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Star Wars Saga Edition Character Record Sheet
Character Name
Player
Class
Character Level
Current XP
Next Level XP
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
TOTAL
Current
Hit Dice
HP
=
+
Damage Threshold
Fort Defense
Misc Bonus
Destiny
Speed
BAB
INIT
Darkside
Modifier
Points Tracker
Force Pts.
Destiny Pts.
CONDITION
Normal
-1
-2
-5
-10
Helpless
Defense
Total
Level/
Armor
Class
Bonus
Ability
Mod
Misc
Mod
FORTITUDE
=
10
+
+
+
+
REFLEX
=
10
+
+
+
+
WILL
=
10
+
+
+
+
Total
BAB
Str
Size
Misc
Temp
MELEE
=
+
+
+
+
RANGED
=
+
+
+
+
Total
BAB
Dex
Size
Misc
Temp
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
Bonus
Check Pen
Max Dex
Special Properties
Weight
Misc
Speed
Credits
410 1500 (starting) -65(quarterstaff) -25 (knife) -600 (medical kit) -400 (medpacs)
Skills
Skill Name
Key
Ab
Skill
Mod
1/2
Level
Ab
Mod
Trained
Skill
Focus
Misc
Mod
=
+
+
+
+
=
+
+
+
+
=
+
+
+
+
=
+
+
+
+
=
+
+
+
+
=
+
+
+
+
=
+
+
+
+
=
+
+
+
+
=
+
+
+
+
=
+
+
+
+
=
+
+
+
+
=
+
+
+
+
=
+
+
+
+
=
+
+
+
+
=
+
+
+
+
=
+
+
+
+
=
+
+
+
+
=
+
+
+
+
=
+
+
+
+
=
+
+
+
+
Special Combat Actions
Languages
Other Possessions
Item
Weight
(kgs)
Loc
Total Weight:
0
Heavy Load:
0
kg +
Max Load:
0
kg
Max Lift:
0
kg
Campaign
Size
Species
Age
Birth Date
Height
Weight
Gender
Eyes
Skin
Handedness
Personality
Zane Marshall is good-natured at heart,but there are a lot of other traits and emotions that can sometimes cover it up. He is often bluntly honest and lacking compassion. He sees the truth as something that can't be ignored, no matter how hard you try. His strongest driving emotion is a desire to have matters settled as soon as possible. If someone wrongs him, he will make it a priority to hunt them down and get them back. When someone does him a favor, he feels compelled to return it immediately. He does not like to be in someone's debt. It is this trait that makes him so uncomfortable that he has never avenged his parents. Some might consider Zane antisocial. While he occasionally likes to have time alone with his thoughts, he mostly prefers the company of small groups. He is uncomfortable in large groups, and will either be alone, seek out or form a smaller sub-group, or remove himself from the situation. As far as friends, he makes people earn his respect before he gives it. He is not necessarily distrusting of new people, but will not put his life in their hands.
Description:
The most obvious thing one sees upon meeting Zane is his height. He is shorter than most males of his species. It makes him look inconspicuous and nonthreatening. However, when he removes the top half of his robes (which he almost always does when training or fighting), he suddenly becomes threatening. His muscles are much larger than average and very well defined. It is obvious he takes time to stay in good shape. His upper body is covered in tribal tattoos. His face is hairless, but his clear-cut features help him to not look young. His head is shaved, and his amber eyes blend in with his skin. He does not stand out in a crowd, which is something he tries to keep by wearing plain, low-end clothing and keeping a hood over his head most of the time.
