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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
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Mod
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Action Points
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Misc
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RANGED
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Skills
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Key
Ab
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Mod
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Mod
Rank
Misc
Mod
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
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6th
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8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
50 gp + 18 sp
Languages
Description
Personality
Character Traits
Character Flaws
Contacts / Friends
Enemies
Statistic Block
[URL=http://www.myth-weavers.com/sheetview.php?sheetid=458394][B][SIZE=+1]Meara Agnis[/SIZE][/B][/URL] Female LG Half-Elf Crusader (3), [B]Level[/B] 2, [B]Init[/B] +1, [B]HP[/B] 23/23, [B]Speed[/B] [B]AC[/B] 17, [B]Touch[/B] 11, [B]Flat-footed[/B] 16, [B]Fort[/B] +6, [B]Ref[/B] +2, [B]Will[/B] +3, [B]Base Attack Bonus[/B] 3 [B]Two Handed / Masterwork Greatsword [/B] +6 (2d6+4, 19-20x2) [B]Two Handed Composite Longbow [+3] (20) [/B] +3 (1d8+3, 20x3) [B]Masterwork Banded Mail[/B] (+6 Armor, +1 Dex) [B]Abilities[/B] Str 16, Dex 12, Con 16, Int 12, Wis 10, Cha 14 [B]Condition[/B] None –– RACIAL ABILITIES –– × Base land speed of 30 feet. × Low-Light Vision × Immunity to sleep effects × +2 racial bonus on saving throws against Enchantment spells or effects. × +1 racial bonus on Listen, Search, and Spot checks. × +2 racial bonus on Diplomacy and Gather Information checks. × Elven Blood: can use items keyed towards elves × Favored Class: Any –– CLASS ABILITIES –– × Proficient in all armor, and all shields (including tower shields) × Proficient with all simple and martial weapons. × Furious counterstrike(Ex): Attack bonus equal to damage pool divided by 5, rounded down (min +1, max +6 atk bonus) - Damage pool must have at least 1 point in it. × Steely resolve(Ex): First 5 damage each encounter goes to damage pool, at end of your next turn, damage in pool is dealt as normal, and pool is reset to zero, all other attack effects are resolved normally (eg. Poision) × Indomitable soul(Ex): Add charisma bonus (if any) to will saves - does not stack with paladin's divine grace. –– FEATS –– × Improved Unarmed Strike(PH 96) : Considered armed even when unarmed. × White Raven Defense(ToB 33) : +1 bonus to AC while adjacent to ally; Adjacent allies gain +1 AC while you wield a White Raven weapon. –– MANEUVERS –– × Crusader - Initiator Level: 2 Known: 5 Readied: 5 Stances: 2 + Crusader's Strike (R) (Devoted Spirit) (Strike Level 1) (Pg 58) : Successful attack allows you to heal 1d6+2. + Vanguard Strike (R) (Devoted Spirit) (Strike Level 1) (Pg 62) : Allies gain +4 bonus on attacks against target. + Stone Bones (R) (Stone Dragon) (Strike Level 1) (Pg 84) : Gain DR 5/adamantine. + Leading the Attack (R) (White Raven) (Strike Level 1) (Pg 91) : Allies gain +4 bonus on attacks against foe you strike. + Tactical Strike (R) (White Raven) (Strike Level 2) (Pg 93) : Deal +2d6 damage, adjacent allies move 5 feet. + Iron Guard's Glare (Devoted Spirit) (Stance Level 1) (Pg 59) : Enemies take -4 penalty on attacks against your allies. + Leading the Charge (White Raven) (Stance Level 1) (Pg 92) : Allies deal +2 on charge attacks.
Condition and Effects
Additional Information
–– RACIAL ABILITIES –– × Base land speed of 30 feet. × Low-Light Vision × Immunity to sleep effects × +2 racial bonus on saving throws against Enchantment spells or effects. × +1 racial bonus on Listen, Search, and Spot checks. × +2 racial bonus on Diplomacy and Gather Information checks. × Elven Blood: can use items keyed towards elves × Favored Class: Any –– CLASS ABILITIES –– × Proficient in all armor, and all shields (including tower shields) × Proficient with all simple and martial weapons. × Furious counterstrike(Ex): Attack bonus equal to damage pool divided by 5, rounded down (min +1, max +6 atk bonus) - Damage pool must have at least 1 point in it. × Steely resolve(Ex): First 5 damage each encounter goes to damage pool, at end of your next turn, damage in pool is dealt as normal, and pool is reset to zero, all other attack effects are resolved normally (eg. Poision) × Indomitable soul(Ex): Add charisma bonus (if any) to will saves - does not stack with paladin's divine grace. –– FEATS –– × Improved Unarmed Strike(PH 96) : Considered armed even when unarmed. × White Raven Defense(ToB 33) : +1 bonus to AC while adjacent to ally; Adjacent allies gain +1 AC while you wield a White Raven weapon. –– MANEUVERS –– × Crusader - Initiator Level: 2 Known: 5 Readied: 5 Stances: 2 + Crusader's Strike (R) (Devoted Spirit) (Strike Level 1) (Pg 58) : Successful attack allows you to heal 1d6+2. + Vanguard Strike (R) (Devoted Spirit) (Strike Level 1) (Pg 62) : Allies gain +4 bonus on attacks against target. + Stone Bones (R) (Stone Dragon) (Strike Level 1) (Pg 84) : Gain DR 5/adamantine. + Leading the Attack (R) (White Raven) (Strike Level 1) (Pg 91) : Allies gain +4 bonus on attacks against foe you strike. + Tactical Strike (R) (White Raven) (Strike Level 2) (Pg 93) : Deal +2d6 damage, adjacent allies move 5 feet. + Iron Guard's Glare (Devoted Spirit) (Stance Level 1) (Pg 59) : Enemies take -4 penalty on attacks against your allies. + Leading the Charge (White Raven) (Stance Level 1) (Pg 92) : Allies deal +2 on charge attacks.
Other Notes
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