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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=461392][size=4][B]Lacplesis[/B][/size][/url], Human Sentinel [B]Init[/B] +1 [B]HP[/B] 28/28 [B]Bloodied[/B] 14 [B]Healing Surge[/B] 7 (0 used /10) [B]AC[/B] 17 [B]Fort[/B] 16 [B]Reflex[/B] 13 [B]Will[/B] 15 [B]Speed[/B] 6 [B]Str[/B] 11 (0) [B]Con[/B] 16 (+3) [B]Dex[/B] 13 (+1) [B]Int[/B] 10 (0) [B]Wis[/B] 18 (+4) [B]Cha[/B] 8 (-1) '[COLOR=green]MBA[/COLOR]', '[COLOR=green]RBA[/COLOR]', [OOC='[COLOR=green]Magic Stones[/COLOR]'][B][COLOR=green]Magic Stones[/COLOR][/B] At-Will * Implement, Primal Standard * Ranged 10 Target: One, two, or three creatures Attack: Wisdom vs. Reflex Hit: 1d4 + Wisdom modifier (+4) damage, and you can push the target 1 square. Level 21: 2d4 + Wisdom modifier (+4) damage.[/OOC], [OOC='[COLOR=green]Animal Attack (Bear)[/COLOR]'][B][COLOR=green]Animal Attack (Bear)[/COLOR][/B] At-Will Standard * Melee 1 Target: One creature Attack: Beast's attack bonus vs. AC Hit: 1d12 + your Wisdom modifier (+4) + your Constitution modifier (+3) damage.[/OOC], [OOC='[COLOR=darkblue]Bear Companion Notes[/COLOR]'][B][COLOR=darkblue]Bear Companion Notes[/COLOR][/B] [B]Initiative:[/B] Equal to yours [B]Perception:[/B] Equal to yours +2 [B]Guardian Companion (Aura 1):[/B] Allies gain a +2 power bonus to all defenses while in aura. [B]Telepathy:[/B] You can communicate telepathically with your animal companion as long as it is within 20 squares of you. You do not need line of sight or line of effect to do so. Your animal companion has only animal intelligence, so it cannot communicate or understand complex topics. [B]Other Notes:[/B] Your bear shares your healing surge total. Whenever an effect requires your bear to spend a healing surge, the surge is deducted from your total. Whenever you use your second wind, your bear also regains hit points equal to your healing surge value. At the end of a short rest, your bear regains all its hit points. If you die or your bear drops to 0 hit points: * Minor Action: Use a minor action and lose a healing surge. Your bear appears with hit points equal to your healing surge value. * Short or Extended Rest: You lose a healing surge. Your bear appears with full hit points.[/OOC], [OOC='[COLOR=darkred]Heroic Effort[/COLOR]'][B][COLOR=darkred]Heroic Effort[/COLOR][/B] Encounter No Action * Personal Trigger: You miss with an attack or fail a saving throw. Effect: You gain a +4 racial bonus to the attack roll or the saving throw.[/OOC], [OOC='[COLOR=darkred]Wild Bear's Roar (Psychic Surge)[/COLOR]'][B][COLOR=darkred]Wild Bear's Roar (Psychic Surge)[/COLOR][/B] Encounter * Implement, Psionic, Psychic Standard * Ranged 10 Target: One creature Attack: Primary ability vs. Reflex Hit: 1d8 + ability modifier psychic damage, and your attacks against the target before the end of your next turn can score a critical hit on a roll of 18–20. Increase damage to 2d8 + ability modifier at 11th level. Increase damage to 3d8 + ability modifier at 21st level.[/OOC], [OOC='[COLOR=darkred]Healing Word[/COLOR]'][B][COLOR=darkred]Healing Word[/COLOR][/B] Encounter * Healing Minor * Close burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally in the burst Effect: The target can spend a healing surge and regain 1d6 additional hit points. Level 6: 2d6 additional hit points. Level 11: 3d6 additional hit points. Level 16: 4d6 additional hit points. Level 21: 5d6 additional hit points. Level 26: 6d6 additional hit points. Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter.[/OOC], [OOC='[COLOR=darkred]Combined Attack[/COLOR]'][B][COLOR=darkred]Combined Attack[/COLOR][/B] Encounter * Primal, Weapon Standard * Melee weapon Target: One creature Attack: Wisdom vs. AC Hit: 1[W] + Wisdom modifier (+4) damage. Increase damage to 2[W] + Wisdom modifier (+4) damage at 17th level. Increase damage to 3[W] + Wisdom modifier (+4) damage at 27th level Effect: Your animal companion can take a free action to move up to its speed and then use its animal attack.[/OOC], [OOC='[COLOR=darkslategray]Summon Giant Toad[/COLOR]'][B][COLOR=darkslategray]Summon Giant Toad[/COLOR][/B] Daily * Implement, Primal, Summoning Standard * Ranged 5 Effect: You summon a Medium giant toad in an unoccupied square within range. The toad has speed 5 and swim 6, and it gains a +10 bonus to Athletics checks to jump. You can give the toad the following special command. On the turn you summon the toad, you give that command as part of using this power. Standard Action: Melee 3; targets one creature; Wisdom vs. Reflex; 1d8 + Wisdom modifier (+4) damage, and the target is pulled 2 squares. Instinctive Effect: If you haven't given the toad any commands by the end of your turn, it attacks the same creature that it attacked during your previous turn. If it can't do that, it attacks an enemy within 3 squares of it if it can. Otherwise, it moves its speed to a square within 3 squares of the nearest enemy.[/OOC] [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
At-Will * Implement, Primal Standard * Ranged 10 Target: One, two, or three creatures Attack: Wisdom vs. Reflex Hit: 1d4 + Wisdom modifier (+4) damage, and you can push the target 1 square. Level 21: 2d4 + Wisdom modifier (+4) damage.
