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Phase One
What were the family’s circumstances like? The family McCudden is a working family. All the family worked in the factories not earning much money. How big is the family? The McCudden is a large family. Ernie is number 7 of the 12 childrens. All boys, born one year between each. How well does the character get along with his family? The McCudden family is close and helps each other out. What nation is the character from? What region? Britain, London. How was the character educated? Ernies mother learned all the boys to read and write. What were the character’s friends like? Did the character get into much trouble? The McCudden boys often get into trouble but helped each other all the time. They ruled the neighbourhood and protected it from the street gangs who otherwise often stood for the crime. This making the area safe and made the neighbours help the family. During his growing up Ernie learned that no matter how poor you are, if you have family, you are rich. His father taught him doing a honest work is the best reward for the soul. Ernie himself found out that getting in to trouble is much easier than getting out and even small pranks can cause a lot of problems later.
First Aspect
Second Aspect
Phase Two
Did your character fight in the war? For whom? Where? In what capacity? Ernie joined the Royal Flying Corps (RFC) in 1915, as a mechanic servicing airplanes. One of his first "accomplishments" was to swing the propeller, inadvertently starting its engine, and watching it chew up a nearby airplane, for which he spent some time in the guard room. In November, 1915 he was promoted to Aviation Mechanic First Class. In January 1916 he become pilot by accident. A comment to one of the Ace pilots about his inability to handle an aircraft proberly led to a challenge. Ernie lost the challange but earned the respect of all fliers and become part of the squadron. He flew every kind of airplane but prefered the Sopwith Camel. Soon he became promoted to lead his own squadron. Were you a member of any secret units? Did you meet any of the other characters there? The 611 flight squadron later named, the 611 Ghost Squadron because the killed pilots and downed airplanes refused to stop fighting the war. Who was your patron? What happened to him or her? Private Wilkins was Ernies own mechanic. He always took great care of Ernies aircraft and made sure Ernie was well fed and rested. Later he reveald himself for Ernie as working for the Scotland Yard and used Ernie for dropping supplies to spies in enemy territory. Wilkins is now head spymaster at the Yard.
Patron
First Aspect
Second Aspect
Phase Three
Ernie McCudden and the attack of the Flying Dutchman The great war had ended. Not all of the huns was satisfied with the result. Admiral Alfred von Tirpitz sought a way to get revenge on Great Britain and struck a deal with the captain VandeDecken. The captain of the Flying Dutchman. How do you stop a ghost ship with a crew of undead? Thats for Ernie McCudden to find out in his most dangerous adventure ever.
Guest Starring
First Aspect
Second Aspect
Phase Four
Ernie in Nathan ! Nathan could almost not believe it. Here he was in an underground sub pen right under the streets of New York. He had been so close to catch the evil general but he was to late. The submarine had already left for a destination unknown. As the henchmen closed in on Nathan he checked his MP-18. Only five bullets left. This didn't look good. Then suddenly the cave was filled with the roar of an engine and machinegun fire. The screams from the soldiers told Nathan that whatever it was that came it was not targeting him. He popped up from his cover and the sight made him hesitate for a few heartbeats. There on the water had a hydroplane landed and was firing it's machineguns at the enemy. He recognised the pilot as the brit he had freed from the cell earlier. Nathan fired his last shots and dropped two more soldiers before he ran towards the plane. With a big jump he crossed the gap between the bridge and the plane. ”I thought you needed a ride!” the pilot shouted over the engines roar and started to turn the plane. ”The name is Ernie!” Nathan looked at the havoc the .50 cal machineguns hade done. Fire had started in several places from the tracing bullets. ”You better get us out of here before the fire spreads to the fuel depot.” he said. They left the underground lair in a hail of flames as the fuel caught fire. Together they then hunted down the escaping submarine and brought the evil general to justice.
First Aspect
Second Aspect
Phase Five
A Chinese GONG SOUNDS and the glittering doors of an art Deco papoda slide open to reveal a mammoth silver stairway down which rows of beautiful women start descending. The lovely ladies are a mix of races and they sing a strange, haunting melody --one might think them a heavenly choir, if it weren't for their sexy, clinging lame gowns. The star of the stage show, a dreamy beauty sings a sultry solo while the ochestra wails the accompaniment. At the table, the archaeologist Dr. Guzman stares coldly at Jehan-Gratia So, it is true, Miss Meinrad? You know of the where the crown is? Jehan-Gratia only nods. I’m ready to pay you a great deal for this information. Dr. Guzman suggest. It’s not for sale. Jehan-Gratia answers. I was not asking. the doctor threatens. Jehan-Gratia noticed the doctor holding something under the table. Probably a gun. She also saw the two men standing guard at the exit and she was suddenly aware of a man standing behind her. Before she could panic she heard a smooth voice. May I have this dance? and she was swept up from her chair and on to the dancefloor with a single motion. Jehan-Gratia let the man lead her through the dance so she could regain her bearings and look over the situation. The doctor was sitting at the table, red with rage. The goons at the exit had their right hands under their jackets, grabbing their cannons. Her left foot pained her as her dance partner stepped on them. "You dance terrible" she said to the pilot she met earlier. "Sorry m'am" he answered with a sheepish smile. "I forgive you Ernie, as your timing is wonderful!" Jehan-Gratia said and kissed him on his cheek. "But we still has to get out of here alive." "No problems m'am" Ernie answered. Exactly how the big fight begun the police would never find out. But it started on the dance floor with a naked girl. Jehan-Gratia and Ernie sneaked out the kitchen entrance as the police stormed the club. "Tell me you didn't mean to step on her dress, did you?" Jehan-Gratia asked as they moved in the shadows. She only got a viscious smile in return.
