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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
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2nd
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Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
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2nd
3rd
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Spell/Power Name
# Cast
/Mem
Spell/Power Name
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Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
Languages
Description
Personality
Character Traits
Character Flaws
Contacts / Friends
Enemies
Statistic Block
[URL=http://www.myth-weavers.com/sheetview.php?sheetid=458577][B][SIZE=+1]Gakkan Took[/SIZE][/B][/URL] M CN Goblin Barbarian, [B]Level[/B] 5, [B]Init[/B] +3, [B]HP[/B] 80/80, [B]Speed[/B] 50 [B]AC[/B] 27, [B]Touch[/B] 14, [B]Flat-footed[/B] 24, [B]Fort[/B] +8, [B]Ref[/B] +4, [B]Will[/B] +4, [B]Base Attack Bonus[/B] 5 [B]+2 hit/dam +1d6 Beast Claws [/B] +14/+14 (1d6+7, x2) [B]Str 24, +2 hit/dam +1d6 dam Whirling Frenzy Beast Claws [/B] +14/+14/+14 (1d6+9, x2) [B] +3 Mithril Chain Shirt[/B] (+7 Armor, +3 Dex, +1 Size, +6 Natural) [B]Abilities[/B] Str 20, Dex 16, Con 18, Int 10, Wis 16, Cha 11 [B]Condition[/B] None
Condition and Effects
Additional Information
Other Notes
[
Show Printable Version
]
Rage Variant: Whirling Frenzy A barbarian with this variant form of rage doesn't gain the normal bonuses when he enters a rage. Instead, when a barbarian with whirling frenzy enters a rage, he temporarily gains a +4 bonus to Strength and a +2 dodge bonus to Armor Class and on Reflex saves. While in a whirling frenzy, the barbarian may make one extra attack in a round at his highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. This penalty applies for 1 round, so it also affects attacks of opportunity the barbarian might make before his next action. Whirling frenzy is otherwise identical to the standard barbarian rage in all other ways. At 11th level (when a standard barbarian gains greater rage), the Strength bonus increases to +6, and the dodge bonus to Armor Class and on Reflex saves increases to +3. At 20th level (when a standard barbarian gains mighty rage), the Strength bonus increases to +8, and the dodge bonus to Armor Class and on Reflex saves increases to +4. A barbarian using this variant doesn't gain indomitable will at 14th level. Instead, he gains evasion, but only while in a whirling frenzy. A character can't use whirling frenzy at the same time that he uses any other form of rage (or similar ability).