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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Action Points
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
=
10
+
+
+
+
+
+
+
TOTAL
Armor
Shield
Dex
Size
Natural
Deflect
Misc
Touch
Flat-footed
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
+
REFLEX
=
+
+
+
+
WILL
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
=
+
+
+
+
RANGED
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
/
Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
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=
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=
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=
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=
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=
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=
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=
+
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=
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=
+
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=
+
+
=
+
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=
+
+
=
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=
+
+
=
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=
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=
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=
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=
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+
=
+
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=
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=
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
470 GP
Languages
Description
The figure before you, barely 5'5", wears a long and patchy robe and carries with him only a walking stick. The hood is up, casting a dark shadow over the man's face. You can barely make out the features of a crooked nose, and eyes older than their true age. His skin, though darkened by the lack of light, is tanned and shows prominent laugh lines. His hair, what little you can see, seems to be white, or silver; and shaved on top in aMonk haircut. tonsure. The man walks with a feline grace, barely making a sound as he moves. It is obvious the robes he wears conceal a slight man, but muscular and agile. To those trained in the ways of combat, they would quickly pick up that the oak quarterstaff he uses as a walking stick is meant for combat, and figure knows how to wield it, and probably others. Despite the severe appearance of the man's garb, he seems to wear a contented smile on his face, as if his apparent poverty was of no concern to himself. Clearly, the man's true nature is shrouded in secret. Once, that onlookers would not be sure they wished to discover.
Personality
Eccentric, affable, jovial, whimsical, and stubborn, Ishmael likes to think of himself as an enigma. In a land of heroes of the blade, his arts, the lost arts, are mysterious enough on their own. Enough to unsettle a man's mind? Perhaps. Ishmael is happy to let them think so. It makes others leave him alone. Who would deal with a vagabond beggar like him? Oh if only they knew! Ishmael keeps to himself mostly. Few are those who would call him friend. His personality aside, the strange fighting style, and stranger magics that he practices are enough combined to ward of most. However, for those few who dig deeper, they will find a wealth of knowledge and experience, a devoted teacher, and a fierce ally.
Character Traits
Ishmael was born to a farmer and his wife. These farmers, however, were different than most. The boy's mother, Minue, was a retired swordmaiden, and his father, Elrik, a learned scholar. Loving and caring parents to their son, they also imparted upon him their love for adventure, and their respective talents. The childhood of young Ishmael was a working one, but also fun and exciting. Their farm was quite prosperous. Magic tends to help with that, however. An uncommon art in a land of blades, the family kept to themselves, and was met with little outside interference in return. Ishmael though, as with most children of his ilk and upbringing, set out, upon a landmark birthday (15 in his case), to make a man of himself, as it were. Though not educated formally, his parenting had more than prepared him for the life of a wandering scholar and swordsman both. Thus, Ishmael's travels began. He wanders far and wide, seeking out new knowledge, experiences, and adventure. Bandits, exploration of temple ruins, bar-fights, horse races, and more, Ishmael has developed a vast array of experience form which to draw in his years on the road. Though not the youth he once was, by far, he still has much to offer, and much to learn. He had better, as something is brewing. Something is calling him.
Character Flaws
Contacts / Friends
Enemies
Statistic Block
[URL=http://www.myth-weavers.com/sheetview.php?sheetid=463368][B][SIZE=+1]Ishmael[/SIZE][/B][/URL] Male True Neutral Spellwarped Human Swordsage, [B]Level[/B] 5, [B]Init[/B] +4, [B]HP[/B] / , [B]Speed[/B] 30 [B]AC[/B] 25, [B]Touch[/B] 20, [B]Flat-footed[/B] 21, [B]Fort[/B] +9, [B]Ref[/B] +13, [B]Will[/B] +13, [B]Base Attack Bonus[/B] 7/2 [B] Unarmed Strike (non SH) [/B] Melee+1 (1d10+8, 20/x2) [B] Shadow Hand Unarmed Strike [/B] Melee+1 (1d10+14, 20/x2) [B] Masterwork Studded Leather Armor[/B], [B] Wisdom | Masterwork Dastanas & Chahar-Aina[/B] (+3 Armor, +2 Shield, +4 Dex, +6 Misc) [B]Abilities[/B] Str 20, Dex 18, Con 18, Int 21, Wis 18, Cha 9 [B]Condition[/B] None
Condition and Effects
Additional Information
Heart of Air, Fist of Stone, Greater Mighty Wallop
Other Notes
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KD: 26—30 +3 | 31—35 +4 | 36 or higher +5 Exalted Philosopher of Paragonistic Truths: Take 10 on Knowledge Checks Knowledge Domain Scholar: 1/day Nullify Ability