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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=454074][size=4][B]Chronicler[/B][/size][/url], Warlord [B]Init[/B] +5 [B]HP[/B] 49/49 [B]Bloodied[/B] 24 [B]Healing Surge[/B] 12 (0 used /6) [B]AC[/B] 22 [B]Fort[/B] 18 [B]Reflex[/B] 20 [B]Will[/B] 18 [B]Speed[/B] 6 [B]Str[/B] 14 (+2) [B]Con[/B] 12 (+1) [B]Dex[/B] 14 (+2) [B]Int[/B] 19 (+4) [B]Wis[/B] 14 (+2) [B]Cha[/B] 8 (-1) [OOC='[color=red]Inspiring Word[/color]'][B][color=red]Inspiring Word[/color][/B] Encounter (Special) Martial, Healing Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use inspiring word three times per encounter. Minor Action Close burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally in burst Effect: The target can spend a healing surge and regain an additional 1d6 hit points. The amount of additional hit points regained is 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.[/OOC], [OOC='[color=green]Commander's Strike[/color]'][B][color=green]Commander's Strike[/color][/B] At-Will Martial, Weapon Standard Action Melee weapon Target: One creature Attack: An ally of your choice makes a melee basic attack against the target Hit: Ally’s basic attack damage + your Intelligence modifier.[/OOC], [OOC='[color=red]Overwhelming Force Trap [/color]'][B][color=red]Overwhelming Force Trap [/color][/B] Encounter Martial Immediate Interrupt Close burst 3 Trigger: An ally in the burst makes a melee basic attack Target: The triggering ally Effect: The target uses one of his or her melee at-will attack powers instead of making a melee basic attack. If the attack hits, the subject of the target’s attack is also dazed until the end of the target’s next turn.[/OOC], [OOC='[color=red]Powerful Warning [/color]'][B][color=red]Powerful Warning [/color][/B] Encounter. Martial Immediate Interrupt Close burst 5 Trigger: An ally within 5 squares of you is hit by an enemy Target: The triggering ally in burst Effect: The target gains a +2 power bonus to all defenses against the attack. The target can make a melee basic attack against the enemy as a free action.[/OOC], [OOC='[color=gray]Destructive Surprise [/color]'][B][color=gray]Destructive Surprise [/color][/B] Daily Martial, Weapon Standard Action Close burst 10 Target: One ally in burst Effect: The target can make the following attack. Free Action M elee or Ranged weapon E ffect: The ally shifts 2 squares. T arget: One creature A ttack: Strength or Dexterity modifier vs. Reflex Hit: 3[W] + Strength or Dexterity modifier. Miss: Half damage.[/OOC], [OOC='[color=gray]Scent of Victory/color]'][B][color=gray]Scent of Victory/color][/B] Daily Martial Standard Action Close burst 5 Target: Each ally in burst Effect: Each target can make a melee basic attack as a free action against a bloodied enemy adjacent to him or her.[/OOC], [OOC='Strategist's Epiphany'][B]Strategist's Epiphany[/B] Daily Free Action Close burst S Trigger. You roll initiative Target: You and each ally In burst Effect: You make a History check. and each target can use the check result as his or her initiative check result.[/OOC], [OOC='Reorient the Axis'][B]Reorient the Axis[/B] Encounter. Martial Move Action Close burst 5 Target: Each ally in burst Effect: Each target can shift a number of squares equal to your Intelligence modifier as a free action.[/OOC] [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
Encounter (Special) Martial, Healing Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use inspiring word three times per encounter. Minor Action Close burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally in burst Effect: The target can spend a healing surge and regain an additional 1d6 hit points. The amount of additional hit points regained is 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.
At-Will Martial, Weapon Standard Action Melee weapon Target: One creature Attack: An ally of your choice makes a melee basic attack against the target Hit: Ally’s basic attack damage + your Intelligence modifier.
Encounter Martial Immediate Interrupt Close burst 3 Trigger: An ally in the burst makes a melee basic attack Target: The triggering ally Effect: The target uses one of his or her melee at-will attack powers instead of making a melee basic attack. If the attack hits, the subject of the target’s attack is also dazed until the end of the target’s next turn.
Encounter. Martial Immediate Interrupt Close burst 5 Trigger: An ally within 5 squares of you is hit by an enemy Target: The triggering ally in burst Effect: The target gains a +2 power bonus to all defenses against the attack. The target can make a melee basic attack against the enemy as a free action.
Daily Martial, Weapon Standard Action Close burst 10 Target: One ally in burst Effect: The target can make the following attack. Free Action M elee or Ranged weapon E ffect: The ally shifts 2 squares. T arget: One creature A ttack: Strength or Dexterity modifier vs. Reflex Hit: 3[W] + Strength or Dexterity modifier. Miss: Half damage.
Daily Martial Standard Action Close burst 5 Target: Each ally in burst Effect: Each target can make a melee basic attack as a free action against a bloodied enemy adjacent to him or her.
Daily Free Action Close burst S Trigger. You roll initiative Target: You and each ally In burst Effect: You make a History check. and each target can use the check result as his or her initiative check result.
Encounter. Martial Move Action Close burst 5 Target: Each ally in burst Effect: Each target can shift a number of squares equal to your Intelligence modifier as a free action.
Powers
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games