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Psionics
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237.87
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Statistic Block
[URL=http://www.myth-weavers.com/sheetview.php?sheetid=85069][B][SIZE=+1]Shrike[/SIZE][/B][/URL] F Neutral Human (Diamond Dragon minor bloodline) Kineticist, [B]Level[/B] 5, [B]Init[/B] +8, [B]HP[/B] 22/22, [B]Speed[/B] 30 [B]AC[/B] 25, [B]Touch[/B] 15, [B]Flat-footed[/B] 23, [B]Fort[/B] +4, [B]Ref[/B] +4, [B]Will[/B] +4, [B]Base Attack Bonus[/B] +2, [B]Power Points[/B] 27/29 [B]Abyssal bloodiron +1 Bastard sword [/B] +4 (1d10+3, +4/19-20/x2) [B]Silver +1 Dagger [/B] +4 (1d4+1, 19-20/x2) [B]Abyssal bloodiron +1 Axe, throwing [/B] +5 (1d6+2, +4/x2) [B]+1 Mithril Shirt[/B], [B] Force Screen (50 rounds)[/B] (+5 Armor, +4 Shield, +2 Dex, +1 Natural, +1 Deflect, +2 Misc) [B]Abilities[/B] Str 13, Dex 15, Con 15, Int 17, Wis 9, Cha 12 [B]Condition[/B] [b]Psionic Powers[/b] [i]Level 1[/i] [ooc=Catfall]Psychoportation [b]Display:[/b] Auditory [b]Manifesting Time:[/b] Immediate Action [b]Range:[/b] Personal [b]Target:[/b] You [b]Duration:[/b] Until landing or 1 round/level [b]Power Points:[/b] 1 You land on your feet no matter how far you fall, and you take damage as if the fall were 10 feet shorter than it actually is. This power affects you and anything you carry or hold (up to your maximum load). You can manifest this power with an instant thought, quickly enough to gain the benefit of the power while you fall. Manifesting the power is an immediate action. You can manifest this power even when it isn’t your turn. [b]Augment:[/b] Every additional power point reduces falling damage as if the fall were an additional 10 feet shorter.[/ooc] [ooc=Crystal Shard]Metacreativity (Creation) [b]Display:[/b] Auditory and material [b]Manifesting Time:[/b] Standard action [b]Range:[/b] Close (35 feet) [b]Target:[/b] Ray [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Power Resistiance:[/b] None [b]Power Points:[/b] 1 Upon manifesting this power, you propel a razor-sharp crystal shard at your target. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of piercing damage. [b]Augment:[/b] Each additional power point adds 1d6 damage.[/ooc] [ooc=Energy Ray]Psychokinesis [Electricity] or Psychokinesis [Fire] [b]Display:[/b] Auditory [b]Manifesting Time:[/b] Standard action [b]Range:[/b] Close (35 feet) [b]Target:[/b] Ray [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Power Resistiance:[/b] None [b]Power Points:[/b] 1 Upon manifesting this power, you choose cold, electricity, fire, or sonic. You create a ray of energy of the chosen type that shoots forth from your fingertip and strikes a target within range, dealing 1d6 points of damage, if you succeed on a ranged touch attack with the ray. [i]Electricty:[/i] Manifesting a ray of this energy type provides a +3 bonus on your attack roll if the target is wearing metal armor and a +2 bonus on manifester level checks for the purpose of overcoming power resistance. [i]Fire:[/i] A ray of this energy type deals +1 point of damage per die. [b]Augment:[/b] Each additional power point adds 1d6 damage.[/ooc] [ooc=Force Screen]Psychokinesis [Force] [b]Display:[/b] Auditory [b]Manifesting Time:[/b] Standard action [b]Range:[/b] Personal [b]Target:[/b] You [b]Duration:[/b] Instantaneous [b]Power Points:[/b] 1 You create an invisible mobile disk of force that hovers in front of you. The force screen provides a +4 shield bonus to Armor Class (which applies against incorporeal touch attacks, since the force screen is a force effect). Since it hovers in front of you, the effect has no armor check penalty associated with it. [b]Augment:[/b] Each additional 4 power points adds +1 to the shield bonus to AC.