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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
XP Speed(S/M/F)
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
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Temp
Mod
STR
DEX
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INT
WIS
CHA
Hero Points
Caster Level
TOTAL
Current HP
Nonlethal Damage
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Damage Reduction
HP
AC
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Misc
INIT
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Armor Type
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Load
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Head
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Drag
Saving Throws
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Ability
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Magic
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REFLEX
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WILL
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MELEE
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RANGED
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Misc Mod
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Damage
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Special Properties
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Ammunition
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Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Worn
Type
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Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Worn
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
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Speed
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Skills
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Key
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CS
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Mod
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Mod
Rank
Misc
Mod
ACP
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
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2nd
3rd
4th
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Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
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9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
101 gp
Languages
Description
Personality
Character Traits
Friends & Enemies: Sorn Enderaki Focused Mind: +2 on Concentration checks.
Character Flaws
Contacts / Friends
Enemies
Statistic Block
[URL=http://www.myth-weavers.com/sheetview.php?sheetid=455193][B]Hukmen Dunir[/B][/URL] [B]Male Neutral Samsaran Reincarnated Oracle[/B] [B]Level[/B] 2, [B]Init[/B] +1; [B]Senses[/B] Low-light vision [B]HP[/B] 8 / 13 [B]Speed[/B] 20 ft. (30 ft.) [B][U]DEFENSE[/U][/B] [B]AC[/B] 18, (+4 Armor, +1 Shield, +3 Cha), [B]Touch[/B] 13, [B]Flat-footed[/B] 15 [B]Fort[/B] +0, [B]Ref[/B] +4, [B]Will[/B] +5 [B]SQ[/B] Lifebound, shards of the past [B][U]OFFENSE[/U][/B] [B]Base Attack Bonus[/B] +1 [B]Melee[/B] Morningstar +1 (1d8+0, x2 (2d8+0)) [B]Spell-Like Abilities[/B] (CL 2nd; Concentration +8) 1/day—[url=http://www.d20pfsrd.com/magic/all-spells/c/comprehend-languages]comprehend languages[/url], [url=http://www.d20pfsrd.com/magic/all-spells/d/deathwatch]deathwatch[/url], [url=http://www.d20pfsrd.com/magic/all-spells/s/stabilize]stabilize[/url] [B][U]OTHER[/U][/B] [B]Combat Gear[/B] Armored coat, light steel shield, morningstar [B]Possessions[/B] Life journal, and other possessions (see character sheet) [B]Abilities[/B] Str 10, Dex 12, Con 10, Int 14, Wis 14, Cha 18 [B]Condition[/B] None [B][U]Quick Reference for Spells[/U][/B] [B]Orisons[/B] [url=http://www.d20pfsrd.com/magic/all-spells/c/create-water]create water[/url], [url=http://www.d20pfsrd.com/magic/all-spells/d/detect-magic]detect magic[/url], [url=http://www.d20pfsrd.com/magic/all-spells/g/guidance]guidance[/url], [url=http://www.d20pfsrd.com/magic/all-spells/m/mending]mending[/url], [url=http://www.d20pfsrd.com/magic/all-spells/s/stabilize]stabilize[/url], [url=http://www.d20pfsrd.com/magic/all-spells/p/purify-food-and-drink]purify food and drink[/url], [url=http://www.d20pfsrd.com/magic/all-spells/r/resistance]resistance[/url]; [url=http://www.d20pfsrd.com/magic/all-spells/g/ghost-sound]ghost sound[/url], [url=http://www.d20pfsrd.com/magic/all-spells/m/mage-hand]mage hand[/url] [B]1st-Level[/B] [url=http://www.d20pfsrd.com/magic/all-spells/c/cure-light-wounds]cure light wounds[/url], [url=http://www.d20pfsrd.com/magic/all-spells/e/entropic-shield]entropic shield[/url], [url=http://www.d20pfsrd.com/magic/all-spells/s/see-alignment]see alignment[/url], [url=http://www.d20pfsrd.com/magic/all-spells/s/shield-of-faith]shield of faith[/url]
Condition and Effects
Additional Information
Favored Class: Oracle Level 1 Option: Add one spell known from the oracle spell list. This spell must be at least one level below the highest spell level the oracle can cast. Spell Added: Purify Food and Drink. (Samsaran Oracle) Level 2 Option: Add one spell known from the oracle spell list. This spell must be at least one level below the highest spell level the oracle can cast. Spell Added: Create Water. (Samsaran Oracle)
Other Notes
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REVELATIONS - Focused Trance (Ex): You can enter a deep meditation, blocking out visual and auditory stimuli and allowing you to concentrate on a single problem, philosophical issue, or memory. This trance lasts 1d6 rounds, during which time you can only take move actions. During this period, you gain a bonus equal to your level on all saves against sonic effects and gaze attacks. When you come out of your trance, you may make a single Intelligence-based skill check with a +20 circumstance bonus. You may enter your focused trance a number of times per day equal to your Charisma modifier. - Sidestep Secret (Su): Your innate understanding of the universe has granted you preternatural reflexes and the uncanny ability to step out of danger at the very last second. Add your Charisma modifier (instead of your Dexterity modifier) to your Armor Class and all Reflex saving throws. Your armor's maximum Dexterity bonus applies to your Charisma instead of your Dexterity. SAMSARAN RACIAL TRAITS Ability Score Racial Traits: Samsarans are insightful and strong-minded, but their bodies tend to be frail. They gain +2 Intelligence, +2 Wisdom, and -2 Constitution. Size: Samsarans are Medium creatures and thus have no bonuses or penalties due to their size. Type: Samsarans are humanoids with the samsaran subtype. Base Speed: Samsarans have a base speed of 30 feet. Languages: Samsarans begin play speaking Common and Samsaran. Samsarans with high Intelligence scores can choose from the following: any human language, Abyssal, Aquan, Auran, Celestial, Draconic, Giant, Ignan, Infernal, Nagaji, Tengu, and Terran. See the Linguistics skill page for more information about these languages. Defense Racial Traits Lifebound (Ex): Samsarans gain a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points. Feat and Skill Racial Traits Shards of the Past (Ex): A samsaran's past lives grant her bonuses on two particular skills. A samsaran chooses two skills�she gains a +2 racial bonus on both of these skills, and they are treated as class skills regardless of what class she actually takes. Senses Racial Traits Low-Light Vision: Samsarans can see twice as far as humans in conditions of dim light. Magical Racial Traits Samsaran Magic (Sp): Samsarans with a Charisma score of 11 or higher gain the following spell-like abilities: 1/day--comprehend languages, deathwatch, and stabilize. The caster level for these effects is equal to the samsaran's level.