Sheets
Games
Wiki
About Us
Log In
/
Join
Remember Me?
Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Action Points
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
=
10
+
+
+
+
+
+
+
TOTAL
Armor
Shield
Dex
Size
Natural
Deflect
Misc
Touch
Flat-footed
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
+
REFLEX
=
+
+
+
+
WILL
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
=
+
+
+
+
RANGED
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
/
Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
38 GP
Languages
Description
Aromil adopted his look and garb as a matter of necessity, but now he wears what he does because it suits him. His clothes are designed for long forays and journeys into wilderness by himself. They are warm, simple, and not meant to attract attention. His garments are all various shades of simple green, designed more stalking and hiding in the open green of his forest homes. His dark brown hair is tied back loosely enough so that it still splashes over his shoulders, but back enough to stay out of his eyes. His eyes are a deep dark green akin to looking in the center of a large emerald. It is very clear by looking at Aromil that his is of elven origins, but even for a half elf he is large. He stands at 5’9” and has considerable mass on his frame. Hanging from his belt on his left side is finely made mace, in the front of his belt are two throwing axes crisscrossing each other. If taking a quick look the throwing axes could be mistaken for a large gaudy belt buckle. Strapped to his back is a quiver. Unlike his general shabby appearance, Aromil's weapons are perfectly clean and even polished. Aromil’s appearance never changes; he does not ‘dress up’ and never leaves his weapons behind. If you meet him on the street he has a friendly enough face, he will smile and nod at you and even make polite conversation. In a different setting he may not look quite as nice. While he is working, he has a pretty steady scowl on his face. In homage to his principle beliefs, and to focus his mind on why he continues to fight, Aromil has a tattoo of a phoenix that spreads across his chest. The wings of the phoenix go down his arms and end in flames. This is the most discernible mark on Aromil’s body if you should happen to catch a glimpse of it.
Personality
Everyone is multi-faceted, but Aromil essentially has two sides to him that most people recognize. There is the Aromil that is around other’s the one in his everyday life. Aromil is generally cheery, and a fun person to be around. Despite the fact that some people think him dirty, or are afraid of him at first glance they quickly find him to be of good nature. He likes people, likes all races, and does his best not to be the cause of trouble. Then there is the working side of Aromil, when he works Aromil is a silent ball of concentration. When he is hunting, scouting, or even just setting up camp in the wilderness there is a certain peace that enters his mind. He is able to put all his worries aside and take out his frustration during th task at hand. When he is hunting it is even more important for him, the cycle of the hunt is like a rebirth moment for Aromil. There is the moment when he can see the beauty of the graceful animal before him. Then there is the moment when that grace and beauty are ended in a flash. Finally the violent death of the beast gives Aromil himself sustenance and in turn furthers the beauty of life.
Character Traits
Character Flaws
Contacts / Friends
Enemies
Statistic Block
[URL=http://www.myth-weavers.com/sheetview.php?sheetid=638][B][SIZE=+1]Aromil Ganderol[/SIZE][/B][/URL] M CG Half-Elf Scout, [B]Level[/B] 5, [B]Init[/B] +4, [B]HP[/B] 40/40, [B]Speed[/B] 40Ft [B]AC[/B] 14, [B]Touch[/B] 14, [B]Flat-footed[/B] 10, [B]Fort[/B] +7, [B]Ref[/B] +7, [B]Will[/B] +2, [B]Base Attack Bonus[/B] 3 (+4 Dex) [B]Abilities[/B] Str 16, Dex 18, Con 14, Int 14, Wis 13, Cha 14 [B]Condition[/B] None
Condition and Effects
Additional Information
Other Notes
[
Show Printable Version
]
Lionel Ganderol was a human warrior who had fought many a brave campaign, most of them he fought as an ally to the elves. Because the elves he had fought with believed him to be a man of exceptional honor, and that he had done more than most to help protect their community, Lionel was extended a special honor. He was asked to join the elven community and stay in their forests with them, if he chose to do so. Having fought alongside their people for so long, Lionel had grown found to the elven way of life, and so accepted their honor graciously. Lionel was already a man by the age of 40, and had not yet begun to start a family when he moved into the forests. It was in these forests that he found a wife, and was able to have the family he had longed for after all the years of fighting. Lionel married an elven woman, Aerein. Lionel and Aerein had three children together; Malthazar, Aromil, and Elandor. Soon after Aromil was born, Lionel was attacked by a wild animal (never determined exactly what), and perished in the attack. For her part Aerein raised the three young boys on her own, and did her best to instill in her children the same principles their father had lived his life with. Though he was the youngest of the three it was at an early age that everyone knew Aromil was going to be the strongest and stoutest of the children. He won most games he played against his brothers, he was faster, stronger, and though he wasn’t the smartest he was not dim-witted either. Aromil loved to hear stories of his father, and how brave a man he was; there was nothing Aromil wanted more than to be like him. It was one day when he was out walking on his own when he was around 8 years of age when he ran into one of the villages hunting parties. When they spotted him Aromil was swinging a stick wildly and making all kinds of noise, certainly any nearby prey would have been scared off by his noisy approach. When the hunters asked him what it was he was doing exactly, Aromil explained that he was practicing his