Sheets
Games
Wiki
About Us
Log In
/
Join
Remember Me?
Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
+2 to Ongoing Damage Saves
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=73771][size=4][B]The Gray Halcyon[/B][/size][/url], Warforged Paladin [B]Init[/B] +3 [B]HP[/B] 34/61 [B]Bloodied[/B] 30 [B]Healing Surge[/B] 15 (3 used /13) [B]AC[/B] 22 [B]Fort[/B] 16 [B]Reflex[/B] 14 [B]Will[/B] 16 [B]Speed[/B] 5 [B]Str[/B] 17 (+3) [B]Con[/B] 16 (+3) [B]Dex[/B] 12 (+1) [B]Int[/B] 8 (-1) [B]Wis[/B] 15 (+2) [B]Cha[/B] 14 (+2) [OOC='[STRIKE][COLOR=Red]Channel Divinity[/COLOR][/STRIKE]'][B][COLOR=Red]Channel Divinity[/COLOR][/B] BOTH MINOR ACTIONS Divine Mettle: Burst 10 (1 Ally Makes a Save+ my CHA Mod) Divine Strength: Add STR Bonus as extra damage on next attack this Turn[/OOC], [OOC='[STRIKE][COLOR=SeaGreen]Lay on Hands (0 of 2 spent)[/COLOR][/STRIKE]'][B][COLOR=SeaGreen]Lay on Hands (0 of 2 spent)[/COLOR][/B] Uses Per Day= WIS Mod Minor Action, Touch...I spend a Healing Surge, Target Heals like they used One[/OOC], [OOC='[COLOR=SeaGreen]Ardent Strike[/COLOR]'][B][COLOR=SeaGreen]Ardent Strike[/COLOR][/B] STR Vs. AC 1[W]+STR Target is marked by Divine Sanction until EoNT. Special: May be used during a charge as a Melee Basic Attack.[/OOC], [OOC='[STRIKE][COLOR=Red]Radiant Smite[/COLOR][/STRIKE]'][B][COLOR=Red]Radiant Smite[/COLOR][/B] 1st Encounter STR Vs. AC 2[W]+STR+WIS Radiant Damage[/OOC], [OOC='[STRIKE][COLOR=Blue]Sacred Circle[/COLOR][/STRIKE]'][B][COLOR=Blue]Sacred Circle[/COLOR][/B] DAILY Standard Action Close burst 3 Effect: The burst creates a zone that, until the end of the encounter, gives you and allies within it a +1 power bonus to AC.[/OOC], [OOC='[STRIKE][COLOR=Orchid]Martyr's Retribution[/COLOR][/STRIKE]'][B][COLOR=Orchid]Martyr's Retribution[/COLOR][/B] 5th Daily STR Vs. AC Special: You must spend a Surge without regaining any HP Hit: 4[W]+STR Damage Miss: Half Damage[/OOC], [OOC='[COLOR=SeaGreen]Divine Challenge[/COLOR]'][B][COLOR=SeaGreen]Divine Challenge[/COLOR][/B] Minor Action, Close Burst 5 (1 Target) Target Marked. All attacks not to me at -2, takes radiant damage= 3+CHA on first non-me attack. I must attack it on my turn (Or be adjacent to it), or it fades off.[/OOC], [OOC='[COLOR=SeaGreen]Holy Strike[/COLOR]'][B][COLOR=SeaGreen]Holy Strike[/COLOR][/B] STR Vs. AC 1[W]+STR Radiant Damage. If Marked, Bonus=WIS [/OOC], [OOC='[STRIKE][COLOR=Red]Warforged Resolve[/COLOR][/STRIKE]'][B][COLOR=Red]Warforged Resolve[/COLOR][/B] Minor Action Gain TEMP HP= 8+ 1/2 Level[/OOC], [OOC='[COLOR=Orchid]Blood of the Mighty[/COLOR]'][B][COLOR=Orchid]Blood of the Mighty[/COLOR][/B] 1st Daily RELIABLE STR Vs. AC 4[W]+STR Damage, Take 5 Damage[/OOC], [OOC='[STRIKE][COLOR=Red]Hold Fast[/COLOR][/STRIKE]'][B][COLOR=Red]Hold Fast[/COLOR][/B] 3rd Encounter STR Vs. AC 2[W]+STR Damage, and the target is immobilized until the end of my next turn. Special: this can be used in place of a melee basic attack.[/OOC], [OOC='[COLOR=DarkOrange]Learning Greataxe +1[/COLOR]'][B][COLOR=DarkOrange]Learning Greataxe +1[/COLOR][/B] +1 to Attack and Damage +1d6 and 1d12 Crit (High Crit Weapon) Property: When you miss with this weapon, gain +1 attack bonus (Maximum of enhancement value) to hit target with this weapon. Bonus disappears after a hit. Property 2: Gain a +2 bonus to your next damage roll against the target after hitting with this weapon.[/OOC], [OOC='[COLOR=DarkOrange]Ironskin Belt[/COLOR]'][B][COLOR=DarkOrange]Ironskin Belt[/COLOR][/B] Heroic Tier Power (Daily): Minor Action. Gain Resist 5 to all weapon damage until EoNT.[/OOC], [OOC='[COLOR=DarkOrange]Halcyonic Plate Armor +1[/COLOR]'][B][COLOR=DarkOrange]Halcyonic Plate Armor +1[/COLOR][/B] +2 Enhancement -Other effects unknown, voices talk to the Halcyon occasionally[/OOC], [OOC='[COLOR=DarkOrange]Flesh Seeking Longsword +1[/COLOR]'][B][COLOR=DarkOrange]Flesh Seeking Longsword +1[/COLOR][/B] +1d6 Critical +1 to Attack and Damage Power (Encounter): Free Action. When you hit an enemy with this weapon, you gain +1 to hit it on your next attack.[/OOC] [B]Notes[/B] +2 to Ongoing Damage Saves
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
BOTH MINOR ACTIONS Divine Mettle: Burst 10 (1 Ally Makes a Save+ my CHA Mod) Divine Strength: Add STR Bonus as extra damage on next attack this Turn
Uses Per Day= WIS Mod Minor Action, Touch...I spend a Healing Surge, Target Heals like they used One
STR Vs. AC 1[W]+STR Target is marked by Divine Sanction until EoNT. Special: May be used during a charge as a Melee Basic Attack.