First Aspect
Second Aspect
Personality / Description
Statistic Block
[table=2,3][r=1,1][url=http://www.myth-weavers.com/sheetview.php?sheetid=53638][b][size=4]Ernie McCudden[/size][/b][/url] [b]Pilot[/b][r=2,1][b]Refresh Rate:[/b] 9 [b]Fate Points:[/b] 5[r=1,2][size=3][b]Aspects[/b][/size] For Queen and Country! Grew up in a rough neighborhood 611 Ghost Squadron It got wings! Curiosity killed the cat! By the Skin of Our Teeth Going out with a BOOM! More guts than brains Sucker for a pretty face Rough around the edges [size=3][b]Stress[/b][/size] [b]Health:[/b] [][][][][][] [b]Composure:[/b] [][][][][][] [size=3][b]Languages[/b][/size] English[r=2,2][size=3][b]Skills[/b][/size] [b]Superb (+5):[/b] Pilot [b]Great (+4):[/b] Guns, Stealth [b]Good (+3):[/b] Burglary, Fists, Athletics [b]Fair (+2):[/b] Endurance, Engineering, Mysteries, Alertness [b]Average (+1):[/b] Resolve, Resources, Leadership, Survival, Intimidation [size=3][b]Stunts[/b][/size] [ooc=Barnstormer (Pilot)]This pilot can squeeze his plane through places where it has no business fitting. Normally, a pilot can spend a fate point for a coincidence or declaration to assure that the plane has enough clearance space to fly through. Characters with this stunt never need to spend a fate point: if it could fit, it can. What's more, if your character does spend a fate point, he can fit the plane in places it absolutely should not be able to. This stunt is also useful for landing planes in improbably tight quarters.[/ooc] [ooc=Brawler (Fists)]Whenever you are personally outnumbered in a fight (i.e., when someone gets to attack you at a bonus due to a numerical advantage) your defense rolls with Fists are at +1. When fighting two or more minions, you deal one additional stress on a successful hit.[/ooc] [ooc=Flying Ace (Pilot)]The character is a skilled combat pilot, and may use his Pilot skill to attack in a dogfight, assuming the plane is suitably armed. Normally, a pilot uses Pilot on his defense actions, and must use Guns in order to attack (similar to someone on foot using Athletics for defense and Guns for offense).[/ooc] [ooc=Headquarters (Resources)]One of your character's properties - one location that functions as a Library, Lab, Workshop, Arcane Library, or Arcane Workshop - qualifies as a full-blown private headquarters, such as a mansion or a secret cave. The quality of this facility is automatically increased by two (such that it is equal to your Resources skill or Resources + 1 in the case of a specialized function). Your headquarters is the nerve center of a number of vital channels of communication. Any communications routed to, from, or through your base take one time increment less to get to where they're going, due to the efficiencies offered.[/ooc] [ooc=Personal Aircraft (Pilot)]You have a personal aircraft that you own or have the exclusive right to fly. In all respects, this stunt functions like the Custom Ride stunt. Please refer to that stunt for details.[/ooc] [ooc=Prototype Aircraft (Pilot)]Identical to the Prototype Car stunt, but for your plane.[/ooc] [ooc=Trick Shot (Guns)]Your character gains +2 on the roll for any Guns action that involves shooting an inanimate object. While this cannot be used to actually attack another character, it can be very useful for indirect effects, like shooting down a chandelier.[/ooc] [ooc=Lair (Resources)]The character’s headquarters has three elements[/ooc] [ooc=Psychic (Mysteries)]You are open to the strange and paranormal – though sometimes that means letting in the Unpleasant Things from the Darkness and other such nuisances.[/ooc] [r=1,3][size=3][b]Headquarters[/b] [ooc=Zeppelin][B]Property:[/B] Zeppelin [B]Element:[/B] Communications Center, Mobile, Expert staff (aircraft mechanic)[/ooc][/size] [r=2,3][size=3][b]Vehicle[/b][/size] [ooc=E-Bird]Prototype Aircraft [B]Improvements:[/B] Craftsmanship, Speculative Science, Conscious +1 more[/ooc][/table]
Background & Other Notes