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Character Name
Player
Game Master
Current XP
Next Level XP
XP Change
Class
Profession
Campaign
Race
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
TOTAL
Current HP
Nonlethal Damage
Dmg
Red
HP
Defense
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TOTAL
Class
Equip.
Dex
Size
Natural
Misc
Total
Dex
Misc
INIT
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Armor Type
Reputation
Action Points
Wealth Bonus
Saving Throws
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Ability
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Magic
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Misc
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Temp
Mod
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REFLEX
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WILL
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Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
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RANGED
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Base Attack Bonus
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Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
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Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
Equip. Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
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Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
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Total Skill Points:
0
Feats
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Allegiances
Languages
Language
Read/Write
Language
Read/Write
Talents/Special Abilities
FX Abilities
Arcane Spells
Divine Spells
Psionic Powers
Description
Kellum is a tall man, broad-shouldered and mesomorphic in build, muscle hard, dense, functional. His skin is olive-toned, his hair thick and black with a slight unruly wave. His face is lupine, high-cheekboned and low-browed, with a hawkish nose and angular jaw. His eyes are startlingly blue and discerning. His body is riddled with many scars, the worst of which are around his neck and shoulders, though there are others on his torso and back, lashes, gashes, the dark textured splotches of burn scars. There is something feral about the way he moves, stepping like a predator, always balanced, as if ready to strike. He stands too still, stares at things too long and too hard, but does not make eye contact. Kellum rarely speaks, but when he does, his voice is a low baritone, strangely pleasant.
Personality
Born into slavery, Kellum was broken and trained at an early age to know his place as his master’s servant and bodyguard. As such, he does not speak unless ordered to, does not volunteer information or make outward gestures to others, his reticence and obedience deeply engrained. Yet Kellum wears his inner predator close to the surface. There is something feral and savage about his mien. Like a chained lion kept in a penthouse, something about him does not belong in civilization. There is only a very thin line between thought and action. He has never been properly socialized. When he fights, he is vicious in a way that few men are, striking to kill without hesitation.
Character Traits
"Alpha" Human - Long-lived (Ex): Once they reach maturity, alphas age slowly, and can live to be twice as old as a typical member of their species. When determining the effects of age on an alpha, double the age range as given on Table 1–9: Aging Effects in Chapter 1 of the d20 Modern Roleplaying Game. -Toxin Resistance (Ex): Due to their hearty constitutions, alphas are better able to shrug off the effects of poison and disease. Alpha characters gain a +4 bonus to saves made to resist the effects of diseases and poisons. -Unstable (Ex): The alpha process is not perfect, and many alphas pay the price for their increased longevity, health, and intellect by being mentally and emotionally unstable. Because of this, alpha characters suffer a –2 penalty to all Will saves. -Ability Scores: An alpha’s ability scores change as follows: Int +2. -Skills: Same as the character. -Feats: An alpha gains Great Fortitude as a bonus feat. -Advancement: By character class. Helix Warrior (Advanced Class) Haul Helix Warriors can carry more heavy gear than the typical soldier. A Helix Warrior’s Strength is considered 4 points higher for the purpose of determining her carrying capacity. Light Sleeper Helix Warriors are light sleepers and can make Listen checks even while asleep, without penalty. (A sleeping character normally takes a –10 penalty on Listen checks.) Survivor When a Helix Warrior spends an action point to modify the result of a saving throw, she may roll an additional 1d6 and take the best result, discarding the lower roll(s). Darkvision Beginning at 2nd level, a Helix Warrior gains darkvision. She can see in total darkness out to a range of 60 feet. Darkvision is black-and white only, but is otherwise like normal sight. The range of the Helix Warrior’s darkvision improves to 90 feet at 5th level and 120 feet at 8th level.
Character Flaws
Contacts / Friends
Enemies
Statistic Block
Condition and Effects
Additional Information
Other Notes
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Handed: Right Starting Occupation: Military Permanent Class Skills: Pilot and Survival +1 to STR and WIS at 4th level.