At-Will Standard * Melee 1 Target: One creature Attack: Beast's attack bonus vs. AC Hit: 1d12 + your Wisdom modifier (+4) + your Constitution modifier (+3) damage.
[B]Initiative:[/B] Equal to yours [B]Perception:[/B] Equal to yours +2 [B]Guardian Companion (Aura 1):[/B] Allies gain a +2 power bonus to all defenses while in aura. [B]Telepathy:[/B] You can communicate telepathically with your animal companion as long as it is within 20 squares of you. You do not need line of sight or line of effect to do so. Your animal companion has only animal intelligence, so it cannot communicate or understand complex topics. [B]Other Notes:[/B] Your bear shares your healing surge total. Whenever an effect requires your bear to spend a healing surge, the surge is deducted from your total. Whenever you use your second wind, your bear also regains hit points equal to your healing surge value. At the end of a short rest, your bear regains all its hit points. If you die or your bear drops to 0 hit points: * Minor Action: Use a minor action and lose a healing surge. Your bear appears with hit points equal to your healing surge value. * Short or Extended Rest: You lose a healing surge. Your bear appears with full hit points.
Encounter No Action * Personal Trigger: You miss with an attack or fail a saving throw. Effect: You gain a +4 racial bonus to the attack roll or the saving throw.
Encounter * Implement, Psionic, Psychic Standard * Ranged 10 Target: One creature Attack: Primary ability vs. Reflex Hit: 1d8 + ability modifier psychic damage, and your attacks against the target before the end of your next turn can score a critical hit on a roll of 18–20. Increase damage to 2d8 + ability modifier at 11th level. Increase damage to 3d8 + ability modifier at 21st level.
Encounter * Healing Minor * Close burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally in the burst Effect: The target can spend a healing surge and regain 1d6 additional hit points. Level 6: 2d6 additional hit points. Level 11: 3d6 additional hit points. Level 16: 4d6 additional hit points. Level 21: 5d6 additional hit points. Level 26: 6d6 additional hit points. Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter.
Encounter * Primal, Weapon Standard * Melee weapon Target: One creature Attack: Wisdom vs. AC Hit: 1[W] + Wisdom modifier (+4) damage. Increase damage to 2[W] + Wisdom modifier (+4) damage at 17th level. Increase damage to 3[W] + Wisdom modifier (+4) damage at 27th level Effect: Your animal companion can take a free action to move up to its speed and then use its animal attack.
Powers
Daily * Implement, Primal, Summoning Standard * Ranged 5 Effect: You summon a Medium giant toad in an unoccupied square within range. The toad has speed 5 and swim 6, and it gains a +10 bonus to Athletics checks to jump. You can give the toad the following special command. On the turn you summon the toad, you give that command as part of using this power. Standard Action: Melee 3; targets one creature; Wisdom vs. Reflex; 1d8 + Wisdom modifier (+4) damage, and the target is pulled 2 squares. Instinctive Effect: If you haven't given the toad any commands by the end of your turn, it attacks the same creature that it attacked during your previous turn. If it can't do that, it attacks an enemy within 3 squares of it if it can. Otherwise, it moves its speed to a square within 3 squares of the nearest enemy.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
COMPANION Lops - Level 1 Brown Bear AC 14 Fort 16 Ref 12 Will 16 20 STR 17 CON 12 DEX 2 INT 16 WIS 6 CHA HP 14 Size: Medium Vision: Low-light Speed: 6 Trained Skills: Athletics, Endurance Claw; +6 vs. AC; 1d12 + your Wisdom + your Constitution modifier damage. Healing Surge Value: 3 (2 surges per day) Guardian Companion (Aura 1): Allies gain a +2 power bonus to all defenses while in aura.
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games