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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
XP Speed(S/M/F)
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Hero Points
Caster Level
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
=
10
+
+
+
+
+
+
+
+
TOTAL
Armor
Shield
Dex
Dodge
Size
Natural
Deflect
Misc
Touch
Flat-footed
CMD
FCMD
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
+
REFLEX
=
+
+
+
+
WILL
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
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Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
=
+
+
+
+
CMB
=
+
+
+
+
RANGED
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Worn
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Worn
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Max Rank
Skills
Skill Name
Key
Ab
CS
Skill
Mod
Ab
Mod
Rank
Misc
Mod
ACP
=
+
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
Languages
Description
All about him there is the whiff of pungent chemicals and eye-watering herbs, a peculiar mix of odors that is both exotic and unsettling. In all other respects Doctor Palmer seems little more than another haughty gentlemen; from the well-oiled tips of his impressive mustache to the spit-shine of his loafers there is little to suggest that he might be anything more or less than he appears. His eyebrows are always knit furiously in the center of his forehead, a glance that not merely scrutinizes but picks each and every thing apart by its very molecules in search of understanding. ---- Within Doctor Palmer's psyche, born from years of experimentation, is another divergent personality. This strange and horrifying entity appears as nothing less than a monster out of some depraved nightmare, a malformed ogre marked by strange outcroppings and sagging flesh. http://imageshack.us/a/img805/9194/parsnipmansm.jpg
Personality
Doctor Palmer is cursed with a worryingly obsessive personality. Once latched onto something, an idea, a line of study, or even an individual, it is extraordinarily difficult to pry him away from the object of his curiosity. His interests are often eclectic and difficult to understand, and his methods even more so. Still, he is not an unkind man. He enjoys working alongside others in pursuits both physical and intellectual, and his ultimate goal of discovering an alchemical means of "curing" death is entirely altruistic in nature.
Character Traits
Sacred Touch Benefit: As a standard action, you may automatically stabilize a dying creature merely by touching it. Accelerated Drinker Benefit: You may drink a potion as a move action instead of a standard action as long as you start your turn with the potion in your hand.
Character Flaws
Contacts / Friends
Enemies
Statistic Block
Condition and Effects
Additional Information
Progression: Alchemist 1-8 Master Chymist 9 Alchemist 10-11 MC 12-13 A 14-15 MC 16 Mutagenic Form: Str: 32 Dex: 20 Con: 26 Int: 14 Wis: 8 Cha: 6 Base HP: 106 With Con/Toughness/Level Bonuses: 218 Mutagenic Form: 266
Other Notes
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