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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Action Points
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
=
10
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TOTAL
Armor
Shield
Dex
Size
Natural
Deflect
Misc
Touch
Flat-footed
Total
Dex
Misc
INIT
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+
Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
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REFLEX
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WILL
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Total Attack Bonus
Base Attack Bonus
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
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RANGED
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+
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Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
/
Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
Languages
Description
"I am Maruusk Blackclaw," says a black furred Vah Shir as he rests in the shadows in a corner of the cell. His proud voice continues, "Listen and I will tell you my story. I am here because I was, well, restless. That is basically how this
all came to be. I was restless, and well, played some pranks that got out of hand. As a result, the Spirits have decided to teach me a lesson, and send me to Norrath. I arrived without incident, thinking that this new place would give me all the chance for new experiences that I would need. I was just getting my bearing wherever the transport dropped me - I really didn't care, I just needed to leave - according to the Spirits of course, the guards didn't really matter in the grand scheme of things..." He sakes his head - chagrin and embarrassment evident in his inhuman features - and continues, "Anyway, I digress... I was just getting my bearings, and had purchased a drink from a local tavern or some such place, and we enjoying the warm feelings, when I felt dizzy. The human that gave me the drink - I think his name was Drek - laughed, and said something about taking his friend (me) home to sleep it off. I tried to protest, but whatever he gave me robbed me of intelligent speech, and I made his story all the more plausible as I tried to ask for help. He laughed, they laughed and I tried in vain to escape. Then, he walked me around the corner, and dumped me in a cart or something. He looked over the side at me, I'll not forget his scarred visage, and laughed. He said something, but I was fading out. I remember he called me a ... slave." At the mention of that word, the catfolk's hackles raise and anger burns in his yellow eyes. "Vah Shir are NOT slaves to any race..." He looks about the cell you share, "I guess this disproves that statement..." His ears go flat to his skull and he says, "What is your sad tale?"
Personality
Maruusk is mercurial and curious. Two traits that served him well in his training and in his family business - mercantile, trade with the main continents. He is young and has made some bad decisions - which is how he wound up here... Background: Maruusk Blackclaw comes from the Blackclaw Merchant Family. His father is a minor merchant in the family business, and his mother is a devotee to the spirits, one who listens to them and tries to hear their words. Neither path ever really called out to Maruusk. He did try to follow his father's calling, but his attention was drawn to the maps and places depicted there, not to the trade routes or materials being traded. He paid enough attention to keep his father happy. His mother often warned him that his wayward ways would get him into trouble - told him the spirits were becoming "concerned for him" and might act to bring him back to the right path. He thought her warnings those of a worried mother. She said, "Stay with the caravan and do not wander. You could wind up in trouble easily." He smiled and promised he would, but they both knew it would be hard for him to do that. So, when they reached the main planet from their home, and the gate was closed, he was stunned by what he saw. He walked about, eyes running everywhere, at the newness. He did help unload and tried to follow what his father was doing with trading the goods here, but his attention kept being pulled back to the sights. When they were done, he was given leave and told to stay close. He nodded absently, and the Ancestors must have clouded his father's eyes, for he did not notice the faraway look in his son's eyes. As soon as his father and the senior members of the caravan were gone, he started his walk. He moved through the city, wondering at the sights and sounds. People seemed surprised to see him, but he barely noticed. He walked for what must have been hours, and was noticing the dark creeping in and the shadows growing on the road. He was just trying to figure out which was led back to the bazaar when he he a boot scuff on the stone. He started turning with a question for directions back, when his world exploded in stars and pain. He fell hard, his consciousness drifting down into a black hole, and all he heard was, "Ya, hit 'em too hard, fool. Master won't pay fer broken ones." A second voice, deeper and meaner, said, "Shut up, dumbass, I know what I'm doin..." That is where his mind sank into the warm darkness. Next he knew, he woke in the hold of the slave ship, chained to a pole with many others - now his companions.
Character Traits
Character Flaws
Bonus Points: +2 CHA Current training points: 2 Training points used: 3 - Skill Profession (Merchant) 1 rank; 5 - Bonus Feat Dodge
Contacts / Friends
Enemies
Statistic Block
Condition and Effects
Additional Information
Other Notes
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