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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
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Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Action Points
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
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Size
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Deflect
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Flat-footed
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Misc
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Speed
Armor Type
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Load
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Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
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Ability
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Magic
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REFLEX
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WILL
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MELEE
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RANGED
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Misc Mod
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Critical
Range
Special Properties
Ammunition
Weight
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Type
Weapon
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Damage
Critical
Range
Special Properties
Ammunition
Weight
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Weapon
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Damage
Critical
Range
Special Properties
Ammunition
Weight
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Weapon
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Damage
Critical
Range
Special Properties
Ammunition
Weight
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Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
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Max Rank
Skills
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Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
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8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
Languages
Description
Personality
Character Traits
Character Flaws
Contacts / Friends
Enemies
Statistic Block
[table=1,7] [r=1,1][COLOR="Teal"][b][size="5"]Bogren the Dismissive[/size][/b][/COLOR] [b]Man-At-Arms/Military Officer[/b] [r=1,2][b]PHY:[/b] 7, [b]SPD:[/b] 6, [b]STR:[/b] 6, [b]AGI:[/b] 3, [b]PRW:[/b] 4, [b]POI:[/b] 2, [b]INT:[/b] 3, [b]ARC:[/b] -, [b]PER:[/b] 3 [r=1,3][b]DEF:[/b] 11, [b]ARM:[/b] 14, [b]Willpower:[/b] 10, [b]Initiative:[/b] 13; [b]Command:[/b] 5 (7 Range) [r=1,4][b]Weapons:[/b] [OOC="Great Sword"][b]MAT:[/b] 6 [b]POW:[/b] 12 [I]Reach, 2-hand wpn[/I][/OOC], [OOC="Repeating Pistol"][B]RNG:[/B] 8" [B]RAT:[/B] 3 [B]POW:[/B] 10 [I]Extra Ammo Wheel, 10 light rounds[/I][/OOC] [r=1,5][b]Abilities:[/b] [OOC="Mighty"][B]Description:[/B] Gain an additional die on melee damage rolls.[/OOC], [ooc="Tough"][B]Description:[/B] This character is incredibly hardy. When this character is disabled, roll a d6. On a 5 or 6, the character heals 1 vitality point, is no longer disabled, and is knocked down.[/ooc], [ooc="Feat: Revitalize"][B]Description:[/B] This character can spend 1 feat point during his turn to regain a number of vitality points equal to his PHY stat immediately. If a character suffers damage during his turn, the damage must be resolved before a character can us this feat. an incapacitated character cannot use Revitalize[/ooc], [OOC="Feat: Back Swing"][B]Description:[/B]Once per turn, this character can spend 1 feat point to gain one additional melee attack.[/OOC], [OOC="Battle Plan: Call to Action"][B]Requirements:[/B] Command 1 [B] Description:[/B] The character can spend 1 feat point to use Battle Plan: Call to Action. Using a battle plan is a quick action. When the character uses this battle plan, each friendly character in his command range who is under his command and is knocked down immediately stands up or goes prone.[/OOC], [OOC="Natural Leader"][B]Requirements:[/B] Command 1 [B]Description:[/B] A character with Natural Leader increases his command range by 2"[/OOC], [OOC="Team Leader"][B]Requirements:[/B] None [B]Description:[/B] When this character gains a feat point, instead of keeping it himself he can give it to another character currently in his command range.[/OOC], [OOC="Defensive Line"][B]Requirements:[/B] None [B]Description:[/B] While this character is B2B with one or more friendly character, he gains +1 ARM. While the character is B2B with one or more other friendly characters who also have this ability, the bonus increases to +2[/OOC], [OOC="Shield Guard"][B]Requirements:[/B] Shield 1 [B]Description:[/B] Once per turn, when a friendly character is directly hit by an attacked while within 2" of this character, this character can choose to be directly hit instead. The character cannot use Shield Guard if he is incorporeal, knocked down, prone, or stationary.[/OOC] [r=1,6][b]Skills:[/b] Hand Weapon (PRW) 5, Great Weapon (PRW) 6, Shield (PRW) 5, Pistol (POI) 3, Command (SOCIAL) 2, Detection (PER) 4, Medicine (INT) 4, Navigation (PER) 4 [r=1,7][b]Feat Points:[/b] 1 of 3; [b]Money:[/b] -10 GC; [B]Faith:[/B] Morrowan; [/table] [b]Damage Capacity[/b] [table=3,1] [r=1,1][b]Physique[/b] [b]1[/b][X][X][][][][] [b]2[/b][X][X][][] [r=2,1][b]Agility[/b] [b]3[/b][X][X][X][X][][] [b]4[/b][X][X][X][/] [r=3,1][b]Intellect[/b] [b]5[/b][X][X][X][X][][] [b]6[/b][X][X][X][/][/table]
Condition and Effects
Additional Information
Other Notes
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