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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
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WIS
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Misc
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Drag
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Magic
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REFLEX
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WILL
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RANGED
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Ammunition
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Damage
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Range
Special Properties
Ammunition
Weight
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Type
Armor/Protective Item
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AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
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Skills
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
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DC
LEVEL
Spells
/Day
Bonus
Spells
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Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
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Psionics
Manifester
Level
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Current
Currency
Languages
Description
Personality
Character Traits
Quick You are fast, but less sturdy than average members of your race. Benefit Your base land speed increases by 10 feet (if you don't have a land speed, apply the benefit to whichever of your speeds is highest). Drawback Subtract 1 from your hit points gained at each level, including 1st (a result of 0 is possible). Special You must have a Constitution of 4 or higher to select this trait.
Character Flaws
Frail You are thin and weak of frame. Effect Subtract 1 from the number of hit points you gain at each level. This flaw can reduce the number of hit points you gain to 0 (but not below). Special You must have a Constitution of 4 or higher to take this flaw.
Contacts / Friends
Enemies
Statistic Block
[URL=http://www.myth-weavers.com/sheetview.php?sheetid=466973][B][SIZE=+1]Drubo[/SIZE][/B][/URL] Male NG Goblin Totemist, [B]Level[/B] 5, [B]Init[/B] +3, [B]HP[/B] / , [B]Speed[/B] 40' [B]AC[/B] 23, [B]Touch[/B] 16, [B]Flat-footed[/B] 20, [B]Fort[/B] +7, [B]Ref[/B] +7, [B]Will[/B] +2, [B]Base Attack Bonus[/B] 3 [B] [ooc=Spikes]30' range increment, standard action to loose a number of spikes equal to your invested essentia[/ooc] (--) [/B] +7/+7 (1d6+1, 20/x2) [B] Claws (--) [/B] +6/+6 (1d4+2, 20/x2) [B] Studded Leather[/B], [B] Dastanas[/B] (+3 Armor, +1 Shield, +3 Dex, +1 Size, +3 Natural, +2 Deflect) [B]Abilities[/B] Str 13, Dex 17, Con 17, Int 12, Wis 13, Cha 10 [B]Condition[/B] [ooc='[b][color=seagreen]Slight Build[/color][/b]']The physical stature of kobolds lets them function in many ways as if they were one size category smaller. Whenever a kobold is subject to a size modifier or special size modifier for an opposed check (such as Hide), the kobold is treated as one size smaller if doing so is advantageous to the character. A kobold is also considered to be one size smaller when "squeezing" through a restrictive space. A kobold can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a kobold remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.[/ooc], [ooc='[b][color=navyblue]Totem''sProtection[/color][/b]']At 3rd level, you gain a +4 bonus on saving throws against the supernatural abilities of magical beasts.[/ooc] [ooc='[b][color=navy]Claws of the Wyrm[/color][/b]']Arms, Hands, Totem; [i]A pair of dragonlike arms, wreathed in blue fi re, hover above your own arms and mimic your actions. The arms have long, sharp talons of cerulean light.[/i] Claw attacks dealing 1d4 slashing damage that gain a +1 enhancement bonus for each essentia invested in them on both attack and damage rolls.[/ooc], [strike][ooc='[b][color=navy]Displacer Mantle[/color][/b]'][i]This cloak of blue-black fur wraps around your shoulders and hangs down your back to the waist. The fur bends and catches light strangely, actually creating a slight blurring effect around your entire body.[/i] Shoulders; +4 competence bonus on Hide checks and +2 for each essentia invested; [b]Totem Bound[/b] [i]A pair of tentacles extends from your shoulder blades. They end in pads ridged with sharp horn, allowing you to lash out even at distant foes to batter and tear them.[/i] The tentacles deal 1d4 points of damage plus your Strength modifier and have a reache equal to your normal natural reach +5'; however, you do not have sufficient control over the tentacles to make attacks of opportunity with them. Every point of essentia invested in this grants a +1 enhancement bonus on damage rolls made with the tentacles. As part of a full round attack action you can strike with both tentacles.[/ooc][/strike], [ooc='[b][color=navy]Lammasu Mantle[/color][/b]'][i]You form incarnum into a mantle of fur and feathers, shining golden brown around your shoulders and back. The cloak hangs down to your knees in back and wraps comfortably around your body to close in the front, if you wish. It is quite warm in cold weather, but not too hot in warmer temperatures. Wearing it makes you feel noble and righteous.[/i] +2 deflection bonus to AC against attacks made by evil creatures and +1 resistance bonus per point of essentia invested on saving throws against their spells and effects.