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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=460626][size=4][B]Juniper[/B][/size][/url], Revenant Elf Ranger [B]Init[/B] +6 [B]HP[/B] 25/25 [B]Bloodied[/B] 12 [B]Healing Surge[/B] 6 (0 used /7) [B]AC[/B] 16 [B]Fort[/B] 14 [B]Reflex[/B] 15 [B]Will[/B] 11 [B]Speed[/B] 6 [B]Str[/B] 16 (+3) [B]Con[/B] 13 (+1) [B]Dex[/B] 18 (+4) [B]Int[/B] 10 (0) [B]Wis[/B] 13 (+1) [B]Cha[/B] 8 (-1) [OOC='[color=green]Twin Strike[/color]'][B][color=green]Twin Strike[/color][/B] Martial, Weapon Standard, Melee or Ranged Weapon, Strength/Dexterity vs AC, One or Two Creatures. Requirement: You must be wielding two melee weapons or a ranged weapon. Attack: Strength vs. AC (melee; main weapon and off-hand weapon) or Dexterity vs. AC (ranged), two attacks Hit: 1[W] damage per attack. Increase damage to 2[W] at 21st level.[/OOC], [OOC='[color=green]Clever Shot[/color]'][B][color=green]Clever Shot[/color][/B] Martial Standard Action, Personal Effect: You make a ranged basic attack with a weapon. If the attack hits, the target is also subject to one of the following effects of your choice: • You slide the target up to 2 squares. • The target falls prone. • The target is slowed (save ends).[/OOC], [OOC='[color=green]Hunter's Quarry[/color]'][B][color=green]Hunter's Quarry[/color][/B] Minor You can designate the nearest enemy to you that you can see as your quarry. Once per round, when you hit your quarry with an attack, the attack deals extra damage based on your level. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. If you have dealt Hunter's Quarry damage since the start of your turn, you cannot deal it again until the start of your next turn. The hunter's quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry. You can designate one enemy as your quarry at a time. Level : Hunter's Quarry Extra Damage 1st–10th : +1d6 11th–20th : +2d6 21st–30th : +3d6[/OOC], [OOC='[color=red]Dark Reaping[/color]'][B][color=red]Dark Reaping[/color][/B] Necrotic Free Trigger: A creature within 5 squares of you is reduced to 0 hit points Effect: One creature you hit with an attack you make before the end of your next turn takes an additional 1d8 + Constitution modifier (+1) necrotic damage.[/OOC], [OOC='[color=red]Skirmish Shot[/color]'][B][color=red]Skirmish Shot[/color][/B] Martial, Weapon Standard, Ranged weapon, One Creature Attack: Dexterity vs. AC Effect: Before the attack, you move your speed. Hit: 1[W] + Dexterity (+4) damage.[/OOC], [OOC='[color=red]Sohei Flair[/color]'][B][color=red]Sohei Flair[/color][/B] Divine, Weapon Minor Action, Melee Weapon Requirment: You must have hit an enemy with a weapon attack during this turn Target: One creature Level 21: One or two creatures Attack: Highest ability modifier vs. AC Hit: 1[W] Damage. Level 11: 2[W] Damage. [/OOC], [OOC='Jaws of the Wolf'][B]Jaws of the Wolf[/B] Martial, Weapon Standard, Melee Weapon, One Creature Requirement: You must be wielding two melee weapons. Attack: Strength vs. AC (main weapon and offhand weapon), two attacks Hit: 2[W] + Strength modifier (+3) damage per attack. Miss: Half damage per attack.[/OOC] [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
Martial, Weapon Standard, Melee or Ranged Weapon, Strength/Dexterity vs AC, One or Two Creatures. Requirement: You must be wielding two melee weapons or a ranged weapon. Attack: Strength vs. AC (melee; main weapon and off-hand weapon) or Dexterity vs. AC (ranged), two attacks Hit: 1[W] damage per attack. Increase damage to 2[W] at 21st level.
Martial Standard Action, Personal Effect: You make a ranged basic attack with a weapon. If the attack hits, the target is also subject to one of the following effects of your choice: • You slide the target up to 2 squares. • The target falls prone. • The target is slowed (save ends).
Minor You can designate the nearest enemy to you that you can see as your quarry. Once per round, when you hit your quarry with an attack, the attack deals extra damage based on your level. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. If you have dealt Hunter's Quarry damage since the start of your turn, you cannot deal it again until the start of your next turn. The hunter's quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry. You can designate one enemy as your quarry at a time. Level : Hunter's Quarry Extra Damage 1st–10th : +1d6 11th–20th : +2d6 21st–30th : +3d6
Necrotic Free Trigger: A creature within 5 squares of you is reduced to 0 hit points Effect: One creature you hit with an attack you make before the end of your next turn takes an additional 1d8 + Constitution modifier (+1) necrotic damage.
Martial, Weapon Standard, Ranged weapon, One Creature Attack: Dexterity vs. AC Effect: Before the attack, you move your speed. Hit: 1[W] + Dexterity (+4) damage.
Divine, Weapon Minor Action, Melee Weapon Requirment: You must have hit an enemy with a weapon attack during this turn Target: One creature Level 21: One or two creatures Attack: Highest ability modifier vs. AC Hit: 1[W] Damage. Level 11: 2[W] Damage.
Martial, Weapon Standard, Melee Weapon, One Creature Requirement: You must be wielding two melee weapons. Attack: Strength vs. AC (main weapon and offhand weapon), two attacks Hit: 2[W] + Strength modifier (+3) damage per attack. Miss: Half damage per attack.
Powers
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
3 Gold Coins
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Background: Warsmith
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games