Character Traits
Character Flaws
Contacts / Friends
Enemies
Encumbrance
Size Multiplier:
Misc Multiplier:
Feats, Talents, and Force Powers
Statistic Block
[URL=http://www.myth-weavers.com/sheetview.php?sheetid=464740][B][SIZE=+1]Zane Marshall[/SIZE][/B][/URL] Male Human [B]HP[/B] 43/43, [B]Condition[/B] -1 [B]Damage Threshold[/B] 15 [B]Defenses: Fort[/B] 15, [B]Ref[/B] 18, [B]Will[/B] 13 [B]Force Points[/B] 4 [B]Special Actions:[/B] Throw [B]Additional Information:[/B] Core p. 152/153 Grab: As a standard action, you can make a grab attack. A grab attack is treated as an unarmed attack except that it doesn't deal damage and you take a -5 penalty on the attack roll. You can only grab an opponent up to one size category larger than yourself, and only one opponent at a time. Until it breaks the grab, a grabbed creature takes a -2 penalty on attack rolls unless it uses a natural weapon or a light weapon. Additionally, it cannot move until it breaks the grab. Breaking the grab is a standard action and automatically clears one grabber per character level. (The grabbed creature chooses which grabbers it clears if there are any left over.) Grapple: A grapple attack is an imporved version of the grab attack (see above). You can only make a grapple attack (a standard action) if you have the Pin feat, the Trip feat, or both. You can only grapple an opponent up to one size category larger than you, and only one opponent at a time. A grappling attack is treated as an unarmed attack except that it deals no damage. If the grappling attack hits, you and the target immediately make opposed grapple checks. A grapple check is 1d20+base attack bonus + Str or Dex (whichever is higher) + size modifier (see below). If your check result equals or exceeds the target's check result, the target is grappled. Can deal damage with light weapon instead of trip or throw. p 88/89 Trip: If you succeed on a grappling attack and your opponent fails the opposed grapple check, it falls prone and is no longer considered grappled Throw: If you successfully trip an opponent with a grapple attack, the opponent falls prone in any unoccupied space you desire up to 1 square beyond your reach and takes bludgeoning damage equal to your unarmed attack damage. A thrown opponent is no longer considered grappled.
Persistent Conditions and Active Effects
Additional Information
Core p. 152/153 Grab: As a standard action, you can make a grab attack. A grab attack is treated as an unarmed attack except that it doesn't deal damage and you take a -5 penalty on the attack roll. You can only grab an opponent up to one size category larger than yourself, and only one opponent at a time. Until it breaks the grab, a grabbed creature takes a -2 penalty on attack rolls unless it uses a natural weapon or a light weapon. Additionally, it cannot move until it breaks the grab. Breaking the grab is a standard action and automatically clears one grabber per character level. (The grabbed creature chooses which grabbers it clears if there are any left over.) Grapple: A grapple attack is an imporved version of the grab attack (see above). You can only make a grapple attack (a standard action) if you have the Pin feat, the Trip feat, or both. You can only grapple an opponent up to one size category larger than you, and only one opponent at a time. A grappling attack is treated as an unarmed attack except that it deals no damage. If the grappling attack hits, you and the target immediately make opposed grapple checks. A grapple check is 1d20+base attack bonus + Str or Dex (whichever is higher) + size modifier (see below). If your check result equals or exceeds the target's check result, the target is grappled. Can deal damage with light weapon instead of trip or throw. p 88/89 Trip: If you succeed on a grappling attack and your opponent fails the opposed grapple check, it falls prone and is no longer considered grappled Throw: If you successfully trip an opponent with a grapple attack, the opponent falls prone in any unoccupied space you desire up to 1 square beyond your reach and takes bludgeoning damage equal to your unarmed attack damage. A thrown opponent is no longer considered grappled.