swordsmanship. The man chuckled, but they took a liking to Aromil, they started to teach him to use a bow. Aromil was awful with a bow even for a new person when he began, but he practiced hard and often. He followed the hunting party and went with them, practicing being quiet in the woods. Four years later the hunters let Aromil shoot his bow at a far off deer, thinking they would still have time to chase him with spears if he missed. Aromil killed the deer from the vast distance. The hunters continued to bring Aromil along with him, and Aromil was happy for the company but it had become obvious he had already outpaced many of these adults in his hunting skills. He began playing games with them, by falling behind and seeing how long he could follow them without them noticing him. Aromil got better, and better at stalking the hunting parties. As soon as he was old enough Aromil enlisted in the local guard, and there he began training with new and different weapons. His favorite became the throwing axe. He found he could throw them further than any other person in the guard, and they did serious damage when they landed. Most of the elves in the guard carried swords, and Aromil gave them a shot, but he found swords not to his liking. It was only after a visit to his mother, that Aromil received the weapon he now carries at his hip. His father had not kept many things from his past, but there was weapon he had never been able to leave behind, his mace. Aromil immediately took a liking to the mace. It was brutal, efficient, and made him feel closer to his lost father. Aromil was happy. He had been made a scout in the guard, he spent long nights by himself seeking any invaders from the Shades and then reporting back to the main guard. He would spot small parties on occasion, probably there as a scouting unit themselves, and if there were few enough he would pick them off from a distance before they even spotted him. The slightly bigger scouting units, he would run back with the news and bring his own party out with him to meet them head on. Scouting was essential to the survival of Aromil’s community, but more than that he enjoyed it. Four years ago everything changed. Four years ago, the news had spread that the lesser races were left to fend for themselves at the hand of the Shades. Some of the older elves, and the young children were scared, but no one in the guard seemed to think it a big problem. Everyone believed the forests could be defended as long as need be. It was Aromil himself who saw the first group of invaders arrive. The sight was horrifying. Invaders stretched the horizon as far as Aromil could see. Aromil was the furthest out of all the scouts, no one else knew the fate that awaited them. The thought though Aromil had was fast, I have to be fast and he ran. He ran as fast he could he met a scout or two along the way, and made them chase after him back to the main guard. It was the first day of the battle the elves would wage in an attempt to keep the forests their own. It did not take long for everyone to realize they had vastly overestimated their ability to safeguard their communities. The villages were gathered and everyone told to disperse, the only way the elves had a chance was to attack and retreat. Civilians were sent deeper into the forests, in an attempt to keep them safe, with them went Aerein, Malthazar, and Elandor. Aromil was to stay and be one of the first to meet the forces coming toward them. The losses during the battle were massive, and the elven lines were broken time and time again. The smell of burning flesh, blood, and innards filled the air for hours on end before the retreat order was given. They could only hope they had left everyone enough time to escape, and begin the preparations for the gorilla-like attacks. With the battle over and the elves in full retreat, Aromil had found himself behind the enemy lines with a small contingent of men. His only priority now was to make it safely to the new rallying points deep into the forest find the main forces, and make sure his family was ok. The small group of men made their way across enemy lines unseen, and back to the main force. The civilians had made it past, but because of the reports of how badly the battle had gone, they had sent them further in. Aromil would not know if his family had made it safely, if they had they would need him to stay and fight the evil headed their way. Aromil joined the marauding warriors in their quick strike attacks. The attacks were highly successful at first; they would strike from nowhere and strike hard. It seemed they would be able to thin the numbers of the invaders this way, and bleed them to death with small cuts. Then the reinforcements started arriving, and the invaders army grew larger every day. Aromil fought to keep his forests safe for the entire year that the elven community held out. He kept hoping he would find his family and if they were going to leave they would leave together. The civilians and the soldiers never reunited. The final retreat was messy and left groups of soldiers, and civilians alike in small groups. It was exactly the opposite of what the guard had thought would happen. The elves were utterly defeated in their own forests. Aromil was one of the lucky ones who made it out alive. He did not find his family right away. After years of searching Aromil was able to find word of people who had seen his family as they fled the invaders. None of his family had made it out alive. When he heard word of the death of family, Aromil took back to the wilderness and ran. He settled himself in lowliness. He built himself a home in the mountains that surrounded The Dust Desert. He used both the Desert, the nearby woods, and the mountains to hunt and make a life for himself. After the fires and horror he saw in the battle, Aromil realized he had been reborn into a new person. It was then that Aromil got the tattoo of the phoenix emblazoned on his chest, and used that symbol to remind himself of the importance of life and rebirth...