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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
XP Speed(S/M/F)
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Hero Points
Caster Level
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
=
10
+
+
+
+
+
+
+
+
TOTAL
Armor
Shield
Dex
Dodge
Size
Natural
Deflect
Misc
Touch
Flat-footed
CMD
FCMD
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
+
REFLEX
=
+
+
+
+
WILL
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
`
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
=
+
+
+
+
CMB
=
+
+
+
+
RANGED
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Worn
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Worn
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Max Rank
Skills
Skill Name
Key
Ab
CS
Skill
Mod
Ab
Mod
Rank
Misc
Mod
ACP
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
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=
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=
+
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=
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=
+
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=
+
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=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
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=
+
+
=
+
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=
+
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=
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=
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=
+
+
=
+
+
=
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=
+
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=
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+
+
Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
49 GP 00 SP 03 CP
Languages
Description
He stands tall and straight backed and looks to be in his early twenties. His skin is a mossy green in color, his eyes seeming to be straight black from pupil to whites. His hair too is black in color, but well taken care of. Currently it's only a couple inches in length and parted to the left side. His hair and skin looks clean, as if he bathes often.The pronounced teeth so common of his kind are present, just poking out from his bottom lip in a pair of tusks, the canines taller than usual. He wears a suit of scales that covers over his torso, each of which are finely polished. A wooden symbol of his faith hangs about his neck, displayed in the open for any to see his faith to Sarenrae. A scimitar hangs at his hip and a shield upon his back. A cloak of pale yellow adorns him, looking to also be well taken care of and bearing the symbol of his deity for the clasp. A small book hangs at his hip, the symbol of his faith adorning the spine and cover of it as well. His feet are covered in sturdy boots that look suited for walking, but the wear says they've also been used for riding as well.
Personality
Character Traits
--Traits-- Improvisational Equipment Well Aren't You Just a Son of a.... (Ezakien Tobyn) --Half-Orcish Racial Traits-- Con: +2 Acute Darkvision: Darkvision 90 ft. (Replaces Ferocity and Half-Orc Darkvision) Scavenger (see below in other notes): (Replaces the Intimidating racial trait) Orc Blood Weapon Familiarity (Greataxe, falcion, anything with "orc" in name)
Character Flaws
Contacts / Friends
Enemies
Statistic Block
Condition and Effects
Additional Information
Monstrous Rapport - At 1st level, redeemers gain a +2 bonus on Diplomacy checks to influence creatures who are commonly considered monstrous. This includes but is not limited to "monstrous" races such as goblins and orcs, monstrous humanoids, and other intelligent non-humanoid monsters. This ability replaces detect evil. Merciful Smite (1/Day) - At 1st level, when a redeemer chooses to smite a creature, they can have all of their attacks against the target deal nonlethal damage. They do not take the normal -4 attack roll penalty for using a level weapon to deal nonlethal damage. They cannot use this ability to nonlethal damage to outsiders with the evil subtype, evil-aligned dragons, or undead creatures (these creatures take lethal damage from their smite). This ability otherwise works like and replaces the standard paladin's smite evil.
Other Notes
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Scavenger: +2 racial bonus on appraise checks and on perception checks to find hidden objects (including traps and secret doors), determine if food is spoiled, or identify a potion by taste. --Horse-- Horse, Light HP: 19 Init: +1 Speed: 60 ft AC: 13 BAB: +2 ATK: -2 melee 1d4+1 Saves: Fort +5, Ref +4, Will +2 Abilities: Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6 Skills: Listen +4 Spot +4 Feats: Endurance, Run Carry Cap: Light: 150; Medium: 151-300; Heavy: 301-450 Carried Weight: (With Rider): 360.25 (Heavy; 40 ft; -6 check) (Without Rider): 25 (Light) Carrying: Saddle (Riding) Bit & Bridle --Mule-- HP: 22 Init: +1 Speed: 30 ft AC: 13 BAB: +2 ATK: +4 melee 1d4+3 Saves: Fort +6, Ref +4, Will +1 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 11, Cha 6 Skills: Listen +6 Spot +6 Feats: Endurance Alertness Carry Cap: Light: 230; Medium: 231-460; Heavy: 461-690 Carried Weight: 189.5 Carrying: Saddle, pack Ration, Trail (4) Feed (8) Bedroll Blanket, Winter (4) Fishhook (4) Rope, hemp (50 ft) Ale, gallon (2) Grappling Hook Hammer Piton (4) Spike, iron (2) Whetstone Canvas 3yrds x 3yrds Waterskin (4) Handaxe String/twine (50 ft) Mug, Clay (4) Pot, Iron (1)