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Character Name
Player
Game Master
Current XP
Next Level XP
XP Change
Class
Profession
Campaign
Race
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
TOTAL
Current HP
Chakra Pool
Current Chakra
HP
Defense
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TOTAL
Class
Equip.
Dex
Size
Natural
Misc
Total
Dex
Misc
INIT
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Speed
Reputation
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Wealth Bonus
Saving Throws
Total
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Ability
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Magic
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Misc
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Temp
Mod
FORTITUDE
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REFLEX
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WILL
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Total Attack Bonus
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Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
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RANGED
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Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
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Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
Equip. Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
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Skills
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Key
Ab
CC
Skill
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Ab
Mod
Rank
Misc
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Total Skill Points:
0
Feats
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Allegiances & Learn Checks
Languages
Language
Read/Write
Language
Read/Write
Talents/Special Abilities
Techniques
Chakra Control
Taijutsu
Ninjutsu
Genjutsu
Description
Personality
Character Traits
Character Flaws
Contacts / Friends
Enemies
Statistic Block
Level 1 Roll: (2d4+5=13)[13] Occupation: Mentored (+1)[14] Feat: Gennin (+1)[15] Level 2 Roll: (1d20+9=27)[18] Level 2 Bonus (+1)[19] Level 3 Roll (1d20+10=13)[19] Level 3 Bonus (+2)[21] Level 4 Roll (1d20+11=22)[22] Level 4 Bonus (+2)[24] Level 5 Roll (1d20+12=14)[24] Level 5 Bonus (+2)[26] Feat: Chunnin (+3)[29] tem: Intelligence Enhancing Drug (-2)[27] Level 6 Roll (1d20+13=24)[27] Level 6 Bonus (+2)[29] Level 7 Roll (1d20+14=31)[30] Level 7 Bonus (+2)[32] Level 8 Roll (1d20+15=26)[32] Level 8 Bonus (+3)[35] Level 9 Roll (1d20+16=31)[35] Level 9 Bonus (+3)[38] Level 10 Roll (1d20+17=24)[38] Feat: Jounin (+4)[42] Item: Scroll of Forbidden Knowledge (-1)[41] Item: Voidheart Cloak (-1)[40] Item: Constitution Enhancing Drug (-1)[39] Item: Wisdom Enhancing Drug (-1)[38] Item: Charisma Enhancing Drug (-1)[37] Item: Sentinel's Mask (-1)[36] Item: Strength enhancing Drug (-1)[35] Item: Bloodstone Ring (-1)[34] Item: Scroll of Sealed Knowledge (Training) ABSORBED (-2)[32] Item: True Nature Seal (-1)[31] Item: Underhanded Gloves (-1)[30] Item: Summoning Scrambler (-1)[29] Item: Mysterious Figurine (-2)[27] Item: Urn of Hungry Ghosts (-2)[25] Item: Tribal Totem: Manifest Avatar (-2)[23] Item: Avoidance Battlevest
Condition and Effects
Additional Information
- counts as armed and deal lethal damage with unarmed strikes even without the Combat Martial Arts feat - recovers Chakra loss twice as fast.
Other Notes
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Hive Mother: Fine vermin HD �d8 HP 1 CP 1 Init +4 Spd 15 ft fly 60 ft (perfect) Defense 22, touch 22, flat-footed 14 (+8 size, +4 Dex) BAB +0 Grap - Atk +12 melee (1, bite) FS 2 � ft by 2 � ft Reach 0 ft SQ - evasion, scent, sense Chakra, telepathy SV - Fort +4 Ref +8 Will +2 As - Str 1 Dex 19 Con 14 Int � Wis 10 Cha 4 Sk - Hide +20, Move Silently +6 Single Flesh-eater Swarm: Diminutive vermin HD 1d8 HP 5 CP 2 Init +3 Spd 15 ft fly 30 ft (poor) Defense 17 touch 17 flat-footed 14 (+4 size +3 Dex) ER 6 BAB +0 Grap - Atk swarm (1d3+1) FS 5 ft by 5 ft Reach 0 ft SV - Fort +2 Ref +3 Will �2 AS - Str 1 Dex 16 Con 10 Int � Wis 10 Cha 1 Sk - Hide +3, Move Silently +3 Triple Flesh-eater Swarm with Hive Mother: Tiny vermin HD 3d8 hp 21 CP 6 Init +3 Spd 15' fly 25' (poor) Defense 17 touch 17 flat-footed 14 (+4 size +3 Dex) ER 8 BAB +0 Grap - Atk swarm (1d4+1) FS 10' by 10' Reach 0' SV - Fort +2 Ref +3 Will �2 AS - Str 1 Dex 16 Con 14 Int � Wis 10 Cha 1 Sk - Hide +3, Move Silently +3 Quintuple Flesh-eater Swarm with Hive Mother: Small vermin HD 5d8 HP 40 CP 10 Init +3 Spd 15' Fly 25'(poor) Defense 17 touch 17 flat-footed 14 (+4 size +3 Dex) ER 10 BAB +0 Grap - Atk swarm (1d6+1) FS 10 ft by 10 ft Reach 0 ft SV - Fort +2 Ref +3 Will �2 AS - Str 1 Dex 16 Con 16 Int � Wis 10 Cha 1 Sk - Hide +3, Move Silently +3 ~d8 Hit Die, 3/4 BAB ~Potent Venom: Medium-size or larger poisonous vermin get a bonus to the save DC of their poison based on their size, as follows: Medium-size +2, Large +4, Huge +6, Gargantuan +8, Colossal +10. ~Resistance to Massive Damage (Ex): Vermin gain a +5 species bonus on Fortitude saves to negate the effects of massive damage. ~Track and Scent ~Darkvision 30' ~Immuninty to Mind-Affecting Effects, Any spell, technique or effect that targets a specific number of creatures (including single-target techniques) ~Energy Resistance (Su): The symbiotic swarm gain a resistance to cold, earth, electricity, fire, water and wind damage equal to the Symbiote's level, up to double its hit dic Level 4 Guardian Wasp Costs 15 Chakra and lasts 2.5 hours Small vermin HD 8d8+8 HP 44 CP 6 Init +4 Fly 50 ft. (good) Defense 21 touch 15 flat-footed 17 (+1 size +4 Dex +6 natural) BAB +6/1 Grap +2 Atk +9 melee (1d3+1 plus poison sting); Full Atk +9 melee (1d3+1 plus poison sting) FS 2 1/2 ft. by 2 1/2 ft.; Reach 0 ft. SQ armored chitin +1, poison (DC 11), vermin traits, darkvision 60 ft., telepathy (summoner); AL summoner; Sv - Fort +7 Ref +5 Will +0 AS - Str 14 Dex 18 Con 12 Int — Wis 9 Cha 2 Sk - Spot +10 Survival +2. Feats: Weapon Finesse.