Sheets
Games
Wiki
About Us
Log In
/
Join
Remember Me?
Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
XP Speed(S/M/F)
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Hero Points
Caster Level
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
=
10
+
+
+
+
+
+
+
+
TOTAL
Armor
Shield
Dex
Dodge
Size
Natural
Deflect
Misc
Touch
Flat-footed
CMD
FCMD
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
+
REFLEX
=
+
+
+
+
WILL
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
`
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
=
+
+
+
+
CMB
=
+
+
+
+
RANGED
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Worn
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Worn
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Max Rank
Skills
Skill Name
Key
Ab
CS
Skill
Mod
Ab
Mod
Rank
Misc
Mod
ACP
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
250,000 - 142,346
Languages
Description
I didn't ask for this position. My father cast me from his house after I killed my brother. It was a complete accident, but my father’s hatred, grief and disappointment of me kept him blind to my pleas. However, he could not doubt my utility to furthering his power, so he sent me to be an advisor to the king in the new lands. King Ladavir was not upon the throne long enough to wed, much less long enough to produce an heir. He was the last of his line. When the king passed of cholera, gods bless his soul, I was chosen by the courts as his successor. I am not persuasive by nature, quite the opposite. I am not a leader. I have merely served leaders with my words of wisdom for years. When I aided my father and brother lord our lands back home, I traveled to the towns under his power and sought out the trouble-makers and fiends harmed civilians. I was the iron fist of the law. I was the judge, jury and executioner. I hunted criminals, slew monsters, and determined if thieves and liars were twisting their stories. I commanded a small group of soldiers that aided me in tracking down raiders or monsters. And somehow, that led to me becoming a king.
Personality
I know little of engineering or arcane research, but I do know politics, liars, and land. I know how defend the helpless and slay evil beings. In this new land, the people need a strong-willed, strong-armed protector. Adabar be my guide.
Character Traits
Trait: Well-informed +1 Know (local) = skill Trait: Natural-born leader
Character Flaws
Contacts / Friends
Enemies
Statistic Block
[URL=http://www.myth-weavers.com/sheetview.php?sheetid=459013][B][SIZE=+1]Moriah Stone[/SIZE][/B][/URL] Male LG Half-Orc Inquisitor, [B]Level[/B] 16, [B]Init[/B] +4, [B]HP[/B] 122/122, [B]DR[/B] 0, [B]Speed[/B] 40 [B]AC[/B] 10, [B]Touch[/B] 10, [B]Flat-footed[/B] 10, [B]Fort[/B] +13, [B]Ref[/B] +6, [B]Will[/B] +16, [B]Base Attack Bonus[/B] 12/7/2 [B]Abilities[/B] Str 18, Dex 10, Con 15, Int 10, Wis 18, Cha 12 [B]Condition[/B] None
Condition and Effects
Additional Information
Other Notes
[
Show Printable Version
]
Starting Stats: 18,12,13,10,16,10 Level 4,8,12,16 bonus abilities: +1 Wis, +1 Wis, +1 Con, +1 Con Silver-Tongued Haggler (Su): Whenever you make a Bluff, Diplomacy, or Sense Motive check, you can, as a free action, grant yourself a bonus on the roll equal to 1/2 your cleric level (minimum +1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought. Heavy Horse, War-Trained Saddle, Military (30 lbs) Bit and Bridle (1 lb)