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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Action Points
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
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Shield
Dex
Size
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Deflect
Misc
Touch
Flat-footed
Total
Dex
Misc
INIT
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Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
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REFLEX
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WILL
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Total Attack Bonus
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Str Mod
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Misc Mod
Temp Mod
MELEE
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RANGED
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Misc Mod
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Weapon
Total Attack Bonus
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Critical
Range
Special Properties
Ammunition
Weight
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Weapon
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Damage
Critical
Range
Special Properties
Ammunition
Weight
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Weapon
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Damage
Critical
Range
Special Properties
Ammunition
Weight
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Weapon
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Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
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Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
32565 gp
Languages
Description
Greatsword, Mercurial(large, 2H) - 900 gp 3d6 damage; 25,5 lbs Slashing; x4 Made from Solanian Truesteel - +1000 gp; +1 to confirm Crit Leather Scale(medium, light) - 35 gp +3 AC; +6 Dex Bonus; -2 Check penalty 15% spell fail; 20 lbs Made of Leafweave, Elven - +750 gp +1 Dex Bonus; +2 Check Penalty; -5% Spell fail
Personality
Character Traits
Character Flaws
33900 gp for Sword 16785 gp for Armor
Contacts / Friends
Enemies
Fight 1: Red the Courageous(Ithamar) - Win by the bare JINXED luck Fight 2: Puff the Magic Dragon(Ithamar) - Loss. Fight 3: Panzer(Ithamar) - Loss. Fight 4: Friggin' Huge(TheHumanDynamo) - Loss. Fight 5: Smaug(zook1shoe) - Loss.
Statistic Block
[URL=http://www.myth-weavers.com/sheetview.php?sheetid=459331][B][SIZE=+1]'Quick Big Daddy'[/SIZE][/B][/URL] Male LN Goliath Paragon/Warblade 16, [B]Level[/B] 16, [B]Init[/B] +11, [B]HP[/B] 592/592, [B]DR[/B] 10/epic, [B]Speed[/B] 90' [B]AC[/B] 53, [B]Touch[/B] 41, [B]Flat-footed[/B] 46, [B]Fort[/B] +38, [B]Ref[/B] +31, [B]Will[/B] +34, [B]Base Attack Bonus[/B] 16/11/6/1 [B]+1 Lucky, Transmuting, Solanian Truesteel, Greatsword, Mercurial [/B] +61/+56/+51/+46 (3d6+49, x4) [B]+4 Leafweave, Elven Leather Scale[/B] (+7 Armor, +7 Dex, +5 Natural, +24 Misc) [B]Abilities[/B] Str 42, Dex 32, Con 36, Int 33, Wis 34, Cha 33 [B]Condition[/B] None
Condition and Effects
Additional Information
Other Notes
[
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STR - 18 +4Goliath +15Paragon +1LVL4 = 38 + 4(Belt) DEX - 18 -2Goliath +15Paragon + 1LVL12 = 32 CON - 18 +2Goliath +15Paragon +1LVL8 = 36 INT - 18 + 15Paragon = 33 WIS - 18 + 15Paragon + 1LVL16 = 34 CHA - 18 + 15Paragon = 33 Took These Sources: Tome of Battle Races of Stone Arms and Equipment Guide Paragon - 2 components Class with no spell-casting - 1 component All stats to 18 - 2 components Level 16 - 3 components Race with no Spell-likes/etc. - 1 component LA reduction - 1 component Getting myself Epic Level Handbook - 1 component Commiting to do Level 20 Warblade - (-1 component) Total : 10 components Level 1 – Paragon || Warblade 1 - +1 BAB, +2 Fort – 12+12+CON HP(Paragons get Max) Weapon Aptitude, Battle Clarity Feat: Power Attack Paragon Feat: Exotic Weapon Proficiency(Greatsword, Mercurial) ((Arms and Equipment Guide)) Manuevers (3): Sapphire Nightmare Blade Wolf Fang Strike Steely Strike Stance: Stance of Clarity Skills (60): 4 Ranks – Balance, Climb, Concentration, Diplomacy, Intimidate, Jump, Swim, Tumble 2 Ranks - Spot, Listen, Hide, Move Silently, Ride, Sleight of