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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
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Temp
Mod
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Action Points
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HP
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Misc
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Load
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Magic
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Misc
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REFLEX
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WILL
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MELEE
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RANGED
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Misc Mod
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Ammunition
Weight
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Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
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Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
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8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
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6th
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9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
4pp, 4gp, 8sp, 8cp
Languages
Description
Kerinla is a lovely elf with flaming red locks and brilliant eyes that seem to almost turn shades from yellow through darker green to brown depending on the light. She wears comfortable clothing that fits snug for the most part, save for her magical cloak that blends to her surroundings. She wears simple leather armor to protect her from harm, and instead of boots, she wears magical slippers that allow her to walk on walls. She carries a longbow and arrows, and anyone seeing her might think her an archer, yet she favors the daggers located all over her body. She keeps one at each wrist, one tucked in each boot, one on each thigh, one at each hip (one of which is hidden by her quiver), two at the small of her back and one down the back of her neck. She practices throwing them when she is bored.
Personality
Kerinla may be beautiful with a good sense of humor, and she is playful and wild, yet she has no interest in the many men who pursue her. In fact, she can make herself very blunt and rash with others. She really just doesn't care about people very much. Having been on her own most of her life, she has learned that few people are truly trustworthy and most are just out for themselves. So she decided that it was best that she look after herself too. Her good alignment comes from her love of animals. She isn't necessarily great with them, but she will always go out of her way to help one when she can. Due to this, she has adopted a primarily vegetarian diet. That is not to say she won't eat meat if she is hungry and she kills it herself, but most of the time she avoids the act and when she does kill an animal, she tries to use as much as possible and honor it. Kerinla spends her days searching out treasure in the land. She seeks out old ruins, tombs, merchant's and collector's houses and temples where she figures she can best find something of value. She dreams of being rich and living lavishly somewhere, but likely she would just get bored with that life. She usually spends most of her money as she earns it. She can live off the land and sleep in the rain without complaint, yet given the choice, she has very expensive tastes.
Character Traits
Character Flaws
Contacts / Friends
Enemies
Statistic Block
[URL=http://www.myth-weavers.com/sheetview.php?sheetid=453214][B][SIZE=+1]Kerinla (Kerin) Ylvenerillen[/SIZE][/B][/URL] Female Neutral Good Elf Rogue/Ranger, [B]Level[/B] 2/2, [B]Init[/B] +5, [B]HP[/B] 28/28, [B]Speed[/B] 30ft [B]AC[/B] 17, [B]Touch[/B] 15, [B]Flat-footed[/B] 12, [B]Fort[/B] +3, [B]Ref[/B] +11, [B]Will[/B] +1, [B]Base Attack Bonus[/B] 3 [B] Daggers x11 [/B] +10 (8/8) (1d4+3, 19-20x2) [B] Might Composite Longbow (20 arrows) [/B] +8 (1d8, x3) [B] Sap [/B] +5 (1d6+2(s), x2) [B] Leather[/B] (+2 Armor, +5 Dex) [B]Abilities[/B] Str 14, Dex 20, Con 11, Int 14, Wis 12, Cha 10 [B]Condition[/B] None
Condition and Effects
Additional Information
Other Notes
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Kerinla had no family at all growing up. Her mother died when she was sixteen, and if she had no idea who her father was. If she had any siblings, she didn't know them either. Being on her own was all that she ever knew. She lived out the first part of her life within a large city, taking food from the garbage and begging before she got good at stealing a bite to eat now and again. She got to know other children in similar situations to her, and to them, the city was their playground. They thrived off helping one another steal. It was always food. Even when they stole money, it rarely went to more than something to eat for them all, unless they were in desperate need of some new shoes or cloak. At one point when she was she was kidnapped by some man who tried to make her work for him. He was called the Dragonman by the children as none knew his real