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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
+1 AC against attacks made by bloodied creatures +1 Fortitude Defense against attacks made by bloodied creatures +1 Reflex Defense against attacks made by bloodied creatures +1 Will Defense against attacks made by bloodied creatures RESISTANCES: Resist 5 Necrotic. Resist 5 Radiant
Statistic Block
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
Attack: Wisdom vs. Reflex Hit: 1d6 + Wisdom modifier (+5) radiant damage, and one ally you can see chooses either to gain temporary hit points equal to your Charisma modifier (+2) + one-half your level or to make a saving throw. Increase damage to 2d6 + Wisdom modifier (+5) at 21st level. Crossbow: +5 attack, 1d6+5 damage Unarmed: +5 attack, 1d6+5 damage
Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+0) damage, and the next ally who hits the target before the end of your next turn regains hit points equal to your Charisma modifier (+2). Level 21: 2[W] + Strength modifier (+0) damage. Unarmed: +0 attack, 1d4 damage
Attack: Wisdom vs. Will Hit: The target is weakened until the end of its next turn. Effect: You and all your allies in the burst regain 5 hit points, and your healing powers restore +5 hit points until the end of the encounter. Crossbow: +5 attack Unarmed: +5 attack
Target: You or one ally in the burst Effect: The target can spend a healing surge and regain 1d6 additional + WIS mod. (+5) hit points Level 6: 2d6 additional hit points. Level 11: 3d6 additional hit points. Level 16: 4d6 additional hit points. Level 21: 5d6 additional hit points. Level 26: 6d6 additional hit points. Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter. Unarmed: +0 attack
Powers
You spend a healing surge and regain 5 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
Trigger: You make an attack roll, a saving throw, a skill check, or an ability check and dislike the result Effect: You add 1d6 to the triggering roll.e
Attack: Strength vs. AC Hit: 2[W] + Strength modifier (+0) radiant damage, and the target is marked until the end of your next turn. In addition, you or one ally within 5 squares of you can spend a healing surge + WIS mod. (+5) hit points. Unarmed: +0 attack, 2d4 damage +0
Channel Divinity: You can use only one channel divinity power per encounter Effect: You gain a +1 bonus to your next attack roll or saving throw before the end of your next turn.
Channel Divinity: You can use only one channel divinity power per encounter Effect: Each target can spend a healing surge + WIS mod. (+5) hit points. You are weakened until the end of your next turn. Unarmed: +0 attack
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Brink of Enlightenment: Zathisa was an incredibly advanced soul during her most recent past life, close to achieving the epic transcendence that her spirit has sought through a thousand lifetimes. Zathisa realized that her work was not done jet. She is now on a mission to spread the word of Avandra, and make sure that lost artifacts of different cultures are recovered and that the evil hordes are indeed being kept in check. She has spent many hours in the study of Healing matters. She is also trying to enlighten people on Deva's. Blessed: Zathisa received a great blessing from a complete stranger when she was reborn. She cannot remember what type of person blessed her. She does remember that he was associated Avandra. The person left just after he blessed her. She thinks his blessing was a sign from the gods as to which path she must follow.
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games