1st Encounter STR Vs. AC 2[W]+STR+WIS Radiant Damage
DAILY Standard Action Close burst 3 Effect: The burst creates a zone that, until the end of the encounter, gives you and allies within it a +1 power bonus to AC.
5th Daily STR Vs. AC Special: You must spend a Surge without regaining any HP Hit: 4[W]+STR Damage Miss: Half Damage
Powers
Minor Action, Close Burst 5 (1 Target) Target Marked. All attacks not to me at -2, takes radiant damage= 3+CHA on first non-me attack. I must attack it on my turn (Or be adjacent to it), or it fades off.
STR Vs. AC 1[W]+STR Radiant Damage. If Marked, Bonus=WIS
Minor Action Gain TEMP HP= 8+ 1/2 Level
1st Daily RELIABLE STR Vs. AC 4[W]+STR Damage, Take 5 Damage
3rd Encounter STR Vs. AC 2[W]+STR Damage, and the target is immobilized until the end of my next turn. Special: this can be used in place of a melee basic attack.
+1 to Attack and Damage +1d6 and 1d12 Crit (High Crit Weapon) Property: When you miss with this weapon, gain +1 attack bonus (Maximum of enhancement value) to hit target with this weapon. Bonus disappears after a hit. Property 2: Gain a +2 bonus to your next damage roll against the target after hitting with this weapon.
Heroic Tier Power (Daily): Minor Action. Gain Resist 5 to all weapon damage until EoNT.
+2 Enhancement -Other effects unknown, voices talk to the Halcyon occasionally
+1d6 Critical +1 to Attack and Damage Power (Encounter): Free Action. When you hit an enemy with this weapon, you gain +1 to hit it on your next attack.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
GP- 198 Gems- 60 gp Wedding Service Fee-30 gp
Personality Traits
Mild mannered worker Warforged by day, when evil rears its ugly head, Rune transforms himself into the Servant of Lady JUSTICE! Is it a bird? Is it a plane? NO! It's THE GRAY HALCYON...Who, somehow, got flung across three counties. Oh well, he'll survive! He's too stubborn not to! Still new at his side job as a traveling do-gooder, The Gray Halcyon is a stout believer in catch phrases and monologues on the futility of evildoers' ways. Some mock him, but he lets it go. The Gray Halcyon is fully dedicated to the cause of JUSTICE, and can't let a little thing like people laughing at him bog down his quest to make the world a safe place for puppies and antique shops!
Mannerisms and Appearance
In his day to day travels as Rune, the slimmed down (And rather scrawny looking) warforged is a passive, harmless looking mechanoid, whose only bizarre quality is a carrying case attached to his back that he lugs around. (Unbeknownst to most, his Carrying Case is a marvel of Warforged ingenuity, able to Collapse to a much more manageable fist-sized box when not in use storing his gear. By this, he is able to change in and out of his guise as the Gray Halcyon with little difficulty!) But wherever danger strikes, Rune transforms himself into the warrior of Justice, the undoer of evil doers everywhere, THE GRAY HALCYON! Within his treasured carrying case, which remains attached to him and thus goes everywhere with him, Rune stores away the armor and weapons that are his trademark in the fight against EVIL! In his transformed state, Rune gains an additional four inches of height, and bulks up to one of the most physically impressive specimens of warforged ever built. His voice also changes, deepening into a throaty baritone that causes evildoers to tremble in their boots. "Look out, evil! There's a new broom out to pile up the dust of your misdeeds, and his name is the GRAY HALCYON!" -------------------------- One day, The Gray Halcyon hopes to bestow upon his armor the ability to appear and disappear at will with a bellowed triumphant command. If such a glorious thing were to occur, there would be only one phrase that would fit the meat-headed hero... "FOR JUSTICE!!"
Session and Campaign Notes
Companions and Allies
Inquisitor Roy- Affable gnome servant of the law in Galethspyre and its territories. To reach, leave a message with Nikolas at the Crystal Tap by the Jorasco Enclave. Captain Dagon Spitstone- Obvious Loader- Obvious
Background & Other Notes
Level 6 Feat= Channel Divinity: Immediate Justice Level 8 Feat= Component Modification Level 10 Feat= Astral Fire Foremanship Cha + 5 Masonry/Paving Int + 5 for planning and Str + 5 for doing Framing/Rough Carpentry Int + 5 for planning and Str + 5 for doing Painting/Plastering Int + 5 for planning and Str + 5 for doing Military Fortification Int + 5 Philosophy Wis + 2 for knowledge checks Level 6 Utility: Divine Bodyguard Level 7 Encounter: Thunder Smite Level 9 Daily: One Stands Alone Level 10 Utility: Cleansing Spirit PARAGON: Justicar...For JUSTICE! DIVINE SANCTION: As Divine Challenge. Damage is 3+Charisma Mod for 1st non-me attack. Increases to 6+CHA at 11th level, 9+CHA at 21st. DIVINE BOON: Voices of Encouragement. -Daily, Minor Action: End a Dazed, Stunned, or Immobilized Effect with the (Save Ends) tag.
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games