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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
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Temp
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WIS
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Action Points
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Ground
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Saving Throws
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Ability
Mod
Magic
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Misc
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Temp
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REFLEX
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WILL
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MELEE
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RANGED
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Misc Mod
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Special Properties
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Special Properties
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Special Properties
Ammunition
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Weapon
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Damage
Critical
Range
Special Properties
Ammunition
Weight
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Type
Armor/Protective Item
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AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
/
Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
1 pp 1 gp 2 sp 2 cp
Languages
Description
Brillant emerald eyes peer out of the shadows at you. Stalking out of the forest, the lean hunter smirks at the look on your face. The vah shir's fur is a soft looking dark grey. Tiger-like strips the color of deep crimson cut a path through the vah shir's hide. The near 6 foot tall beastlord reaches out with his clawed right hand to pluck the rabbit out of your hands. You happen to catch the sight of white fur around his bicep. With a blink, you realize it looks like something with claws had grabbed his arm, bleaching the fur to an almost shiny white. A large, reddish-orange tiger pads out of the forest behind the vah shir. He looks at you and yawns, bored. His teeth are very long and sharp looking.
Personality
Sajeek very much reminds one of a big hunting cat. The Vah Shir is interested by new things and is very curious. Isn't shy about purring (or growling friendly-like as he calls it) Isn't one to hold grudges, or let things fester. Enjoys having a good time,
Character Traits
Quiet and observant. Friendly once he feels that he isn't threatened or in danger. A little bit of a hedonist.
Character Flaws
Has a tendancy to fall back up his feral upbringing when feeling threatened. Has some difficulties in civilized areas plays with "prey" Can be a bit of an attention whore (nothing like a 175 lbs var shir plopping himself down on your lap and saying "groom me") Not big on sharing food
Contacts / Friends
Lithia: foster mother, Vah Shir Shaman. Raji: Lithia's husband and Captain of a scounting and exploration unit.
Enemies
Statistic Block
+2 STR, -2 INT (Abliity mods) Bonus: Safe Fall and Sneak are always class skills and have a +4 bonus ranks +2 STR gained at 1st level for surviving the sinking of the slave ship (DM gift) +2 Wis gained at 1st level (posting attendance bonus) +4 Int and +1 to Wis (+5 stat bonus from DM) Stat modification (-1 to str, +1 wis. DM approved.) 1 Rank in Shissar (DM gift, placed in Misc Mod.) (purchased with training points) 2nd lvl: Cold Res: +1 (resistances = 1 training point each) 3rd lvl: Cold Res : +1 3rd lvl: Fire Res: +1 4th lvl: Stat point increase: +1 Wis (12 training points) 4th lvl: Cold Res: +1 4th lvl: Fire Res: +1 5th lvl: Cold Res: +1 5th lvl: Fire Res: +1 5th lvl: Cross class skill purchased (Lang:Iksar 1 rank, 5 training points. I put the +1 in the Misc Modifier box so that my skill point wasn't thrown off) 6th lvl: Fire Res: +1 6th lvl: Poison Res: +1 7th lvl: Poison Res: +1
Condition and Effects
Additional Information
Cold Resistance: 4 Fire Resistance: 4 Poison Resistance: 2
Animal Skills: 2 ranks for the price of 1 for Animal Emp, Animal Handling, and Ride (Lvl 1 feat): 6 ranks in Animal Empathy; and 6 in Handle Animal; 1 rank in Ride (the bonus points are placed in Misc Mod. 6 = AR, AH; 1 = Ride) Animal Speech: +2 bonus to Animal Empathy, Animal Handling and Ride (through communication.) Action Points are actually Training Points Total Training points: 8 Training Points spent: 27 On the island near Kurnak (iskar homeland), Sajeek hide the chains and manacles in a misshapen pile of rocks, covered by decades of ivy growth. He gets the feeling that he'll need them once again when he deals with the spirit of the iksar.
Other Notes
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Gathered documentation concerning the Beastlord Sajeek. Taken from a letter sent to (ink splotch) from a Captain Raji; -Honored One: "It has taken almost ten years, but we have found the lost colony. Well hidden, the colony appeared to have been overrun and the inhabits slain and eaten. Valuables had been left to collect dust, and we found some complete skeletons in the homes. The caves themselves are massive and still unexplored, and the jungle that hides the entrance has taken a third of my force, so efforts have been focused on the village itself and what had happened to those whom lived here. The shaman you insisted join our company has been a great boon in the recovery of remains. Her "talants" have added our recovery of the remains, scattered through out the village. It has taken several days, but we have found the bodies of 23 of the 24 colonists." An entry three weeks later from Captain Raji's journal; "We found the cause of the missing supplies and personal effects. There was a survivior of the missing colonist after all. I guess I owe Lithia that bottle of wine after all. Damn shamans, never should have taken the bet in the first place." "The survivior, if he can be called that has been nicking our supplies for about 2 weeks now. We followed him back to his lair and found all of our stuff. The little bastard almost took my eye out. We had to knock him out and restrain the adolescent. He doesn't seem to recognize spoken language. I guess we found the 24 colonist. Records that we found did mention a 3 year old spratling named Sajeek. I'm guessing that is our little feral bundle of misery. The new colonist should be arriving in the next 2 months, until then it looks like Sajeek is our problem. Great, now I'm a babysitter." Entry 3 months later. "New colonist have arrived three weeks ago along with the guards and explorers. They used the maps that we have made of some of the caves that we have explored. Plans are under way to secure the caves and village as we think whatever wiped out the original colonists." "I have put a great deal of effort into unloading Sajeek upon the new colonist, with absolutly no luck what so ever. Much to Lithia's continued amusement. I never should have stared sharing my bed with the damn Shaman. I hope the Honored One doesn't find out that I'm bedding his daughter. That will pretty much kill my career." "I will admit that she has a way with the feral boy. Lithia has hammered the basics of our language into his head. I would bet she had to have the spirits drill the words into his thick head. It had taken almost a month before we could leave him unrestrained, once again, I have to credit the Shaman with that success. I don't think it is something as simple as a young males crush on the first woman he sees. There is a number of females among my soldiers, and Sajeek is just as apathic or hostile to them as the other males. The boy's eyes seems to be look