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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=455188][size=4][B]Lady Mari Ikareeth[/B][/size][/url], Human Hybrid Artificer|Warlock, - [B]Init[/B] +0 [B]HP[/B] 26/26 [B]Bloodied[/B] 13 [B]Healing Surge[/B] 6 (0 used /8) [B]AC[/B] 15 [B]Fort[/B] 14 [B]Reflex[/B] 14 [B]Will[/B] 15 [B]Speed[/B] 6 [B]Str[/B] 10 (0) [B]Con[/B] 14 (+2) [B]Dex[/B] 11 (0) [B]Int[/B] 16 (+3) [B]Wis[/B] 10 (0) [B]Cha[/B] 16 (+3) [OOC='[color=green]Facinating Shadows[/color]'][B][color=green]Facinating Shadows[/color][/B] Arcane, Impliment, Psychic, Shadow Close Blast 5, Target:One or two creatures in the blast Attack: Cha vs Will Hit:1d8+Cha psychic damage, and you pull the target up to 2 squares. The first time the target attacks you before the end of your next turn, it takes psychic damage equal to your Int modifier.[/OOC], [OOC='[color=green]Magic Weapon[/color]'][B][color=green]Magic Weapon[/color][/B] Keywords: Arcane, Weapon Melee or Ranged Weapon, target: One creature Attack: Int +1 vs AC Hit:1[W] + Int damage, and each ally wadjacent to you gains a +1 bonus to attack rolls and a bonus to damage rolls equal to your Con or Wis bonus until the end of your next turn.[/OOC], [OOC='[color=red]Unseelie Sprites[/color]'][B][color=red]Unseelie Sprites[/color][/B] Keywords: Arcane, Implement, Poison, Shadow Close burst 2, Target: Each enemy in the burst Attack: Cha vs Ref Hit: 1d6+Cha mod and poison damage equal to your Int mod[/OOC], [OOC='[color=gray]Obedient Servant[/color]'][B][color=gray]Obedient Servant[/color][/B] Keywords:Arcane, Implement, Summoning Ranged 5 Effect: You create a Medium obedient servant in an unoccupied square within range. The servant has speed 6. Any marked enemy that starts its turn adjacent to the servant takes damage equal to your Wis mod. You can give the obediant servant the following special commands. Standard Action: Melee 1 or Ranged 5: target one creature; Int +2 vs AC; 1d10+Int mod damage. Opportunity Attack: Melee 1; target one creature; Int +2 vs AC; 1d10+Int modifier damage, and the target is marked until the end of your next turn.[/OOC], [OOC='[color=blue]Healing Infusion:Curative Admixture[/color]'][B][color=blue]Healing Infusion:Curative Admixture[/color][/B] Keyword: Arcane, Healing Close burst 5, Target:You or one ally in the burst Effect:The target regains hit points equal to its healing surge + your Wis mod and you expend an infusion.[/OOC], [OOC='[color=blue]Healing Infusion:Resistive Admixture[/color]'][B][color=blue]Healing Infusion:Resistive Admixture[/color][/B] Keyword: Arcane, Healing Close burst 5, Target:You or one ally in the burst Effect:The target gains a +1 power bonus to AC until the end of the encounter, and you expend an infusion. The target can end the bonus as a free action to gain temporary hit points equal to its healing surge value + Con Mod.[/OOC], [OOC='[color=blue]Cloud Sight[/color]'][B][color=blue]Cloud Sight[/color][/B] Keywords: Arcane, Shadow Close burst 5, target:One creature in the burst Trigger:You reduce a creature to 0 hit points, or an enemy adjacent to you drops to 0 hit points. Effect:The target takes a -5 penalty to attack rolls made against you until the end of your next turn. Special: You can use this power only once per round.[/OOC], [OOC='[color=blue]Create Shadow-Wrought Crossbow[/color]'][B][color=blue]Create Shadow-Wrought Crossbow[/color][/B] Keywords:Arcane, Shadow Personal Requirement:You must have a hand free Effect:You call to your hand a shadow-wrought weapon that last until you dismiss it as a free action or until you use this power again. The weapon has a +1 enhancement bonus to attack rolls and damage rolls, and it deals 1d8 extra damage on a critical hit.[/OOC], [OOC='[color=blue]Heroic Effort[/color]'][B][color=blue]Heroic Effort[/color][/B] Trigger:You miss with an attack or fail a saving throw Effect:You gain a +4 racial bonus to the attack roll or saving throw.[/OOC] [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
Arcane, Impliment, Psychic, Shadow Close Blast 5, Target:One or two creatures in the blast Attack: Cha vs Will Hit:1d8+Cha psychic damage, and you pull the target up to 2 squares. The first time the target attacks you before the end of your next turn, it takes psychic damage equal to your Int modifier.
Keywords: Arcane, Weapon Melee or Ranged Weapon, target: One creature Attack: Int +1 vs AC Hit:1[W] + Int damage, and each ally wadjacent to you gains a +1 bonus to attack rolls and a bonus to damage rolls equal to your Con or Wis bonus until the end of your next turn.
Keywords: Arcane, Implement, Poison, Shadow Close burst 2, Target: Each enemy in the burst Attack: Cha vs Ref Hit: 1d6+Cha mod and poison damage equal to your Int mod
Keywords:Arcane, Implement, Summoning Ranged 5 Effect: You create a Medium obedient servant in an unoccupied square within range. The servant has speed 6. Any marked enemy that starts its turn adjacent to the servant takes damage equal to your Wis mod. You can give the obediant servant the following special commands. Standard Action: Melee 1 or Ranged 5: target one creature; Int +2 vs AC; 1d10+Int mod damage. Opportunity Attack: Melee 1; target one creature; Int +2 vs AC; 1d10+Int modifier damage, and the target is marked until the end of your next turn.
Keyword: Arcane, Healing Close burst 5, Target:You or one ally in the burst Effect:The target regains hit points equal to its healing surge + your Wis mod and you expend an infusion.
Keyword: Arcane, Healing Close burst 5, Target:You or one ally in the burst Effect:The target gains a +1 power bonus to AC until the end of the encounter, and you expend an infusion. The target can end the bonus as a free action to gain temporary hit points equal to its healing surge value + Con Mod.
Keywords: Arcane, Shadow Close burst 5, target:One creature in the burst Trigger:You reduce a creature to 0 hit points, or an enemy adjacent to you drops to 0 hit points. Effect:The target takes a -5 penalty to attack rolls made against you until the end of your next turn. Special: You can use this power only once per round.
Keywords:Arcane, Shadow Personal Requirement:You must have a hand free Effect:You call to your hand a shadow-wrought weapon that last until you dismiss it as a free action or until you use this power again. The weapon has a +1 enhancement bonus to attack rolls and damage rolls, and it deals 1d8 extra damage on a critical hit.
Trigger:You miss with an attack or fail a saving throw Effect:You gain a +4 racial bonus to the attack roll or saving throw.
Powers
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games