extra damage.
Daily Minor Martial, Stance Personal Effect: Until the stance ends, whenever you move at least 4 squares from where you started you turn, you gain a +2 bonus to AC and Reflex until the start of your next turn, and your next attack before the end of your next turn deals 1d8 extra damage.
Daily Minor Primal Personal Effect: Until the end of the encounter, you gain a +2 power bonus to speed, and whenever you shift, the distance you can shift increases by 1 square.
Daily Standard Martial, Weapon Ranged Weapon Target: One creature designated as your quarry Attack: Dex vs. AC Hit: 3[W] + Dex modifier damage. Miss: Half damage. Effect: Until target is no longer your quarry, whenever you hit the target with a melee attack, you knock it prone.
Powers
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games