name, and he got rich through utilizing child slavery. She worked the streets as a beggar and thief for about a decade for the Dragonman before he first pimped her out. She loathed the Dragonman, and after she knifed the second person sent to her, she went and killed him. She was nearly fifty when she finally broke free and scared of retaliation and of getting caught up in that same lifestyle, she ran away from the city. At first she slept in old barns and under rocks and trees when she could. She realized that with all her "skills" in the city, she didn't know anything as simple as how to start a fire or find her own food or stay warm at night. For a couple decades she hopped around village to village, sometimes staying for a short time but always moving on, unsure about where she belonged. She grew to enjoy roaming the countryside, so much more silent than the city and much more beautiful and free. Not that a young elven woman traveling alone was all peace and harmony. She was accosted more than once, though each time she managed to use her wits and sharp knives to get herself out. It wasn't until one winter evening when she stumbled upon a merchant and his guards that she found herself in water too hot to handle. In no time they had her stripped and tied, ready to use her as they will. It was a local young human woodsman who rescued her with his archery. He took her back home to his mother and she lived with them for a few years. She learned the value of hard work and the pleasure of family during those years. Harold, as the young man was called, helped her to hone her survival skills and helped her learn archery. She was of course a natural at it, having been of a bloodline of archers and having great dexterity, but she still continued to practice throwing her knives, which seemed to impress the young man as well. In addition to showing her how he lived, Harold also spoke about adventures beyond his lands. She had seen more of the world than he, and sometimes he seemed extremely naive about the way it worked, and yet his stories would always intrigue her. He spoke of lost ancient dwarven vaults and dragon's lairs. He talked a lot of heroes and villains and people in between who were known adventurers, all the while enthralling her with tales of treasure. She didn't care as much about the other stuff as he, for her, it was all about the shiny gems and mountains of gold. After about five years, his mother grew ill and died. He was distraught for some time, but they had each other and agreed to set out in the world and have some adventures of their own. They first ran away to a city on the coast, and she showed him that type of life. He marveled at all the buildings and people, the cobblestone roads and the ships in the harbor, yet the entire time he looked uncomfortable. They were married by a priest of Olidammara and once again set out, this time following the legends of an old dwarven crypt beneath a nearby mountain. After much searching, they found the crypt, and at first, as they passed through areas that had been long ago looted, it was pretty uneventful, if still impressive with that intricate stonework and architecture. Then she found a secret passage that apparently had always been overlooked before. Within, they found a sizable treasure room, obviously dedicated to some sort of king or war leader. There was gold, gems and semi-precious stone objects all over the room. Their light playing on the gold illuminated the small chamber and all its treasure. In excitement, they ran for the objects, and as they began stuffing it in their bags, the occupant of the sarcophagus came alive and attacked them. Kerinla found herself frozen in fear, but Harold came to her defense, slashing with his longsword at the decayed creature. It struck back, and hit him with a blow that seemed beyond human strength. Grabbing his arm, she and he ran from the place. They managed to escape, even with a little bit of the treasure, but Harold soon was very sick. He would cough and complain of thirst at first, getting weak really quickly and having a fever with chills periodically. He also grew more and more grumpy and negative in his attitude, snapping at Kerin quite a few times for little reason. She worried so much about him that she spent their entire fortune, which was substantial as far as they were both concerned, on trying to have him healed. Despite their efforts, none of the nearby priests and wise women could do anything about it, and before they could reach a city and perhaps someone with more power, he decayed away, seemingly nothing but a pile of sand and dust one morning that quickly blew away. Kerinla mourned him for many years, and still does today, though she has taken a deep hatred for undead and will hunt it down whenever she can. She also could never bring herself to love anyone again, or even make an effort at it. She was doomed to wander, sometimes in company, but always alone. When she heard tales of Rappan Athuk, she attached herself to a group of adventurers who wanted to seek it out. Such a place would surely have great treasure in there, and likely plenty of the living dead. She made sure to sharpen her knives thoroughly before setting out.