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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
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Temp
Mod
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CON
INT
WIS
CHA
Action Points
TOTAL
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Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
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Misc
INIT
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Speed
Armor Type
Light
Load
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Load
Max
Load
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Head
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Ground
Push/
Drag
Saving Throws
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Ability
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Magic
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Misc
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Temp
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REFLEX
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WILL
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MELEE
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RANGED
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Critical
Range
Special Properties
Ammunition
Weight
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Weapon
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Damage
Critical
Range
Special Properties
Ammunition
Weight
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Weapon
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Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
/
Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
160pp 30gp 55sp 50cp
Languages
Description
Seth was born into a fairly well off family in the City of New Quay. He had no brothers or sisters and strangely enough his parents were very strict, which was very different from most halfling families. They always tried to teach him that he must be balanced in every way and constantly pushed every characteristic of him. However Seth was not like his parents. He would often sneak out of the house late at night and climb over the wall around his house. He would go out get into mischief and even started practicing "magic tricks" making coins "disappear" into thin air. His parents eventually found out about it and began to lock his room at night, but Seth was persistent and with a bit of practice he was able to pick the lock easily. However, one night after sneaking out for the night, he returned to his house burning to the ground. By the time help arrived his house was all but ashes, along with his parents as well. Why his parents never fled the house he never understood but he was at a loss. Normally the money his parents had would have transferred to him but their will mysteriously disappeared. Left with only his savings he didn't know what to do with his life and began traveling from place to place searching for something to do with his life but he found nothing. However,after about half a year, he was looking out over a mountain range, enjoying its beauty and it suddenly hit him. The answer had been in front of him the whole time. He loved traveling, going from place to place, and enjoying the travels and conversation of people. From that point he joined the Travelers Guild and has been enjoying long travels and making money for the past year. Over these times he has met many people and honed his skills. He even ended up running into a master blacksmith who sold him a masterwork flaming rapier which has come in handy both in and out of combat. His only real aspiration in life is to see the world and maybe go on an adventure so he could tell his traveling companions about his tales. Oh and of course he has always thought from time to time how great of a story and feat it would be if he stole the kings crown, but what is the chance of that ever really happening?
Personality
Seth has an interesting personality formed by all of his travels. First and foremost he is a halfling and is curious and mischievous at heart. However, on his travels the scenery and nature tend to calm his heart and he becomes much more laid back, cities however are another story. He is fairly charismatic always loving to talk about what people have experienced on their travels and loves to strike up conversations.Also though these conversations and debates he has learned to see both sides of a story and that sometimes the ends justify the means. Because of this he tends to sometimes takes unorthodox approaches to situations although he normally means well. One big value he has is that when he makes a good friend on a trip he tends to think of them as family(seeing he has none of his own now) and will go to great lengths for them.
Character Traits
A decent sized male halfling with a strong build and a good smile. Sometimes he tends to blend into the night with his black hair and eyes but during the day can be seen making conversation among people and sometimes doing tricks with his dagger or a coin. At first glance seems like a normal traveler but if you look closely you can see a fine chain shirt beneath his clothes and at times see his rapier come to life as he uses it to light fires.
Character Flaws
Contacts / Friends
Enemies
Statistic Block
Condition and Effects
Additional Information
Other Notes
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