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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
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Race
Campaign
Deity
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Total Skill Points:
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Feats & Special Abilities
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Total Weight:
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Psionics
Manifester
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Currency
PP: 23 GP: 14
Languages
Description
Kargir is dressed in practical exploration clothes. His hair and beard, as a result of infrequent baths, is a mix of braids and dreads. He has a proud posture, though he only stand 3'8'' tall. Lower than most dwarven men. On his spear, he has made a mark for each orc or goblin he has slayed, though he seldom uses the spear, he has held onto it for sentimental reasons. Ever at his side is his Earth Elemental Companion Translates to 'loose stone';bad to work or unsafe in dwarven. Llargh that keeps his watchful senses open to detect danger.
Personality
Kargir has spent a great deal of time on his own. This has resulted in somewhat poor social skills. He likes to be in the company of others, but he does not really make good company. He speaks only of practicalities and has no ability to small talk. In fact, his best friend, his elemental companion Llargh, is near-mute. Due to lengthy explorations and much time on his own, he is not particularly big on personal hygiene and some noses might find this offensive. Although he lacks the means to express appreciation of his mates, he is a loyal friend and will go to great lengths to ensure the well-being of his companions. He has been taught some manners, especially towards females, but his efforts are seldom successful. Kargir takes great pride in his dungeoneering skills and knowledge and takes great pride in solving different challenges that comes his way. He is resourceful and will always seek the best solution, but may have a hard time convincing others of his ideas.
Character Traits
Character Flaws
Contacts / Friends
Enemies
Statistic Block
[URL=http://www.myth-weavers.com/sheets/view.php?id=83901][B][SIZE=+1]Kargir the Caver[/SIZE][/B][/URL] Male NG Dream Dwarf Druid16/Earth Dreamer5, [B]Level[/B] 21, [B]Init[/B] +0, [B]HP[/B] 239/239, [B]Speed[/B] 20 [B]AC[/B] 22, [B]Touch[/B] 22, [B]Flat-footed[/B] 22, [B]Fort[/B] +20, [B]Ref[/B] +6, [B]Will[/B] +25, [B]Base Attack Bonus[/B] +12/+7/+2 [B]+1 Spear [/B] +14/+9/+4 (1d8+1, x3) [B] Monk's belt[/B] (+12 Deflect) [B]Abilities[/B] Str 12, Dex 10, Con 23, Int 16, Wis 32, Cha 8 [B]Condition[/B] Permanency'ed: Greater magic fang
Condition and Effects
Additional Information
Permanency'ed: Greater magic fang Resistance to energy 30. Darkvision: 90 ft. Dream sight: see etheral creatures Tremoursense 10 ft. Immunity to posion
Other Notes
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Kargir spent his childhood exploring the caves of his native home. He didn't spend much time learning other typical dwarven crafts or playing with boys his age. Although interested in the dwarven mines themselves, Kargir was thought of by the others, especially the other dwarf druids, as sort of a cave-nerd. He could give the precise number of footsteps down the mines any route the others would suggest. The other boys did not make fun of him though, and on the occasion that someone did, Kargir took no offense, as he did not understand the joke was on him. As he grew up he became a reliable guide and scout for dwarves on their way to the mines. Often he would take the form of a wolf to track down intruders. If danger appeared, he would know good places to hide or make a stand. During a mining expedition in the nearby mountain, the dwarves dug too deep into the ancient stone and accidentaly opened a portal from the Elemental Plane of Earth, allowing hordes of minions to enter the Material Plane, killing the unprepared miners. As they closed in on the dwarven undeground city, other than a group of poorly trained guards, Kargir was the only one standing between the horde and his kinsmen's lives. Everyone knew the scruffy druid possessed great powers, but the threat seemed too big for one dwarf. Though instead of fighting off the minions, Kargir managed to talk them into returning to their home plane. This earned him the nick-name 'Earth friend' as well. As he is now all familiar with his immidiate surroundings, he's eager to explore new caves, mines, dungeons and planes.