Background & Other Notes
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Zane was born into a strange tradition that most people don't even know of. His parents were Wardens of the Sky, a group of independent vigilantes who travel around space hunting down pirates and criminals while responding to distress calls. Zane knew little more about the tradition than this. He was born and raised on a ship with his parents and a few other Wardens he usually referred to as aunts and uncles. His father was the ship's co-pilot, and his mother was the only medic on board. He spent most of his free time in the clinic with his mother. There were no other children on board, so Zane was quite mature for a young child. His lifestyle drastically changed one day when he was around ten. His family was flying through hutt space, responding to a distress call that turned out to be a huge trap by a powerful crime syndicate. His parents never made it out alive, and all the members of the ship that were not killed were sold into slavery. Only Zane and two of the younger Wardens got this chance. They were instantly seperated though, and Zane was sent off with a new man he was to call master. The man was a Twi'lek named Garn Badawzi. It was a name that Zane still hopes to track down today. He did not, however, go quietly. The Wardens were fighters, and so was he. He at least injured a couple of the guards that were attepting to drag him away. Unfortunately, his master saw the strength of the child and started training him to be a fighter. Zane got used to this after a bit. It was much like practicing on the ship with his family, except the punishments were much more severe. When he was thirteen, he found himself in his first underground fight. He wasn't sure what to do, really. He didn't want to fight the boy across from him. His parents had taught him to only use his fighting when he really needed to. Unfortunately, the boy across from Zane had not recieved the same mindset. Zane got the crap beat out of him in his first fight. This was nothing compared to the beating he got for losing. Eventually, the beatings got to him and he started fighting. The lessons from his parents were burried deep in his memory. He got used to the lifestyle and came to terms with the idea of beating the crap out of someone he has no quarrel with. There were even times he had to fight to the death. He wasn't particularly keen on the idea, but if one of them was going to die, he'd rather it wasn't him. At the age of 18, he was a fairly competent fighter. He even enjoyed fighting. He'd come to terms with the fact that he was a slave and this was his life. Another large change came across not long after he turned 19. He was in the middle of a fight when imperials raided the arena and started binding and stunning people everywhere. Zane instinctively started to fight back, but he didn't last long against imperial stun blasts. He woke up in a prison infirmary where a nurse was healing up his burn wounds. She was an attractive woman, and would become his only real friend in the prison. A human woman named Tana Lane. They grew quite close, as he often found himself in fights that led him back to the infirmary. Guards and prisoners both wanted to test him upon hearing about his upbringing. He tried fighting a guard once. It was the worst idea ever. He got to spend a lot of time with Tana though. He was to spend his life in this prison. He didn't suspect that he'd make it to 30. While most prisoners had come to terms with the fact that Zane could do more damage to them in a fist fight than they could do to him, the guards still liked trying to get him to fight them. He figured out that the beatings were less if he'd pretended to fight, but let them win. He'd had to do this in his days of underground fighting a couple times. He spent probably half of his time in the infirmary with Tana. He even picked up a few things from her and added it to his medical knowledge he'd gained from his mother. She reminded him a lot of his mother. Life in prison was something Zane got used to by the age of 26. However, Zane's life had a way of making drastic changes whenever he'd got too comortable. One day while sitting in the infirmary talking too Tana about how easily he could take down guards in a fair fight, she said something strange. "Well, who knows? You might get your chance soon." She smiled and gave him a small wink. Zane had no idea what this meant, but he found out later that week. There was comotion outside of the prison, and somewhere inside the walls a riot had started. Zane got the idea that someone had taken a lot of time to plan these events, but he didn't care. He was too busy planting his fists into as many guards as he could find, or throwing them over rails to fall three stories. It turned out that their saviors were the Rebel Alliance. Zane found Tana after the chaos died down. Not only was she fine, but she was one of the spies inside the prison. The Rebels had come mainly for the POWs, but they figured they could find quite a few anti-Empire recruits in the prison. Tana guided Zane outside the prison and to some kind of commander who was looking through prisoner files. They weren't letting prisoners out at this time, but they let Tana through anywhere. Perhaps she was going to try to have him freed? She talked to the commander for a while, out of Zane's earshot, while he sat around getting strange and sometimes disgusted looks from the rebels. When they finally came out, the commander gave Zane a proposal. He was pretty violent and had a pretty long file, so they probably would have just left him in prison. However, at Tana's suggestion, he could instead work for the rebels and get to fly through space. At the thought of it, Zane had flashes back to his time in space among his engine. The humming of a hyperdrive engine, the sight of distant stars out the window, and all of the other things he'd loved about flying around with his family. He'd been a prisoner or a slave for so long that he had forgotten what it was like. He accepted the offer rather quickly. He looked forward to having some amount of freedom for the first time since he was 10, to flying through space for extended periods of time, to getting back at the jerks that made the last eight years of his life hell, and somewhere deeper down, to finding and taking down Garn Badawzi, and whoever it was that had taken his parents from him. Another important note that should not go unnoticed about Zane is the true identity of the Wardens of the Sky. No one had ever shared with him that the Wardens were a group of force-sensitive vigilantes. Zane himself is force-sensitive, but has been so oppressed his whole life that he never really noticed. Perhaps a man more in-touch with his inner self would have noticed this, but Zane never spent much time thinking of such things. Perhaps as time goes on, he will come to realize his true potential.