[/ooc] [ooc=Mind Thrust]Telepathy [Mind-Affecting] [b]Display:[/b] Auditory [b]Manifesting Time:[/b] Standard action [b]Range:[/b] Close (35') [b]Target:[/b] One creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] Will negates [b]Power Resitance:[/b] Yes [b]Power Points:[/b] 1 You instantly deliver a massive assault on the thought pathways of any one creature, dealing 1d10 points of damage to it. [b]Augment:[/b] Each additional power points adds 1d10 damage. Each additional 2d10 damage adds 1 to the save DC.[/ooc] [i]Level 2[/i] [ooc=Ego Whip]Telepathy [Mind-Affecting] [b]Display:[/b] Auditory [b]Manifesting Time:[/b] Standard action [b]Range:[/b] Medium (150') [b]Target:[/b] One creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] Will half [b]Power Resitance:[/b] Yes [b]Power Points:[/b] 3 Your rapid mental lashings assault the ego of your enemy, debilitating its confidence. The target takes 1d4 points of Charisma damage, or half that amount (minimum 1 point) on a successful save. A target that fails its save is also dazed for 1 round. [b]Augment:[/b] Each additional 4 power points add 1d4 CHA damage and increase the save DC by 2.[/ooc] [ooc=Energy Missile]Psychokinesis [Electricity] or Psychokinesis [Fire] [b]Display:[/b] Auditory [b]Manifesting Time:[/b] Standard action [b]Range:[/b] Medium (150') [b]Target:[/b] Up to five creatures of objects, no two more than 15' apart [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] Reflex half [b]Power Resitance:[/b] Yes [b]Power Points:[/b] 3 Upon manifesting this power, you choose cold, electricity, fire, or sonic. You release a powerful missile of energy of the chosen type at your foe. The missile deals 3d6 points of damage to each creature or object you target, to the maximum of five targets. You cannot hit the same target multiple times with the same manifestation of this power. [i]Electricity:[/i] Manifesting a missile of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance. [i]Fire:[/i] A missile of this energy type deals +1 point of damage per die. [b]Augment:[/b] Each additional power point adds 1d6 damage and increases the save DC by 1.[/ooc] [ooc=Swarm of Crystals]Metacreativity (Creation) [b]Display:[/b] Material [b]Manifesting Time:[/b] Standard action [b]Range:[/b] 15' [b]Area:[/b] Cone [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Power Resitance:[/b] No [b]Power Points:[/b] 3 Thousands of tiny crystal shards spray forth in an arc from your hand. These razorlike crystals slice everything in their path. Anyone caught in the cone takes 3d4 points of slashing damage. [b]Augment:[/b] Each additional power point adds 1d4 damage.[/ooc] [ooc=Concussion Blast]Psychokinesis [Force] [b]Display:[/b] Auditory [b]Manifesting Time:[/b] Standard action [b]Range:[/b] Medium (150') [b]Target:[/b] One creature or object [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Power Resitance:[/b] Yes [b]Power Points:[/b] 3 A subject you select is pummeled with telekinetic force for 1d6 points of force damage. You can choose to have the power deal an equal amount of nonlethal damage instead. Concussion blast always affects a subject within range that you can see, even if the subject is in melee or has cover or concealment (you cannot use this power against creatures with total cover or total concealment). Nonmagical, unattended objects (including doors, walls, locks, and so on) may also be damaged by this power. [b]Augment:[/b] Each additional 2 power points adds 1d6 damage OR affects an additional target within 15' of a different target.[/ooc] [i]Level 3[/i] [ooc=Energy Bolt]Psychokinesis [Electricity] or Psychokinesis [Fire] [b]Display:[/b] Auditory [b]Manifesting Time:[/b] Standard action [b]Range:[/b] 120' [b]Area:[/b] 120-foot line [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] Reflex half [b]Power Resitance:[/b] Yes [b]Power Points:[/b] 5 Upon manifesting this power, you choose cold, electricity, fire, or sonic. You release a powerful stroke of energy of the chosen type that deals 5d6 points of damage to every creature or object within the area. The beam begins at your fingertips. [i]Electricity:[/i] Manifesting a bolt of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance. [i]Fire:[/i] A bolt of this energy type deals +1 point of damage per die. [b]Augment:[/b] Each additional power point adds 1d6 damage. Each two additional damage dice increase the save DC by 1.