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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
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Action Points
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HP
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Drag
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WILL
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Armor/Protective Item
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Check Pen
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Special Properties
Weight
Spell Fail
Speed
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Check Pen
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Special Properties
Weight
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Skills
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Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
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3rd
4th
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Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
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Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
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Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
Languages
Description
Personality
Character Traits
Sexually Open Society You come from an area where sex and sexuality are open and acknowledged aspects of existence. In such a society, clothing is used ornamentation and allure, not to hide breasts and genitals. Sexual topics are valid and frequent topics for discussion. You gain a +2 bonus on all Perform (sexual techniques) checks and sexually oriented knowledge checks. A character may not take both this and the Sexually Private Society feat.
Character Flaws
Lecherous (Greycat Version) You have a lusty nature and a tendency to pursue the pleasures of the flesh. A pretty woman or a handsome man (however your tastes run) is an almost irresistible temptation to you. When you meet an attractive person, you must make a will save vs that person's Charisma score or take a -2 penalty to skills, attacks and AC against them. Curiosity You're a naturally curious person and you find mysteries of any sort irresistible. In most circumstances, alas, your curiosity overrides your common sense. Once per game session, the DM or another player can activate this flaw to force you to investigate something unusual, even if it looks like it might be dangerous. In addition, you suffer a -2 penalty to checks such as opposed Sense Motive checks when being seduced, being tricked into a trap of some sort, or any similar situation in which your curiousity can be piqued and may outweigh your better judgement.
Contacts / Friends
Enemies
Statistic Block
Condition and Effects
Additional Information
http://invisiblecastle.com/stats/view/31865/ - Rolls STR: 14 DEX: 12 = 17 + 2 = 19 CON: 13 - 2 = 11 INT: 16 WIS: 13 CHA: 13 http://invisiblecastle.com/roller/view/3848737/ - HP (Ignore the last roll)
Other Notes
[
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]
Crossbow data: Alignement True Neutral 16 Intelligence, 16 Wisedom, 10 Charisma - http://invisiblecastle.com/roller/view/3855920/ 14 Ego (Grey've said that it comes from secret stuff.) Backstory: There was a village in the middle of a cold tundra forest. And this village was inhabited by Htak'Artathi, the people of this village were open-minded and really sexually aware. But aside from this, it didn't differ much. A village in the middle of nowhere. It's name was Lesinsk. Rasvek was born in this village, in the family of hunters. His ancestors were hunters too and their ancestors were hunters as well, up to the long forgotten generations... It could be safely said that the art of hunt and combat was in Rasvek's blood. From his early age he was trained in the ancient art of Skirmish warfare, the way of combat developed in his homeland. His life was simple. The village wasn't visited by mages and spellcasters much, merchants preferred not to stay there for long due to obvious reasons. The only complicated thing that happened there was centered around the ancient artifact - "Artathian Blitz". The masterful enchanted crossbow that was believed to have intelligence on it's own. Every fifty years the weapon chose it's new owner, depending on how good he or she was. And everyone wanted to seem worthy, as being chosen by Blitz granted great political power. Rasvek understood that trying to get the crossbow would be suicidal for him at his age. He realised the political problems around the weapon and tried to avoid speaking about his thoughts on it in the conversations. However, one uncareful sentence said by him evolved into a debate, and the wrong ears heared it. The said wrong ears wanted the power badly and saw Rasvek's words as a perfect chance to claim it... Few months after the conversation, Rasvek was beaten up by someone and he brought him to the village centre, where the justice was held. Eager "executioners" stood around, staring at Rasvek, their faces having expressions of both anger and anticipation. And worst of all, Rasvek had no idea why was he there. Few moments later, however, it was clear to him - he was accused of a terrible crime - the thieft of the ancient relic "Artathian Blitz". He, however, knew that this was false. "Withnesses" claimed otherwise and the judge finally declared that Rasvek was indeed responsible for the crime. Needless to say, executioners did their job well. Rasvek was sentenced to public rape and the following exilement (what kind of "execution" could you expect from such a village anyway), with great shame put on him. The one behind this set up was celebrating. The people recognised him as someone who single-handedly beaten up the dangerous thief and returned the relic back. He didn't count on the fact that Blitz did actually talk. And as the time to choose the holder came, something really out of place happened. The one that was shunned by the entire village, the one that was exiled for stealing the relic was chosen by it. That was unexpected - the people couldn't believe it and even wondered if the relic made an error. But it insisted that Rasvek should be the holder - and no one objected. But the punishment was still in it's full force. Rasvek was exiled anyway and he set of on his own adventure, knowing that the one responsible for his punishment would try to hunt him down.