[/ooc], [ooc='[b][color=navy]Manticore Belt[/color][/b]'][i]Incarnum forms a belt of spotted fur around your waist. At your back, short spines emerge from the belt. You noe a marked increase in your appetite while you wear the belt.[/i] Waist; +2 enhancement bonus on Jump and Spot checks and +2 for each essentia invested; [b]Totem Bound[/b] [i]A long thick tail emerges from the back of your manticore belt, writhing and lashing at your command. At its tip is a cluster of spikes. Like a manticore, you can propel those spikes at your foes.[/i] As a standard action, you can snap your tail to loose a volley of spikes equal to the number of points of essentia you invest in your [i]manticore belt[/i]. This attack has a range increment of 30' and a maximum range of 150'. All targets must be within 30' of each other. Make a ranged attack roll for each spike using your full base attack bonus. A successful hit deals 1d6 points of damage plus one-half your Strength modifier.[/ooc], [ooc='[b][color=navy]Wormtail Belt[/color][/b]']Waist, Totem +2 Natural Armor and +1 additional point per essentia invested.[/ooc]
Condition and Effects
Additional Information
[ooc='[b][color=seagreen]Slight Build[/color][/b]']The physical stature of kobolds lets them function in many ways as if they were one size category smaller. Whenever a kobold is subject to a size modifier or special size modifier for an opposed check (such as Hide), the kobold is treated as one size smaller if doing so is advantageous to the character. A kobold is also considered to be one size smaller when "squeezing" through a restrictive space. A kobold can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a kobold remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.[/ooc], [ooc='[b][color=navyblue]Totem''sProtection[/color][/b]']At 3rd level, you gain a +4 bonus on saving throws against the supernatural abilities of magical beasts.[/ooc]
[ooc='[b][color=navy]Claws of the Wyrm[/color][/b]']Arms, Hands, Totem; [i]A pair of dragonlike arms, wreathed in blue fi re, hover above your own arms and mimic your actions. The arms have long, sharp talons of cerulean light.[/i] Claw attacks dealing 1d4 slashing damage that gain a +1 enhancement bonus for each essentia invested in them on both attack and damage rolls.[/ooc], [strike][ooc='[b][color=navy]Displacer Mantle[/color][/b]'][i]This cloak of blue-black fur wraps around your shoulders and hangs down your back to the waist. The fur bends and catches light strangely, actually creating a slight blurring effect around your entire body.[/i] Shoulders; +4 competence bonus on Hide checks and +2 for each essentia invested; [b]Totem Bound[/b] [i]A pair of tentacles extends from your shoulder blades. They end in pads ridged with sharp horn, allowing you to lash out even at distant foes to batter and tear them.[/i] The tentacles deal 1d4 points of damage plus your Strength modifier and have a reache equal to your normal natural reach +5'; however, you do not have sufficient control over the tentacles to make attacks of opportunity with them. Every point of essentia invested in this grants a +1 enhancement bonus on damage rolls made with the tentacles. As part of a full round attack action you can strike with both tentacles.[/ooc][/strike], [ooc='[b][color=navy]Lammasu Mantle[/color][/b]'][i]You form incarnum into a mantle of fur and feathers, shining golden brown around your shoulders and back. The cloak hangs down to your knees in back and wraps comfortably around your body to close in the front, if you wish. It is quite warm in cold weather, but not too hot in warmer temperatures. Wearing it makes you feel noble and righteous.[/i] +2 deflection bonus to AC against attacks made by evil creatures and +1 resistance bonus per point of essentia invested on saving throws against their spells and effects.[/ooc], [ooc='[b][color=navy]Manticore Belt[/color][/b]'][i]Incarnum forms a belt of spotted fur around your waist. At your back, short spines emerge from the belt. You noe a marked increase in your appetite while you wear the belt.[/i] Waist; +2 enhancement bonus on Jump and Spot checks and +2 for each essentia invested; [b]Totem Bound[/b] [i]A long thick tail emerges from the back of your manticore belt, writhing and lashing at your command. At its tip is a cluster of spikes. Like a manticore, you can propel those spikes at your foes.[/i] As a standard action, you can snap your tail to loose a volley of spikes equal to the number of points of essentia you invest in your [i]manticore belt[/i]. This attack has a range increment of 30' and a maximum range of 150'. All targets must be within 30' of each other. Make a ranged attack roll for each spike using your full base attack bonus. A successful hit deals 1d6 points of damage plus one-half your Strength modifier.[/ooc], [ooc='[b][color=navy]Wormtail Belt[/color][/b]']Waist, Totem +2 Natural Armor and +1 additional point per essentia invested.[/ooc]
Other Notes
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Slight Build: The physical stature of kobolds lets them function in many ways as if they were one size category smaller. Whenever a kobold is subject to a size modifier or special size modifier for an opposed check (such as Hide), the kobold is treated as one size smaller if doing so is advantageous to the character. A kobold is also considered to be one size smaller when "squeezing" through a restrictive space. A kobold can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a kobold remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.