Hand, Use Magic Device Level 2 – Paragon || Warblade 2 - +1 BAB, +1 Fort – 12+12+CON HP(Paragons get Max) Uncanny Dodge Manuevers (1): Steel Wind Skills (15): 1 Rank – Balance, Climb, Concentration, Diplomacy, Intimidate, Jump, Swim, Tumble Level 3 – Paragon || Warblade 3 - +1 BAB, +1 Will, Ref – 12+12+CON HP(Paragons get Max) Battle Ardor Feat: Weapon Focus(Greatsword, Mercurial) Manuevers (1): Mountain Hammer Skills (15): 1 Rank – Balance, Climb, Concentration, Diplomacy, Intimidate, Jump, Swim, Tumble, Spot, Listen, Hide, Move Silently, Ride, Sleight of Hand, Use Magic Device Level 4 – Paragon || Warblade 4 - +1 BAB, +1 Fort – 12+12+CON HP(Paragons get Max) STR+1 Uncanny Dodge Stances(1): Blood in the Water Skills (15): 1 Rank – Balance, Climb, Concentration, Diplomacy, Intimidate, Jump, Swim, Tumble Level 5 – Paragon || Warblade 5 - +1 BAB – 12+12+CON HP(Paragons get Max) Bonus Feat: Combat Reflexes Manuevers (1): Insightful Strike Skills (15): 1 Rank – Balance, Climb, Concentration, Diplomacy, Intimidate, Jump, Swim, Tumble, Spot, Listen, Hide, Move Silently, Ride, Sleight of Hand, Use Magic Device Level 6 – Paragon || Warblade 6 - +1 BAB, +1 Fort, Will, Ref – 12+12+CON HP(Paragons get Max) Improved Uncanny Dodge Feat: Weapon Specialization(Greatsword, Mercurial) Skills (15): 1 Rank – Balance, Climb, Concentration, Diplomacy, Intimidate, Jump, Swim, Tumble Level 7 – Paragon || Warblade 7 - +1 BAB – 12+12+CON HP(Paragons get Max) Battle Cunning Manuevers (1): Lightning Recovery Skills (15): 1 Rank – Balance, Climb, Concentration, Diplomacy, Intimidate, Jump, Swim, Tumble, Spot, Listen, Hide, Move Silently, Ride, Sleight of Hand, Use Magic Device Level 8 – Paragon || Warblade 8 - +1 BAB, +1 Fort – 12+12+CON HP(Paragons get Max) CON+1 Skills (15): 1 Rank – Balance, Climb, Concentration, Diplomacy, Intimidate, Jump, Swim, Tumble Level 9 – Paragon || Warblade 9 - +1 BAB, +1 Will, Ref – 12+12+CON HP(Paragons get Max) Bonus Feat: Endurance Feat: Melee Weapon Mastery(Slashing) Manuevers (1): Pouncing Charge Skills (15): 1 Rank – Balance, Climb, Concentration, Diplomacy, Intimidate, Jump, Swim, Tumble, Spot, Listen, Hide, Move Silently, Ride, Sleight of Hand, Use Magic Device Level 10 – Paragon || Warblade 10 - +1 BAB, +1 Fort – 12+12+CON HP(Paragons get Max) Stance (1): Hearing the Air Skills (15): 1 Rank – Balance, Climb, Concentration, Diplomacy, Intimidate, Jump, Swim, Tumble Level 11 – Paragon || Warblade 11 - +1 BAB – 12+12+CON HP(Paragons get Max) Battle Skills Manuevers (1): Rabid Bear Strike Skills (15): 1 Rank – Balance, Climb, Concentration, Diplomacy, Intimidate, Jump, Swim, Tumble, Spot, Listen, Hide, Move Silently, Ride, Sleight of Hand, Use Magic Device Level 12 – Paragon || Warblade 12 - +1 BAB, +1 Fort, Ref, Will – 12+12+CON HP(Paragons get Max) DEX+1 Feat: Robilar's Gambit Skills (15): 1 Rank – Balance, Climb, Concentration, Diplomacy, Intimidate, Jump, Swim, Tumble Level 13 – Paragon || Warblade 13 - +1 BAB – 12+12+CON HP(Paragons get Max) Bonus Feat: Iron Will Manuevers (1): Swooping Dragon Strike Skills (15): 1 Rank – Balance, Climb, Concentration, Diplomacy, Intimidate, Jump, Swim, Tumble, Spot, Listen, Hide, Move Silently, Ride, Sleight of Hand, Use Magic Device Level 14 – Paragon || Warblade 10 - +1 BAB, +1 Fort – 12+12+CON HP(Paragons get Max) Skills (15): 1 Rank – Balance, Climb, Concentration, Diplomacy, Intimidate, Jump, Swim, Tumble Level 15 – Paragon || Warblade 15 - +1 BAB – 12+12+CON HP(Paragons get Max) Battle Mastery Feat: Indomitable Soul Manuevers (1): Diamond Nightmare Blade Skills (15): 1 Rank – Balance, Climb, Concentration, Diplomacy, Intimidate, Jump, Swim, Tumble, Spot, Listen, Hide, Move Silently, Ride, Sleight of Hand, Use Magic Device Level 16 – Paragon || Warblade 16 - +1 BAB, +1 Fort – 12+12+CON HP(Paragons get Max) WIS+1 Stance (1): Stance of Alacrity Skills (15): 1 Rank – Balance, Climb, Concentration, Diplomacy, Intimidate, Jump, Swim, Tumble Level 17 – Paragon || Warblade 17 - +1 BAB – 12+12+CON HP(Paragons get Max) Maneuver (1): Time Stands Still Bonus Feat: Blind-Fight Skills (15): 1 Rank – Balance, Climb, Concentration, Diplomacy, Intimidate, Jump, Swim, Tumble, Spot, Listen, Hide, Move Silently, Ride, Sleight of Hand, Use Magic Device