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Character Name
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Level
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Age
Gender
Height
Weight
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Hair
Ability
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Action Points
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Misc
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Armor Type
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RANGED
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Special Properties
Ammunition
Weight
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Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
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Max Dex
Special Properties
Weight
Spell Fail
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
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/Day
Bonus
Spells
0
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Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
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Spell/Power Name
# Cast
/Mem
Spell/Power Name
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/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
110 gp
Languages
Description
Personality
Character Traits
Stout: You gain a +2 bonus on Strength checks to avoid being bull rushed or overrun. You take a -1 penalty on Escape Artist checks.
Character Flaws
Autophobia Directionless
Contacts / Friends
Enemies
Statistic Block
[URL=http://www.myth-weavers.com/sheetview.php?sheetid=449993][B][SIZE=+1]Aeryn Mannings[/SIZE][/B][/URL] Male NG Human Myrmidon, [B]Level[/B] 2, [B]Init[/B] +2, [B]HP[/B] 30/30, [B]DR[/B] 0, [B]Speed[/B] 30' [B]AC[/B] 22, [B]Touch[/B] 22, [B]Flat-footed[/B] 20, [B]Fort[/B] +7, [B]Ref[/B] +5, [B]Will[/B] +4, [B]Base Attack Bonus[/B] 2 [B]10' Reach Iron Double-Headed Long Hammer (--) [/B] +6 (3d6+6, 20/x4) [B] Spiked Gauntlet [/B] +6 (1d4+5, 20/x2) [B] Studded Leather[/B] (+2 Dex, +10 Deflect) [B]Abilities[/B] Str 19, Dex 15, Con 18, Int 18, Wis 15, Cha 15 [B]Condition[/B] [setfield][color=darkred][b]Maneuvers/Stances[/b][/color][hr][/hr] [b]Punishing Stance (IH, Stance, 1)[/b], [b]Steel Wind (IH, Strike, 1)[/b], [b]Steely Strike (IH, Strike, 1)[/b], Stone Bones (SD, Strike, 1), [b]Sapphire Nightmare Blade (DM, Strike, 1)[/b][/setfield] [ooc='[b][color=darkred]Class Defense Bonus[/color][/b]']Myrmidon 2 : +6 Studded Leather AC3 : 0[hr][/hr] Armor will improve defense at a rate of 1/2 level up to the maximum protection of the armor.[/ooc], [ooc='[b][color=navy]Deft Opportunist[/color][/b]']+4 bonus on attack rolls when making attacks of opportunity.[/ooc], [ooc='[b][color=navy]Stone Power[/color][/b]']Subtract up to your BaB from your attack rolls and gain twice the amount in temporary HP. This counts as the Power Attack feat for meeting requirements.[/ooc], [ooc='[b][color=navy]Monkey Grip[/color][/b]']Use weapons as if you were one size larger than you are at a -2 to attack rolls.[/ooc], [ooc='[b][color=navy]Horderbreaker[/color][/b]']Benefits: This is a combat feat that scales with your Base Attack Bonus. +0: You gain a number of extra attacks of opportunity each round equal to your Dexterity Bonus (if positive). +1: Whenever you drop an opponent with a melee attack, you are entitled to a bonus "cleave" attack against another opponent you threaten. You may not take a 5' step or otherwise move before taking this bonus attack. This Cleave attack is considered an attack of opportunity. +6: You may take a bonus 5' step every time you are entitled to a Cleave attack, which you may take either before or after the attack. +11: You may generate an aura of fear on any opponents within 10' of yourself whenever you drop an opponent in melee. The save DC is 10 + the Hit Dice of the dropped creature. +16: Opponents you have the Edge against provoke an attack of opportunity from you by moving into your threatened area or attacking you.[/ooc], [ooc=Rapid Assault]During the first round of combat your melee attacks deal an additional +1d6 damage[/ooc]
Condition and Effects
Additional Information
[setfield][color=darkred][b]Maneuvers/Stances[/b][/color][hr][/hr] [b]Punishing Stance (IH, Stance, 1)[/b], [b]Steel Wind (IH, Strike, 1)[/b], [b]Steely Strike (IH, Strike, 1)[/b], Stone Bones (SD, Strike, 1), [b]Sapphire Nightmare Blade (DM, Strike, 1)[/b][/setfield]
[ooc='[b][color=darkred]Class Defense Bonus[/color][/b]']Myrmidon 2 : +6 Studded Leather AC3 : 0[hr][/hr] Armor will improve defense at a rate of 1/2 level up to the maximum protection of the armor.[/ooc], [ooc='[b][color=navy]Deft Opportunist[/color][/b]']+4 bonus on attack rolls when making attacks of opportunity.[/ooc], [ooc='[b][color=navy]Stone Power[/color][/b]']Subtract up to your BaB from your attack rolls and gain twice the amount in temporary HP. This counts as the Power Attack feat for meeting requirements.[/ooc], [ooc='[b][color=navy]Monkey Grip[/color][/b]']Use weapons as if you were one size larger than you are at a -2 to attack rolls.[/ooc], [ooc='[b][color=navy]Horderbreaker[/color][/b]']Benefits: This is a combat feat that scales with your Base Attack Bonus. +0: You gain a number of extra attacks of opportunity each round equal to your Dexterity Bonus (if positive). +1: Whenever you drop an opponent with a melee attack, you are entitled to a bonus "cleave" attack against another opponent you threaten. You may not take a 5' step or otherwise move before taking this bonus attack. This Cleave attack is considered an attack of opportunity. +6: You may take a bonus 5' step every time you are entitled to a Cleave attack, which you may take either before or after the attack. +11: You may generate an aura of fear on any opponents within 10' of yourself whenever you drop an opponent in melee. The save DC is 10 + the Hit Dice of the dropped creature. +16: Opponents you have the Edge against provoke an attack of opportunity from you by moving into your threatened area or attacking you.[/ooc], [ooc=Rapid Assault]During the first round of combat your melee attacks deal an additional +1d6 damage[/ooc]
Other Notes
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Craft (armorsmith) Increases: +0 misc Craft (weaponsmith) Increases: +0 misc Profession (mining) Increases: +1 misc AC: Deflection Bonus: +6 (Class Defense Bonus Level 2) +2 (Armor Bonus, Campaign Allowed) + 2 (Wisdom Modifier, Myrmidon Class) Iron Double Headed Long Hammer[/b] (60gp), 1d8 (s), 2d6 (m), 3d6 (l), 20/x4, 40 lb., Bludgeoning*[hr][/hr] *Two Handed, Reach, Exotic This two-handed heavy double headed hammer has a long metal haft that allows you to strike foes 10' away, but not adjacent foes. The weight of the weapon allows you to apply a great deal of force to your blows and you gain a +2 on Sunder attempts. Level 2: +1 Str, +1 Int; 10HP+4HP(con)+2HP(lvl2); Skills (normal): Acrobatics +1, Athletics +1, Heal +3, Intimidate +1, Know (geog.) +1, Perception +1, Sense Motive +1; Skills (campaign: craft/profession): Craft (armor) +1, Craft (shield) +2, Craft (weapon) +1, Profession (Miner) +1; 1 points for craft/profession skills remaining; ???