[/ooc] [ooc=Mental Barrier]Clairsentience [b]Display:[/b] Auditory [b]Manifesting Time:[/b] Immediate action [b]Range:[/b] Personal [b]Target:[/b] You [b]Duration:[/b] 1 round [b]Power Points:[/b] 5 You project a field of improbability around yourself, creating a fleeting protective shell. You gain a +4 deflection bonus to Armor Class. You can manifest this power instantly, quickly enough to gain its benefits in an emergency. Manifesting the power is an immediate action. You can use this power even when it’s not your turn; however, you must manifest it prior to an opponent’s attack roll in order to gain this power’s benefit against that attack. [b]Augment:[/b] Each additional 4 power points increases the deflection bonus to AC by 1. In addition, each additional power point increases the power's duration by 1 round.[/ooc]
Condition and Effects
Additional Information
[b]Psionic Powers[/b] [i]Level 1[/i] [ooc=Catfall]Psychoportation [b]Display:[/b] Auditory [b]Manifesting Time:[/b] Immediate Action [b]Range:[/b] Personal [b]Target:[/b] You [b]Duration:[/b] Until landing or 1 round/level [b]Power Points:[/b] 1 You land on your feet no matter how far you fall, and you take damage as if the fall were 10 feet shorter than it actually is. This power affects you and anything you carry or hold (up to your maximum load). You can manifest this power with an instant thought, quickly enough to gain the benefit of the power while you fall. Manifesting the power is an immediate action. You can manifest this power even when it isn’t your turn. [b]Augment:[/b] Every additional power point reduces falling damage as if the fall were an additional 10 feet shorter.[/ooc] [ooc=Crystal Shard]Metacreativity (Creation) [b]Display:[/b] Auditory and material [b]Manifesting Time:[/b] Standard action [b]Range:[/b] Close (35 feet) [b]Target:[/b] Ray [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Power Resistiance:[/b] None [b]Power Points:[/b] 1 Upon manifesting this power, you propel a razor-sharp crystal shard at your target. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of piercing damage. [b]Augment:[/b] Each additional power point adds 1d6 damage.[/ooc] [ooc=Energy Ray]Psychokinesis [Electricity] or Psychokinesis [Fire] [b]Display:[/b] Auditory [b]Manifesting Time:[/b] Standard action [b]Range:[/b] Close (35 feet) [b]Target:[/b] Ray [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Power Resistiance:[/b] None [b]Power Points:[/b] 1 Upon manifesting this power, you choose cold, electricity, fire, or sonic. You create a ray of energy of the chosen type that shoots forth from your fingertip and strikes a target within range, dealing 1d6 points of damage, if you succeed on a ranged touch attack with the ray. [i]Electricty:[/i] Manifesting a ray of this energy type provides a +3 bonus on your attack roll if the target is wearing metal armor and a +2 bonus on manifester level checks for the purpose of overcoming power resistance. [i]Fire:[/i] A ray of this energy type deals +1 point of damage per die. [b]Augment:[/b] Each additional power point adds 1d6 damage.[/ooc] [ooc=Force Screen]Psychokinesis [Force] [b]Display:[/b] Auditory [b]Manifesting Time:[/b] Standard action [b]Range:[/b] Personal [b]Target:[/b] You [b]Duration:[/b] Instantaneous [b]Power Points:[/b] 1 You create an invisible mobile disk of force that hovers in front of you. The force screen provides a +4 shield bonus to Armor Class (which applies against incorporeal touch attacks, since the force screen is a force effect). Since it hovers in front of you, the effect has no armor check penalty associated with it. [b]Augment:[/b] Each additional 4 power points adds +1 to the shield bonus to AC.[/ooc] [ooc=Mind Thrust]Telepathy [Mind-Affecting] [b]Display:[/b] Auditory [b]Manifesting Time:[/b] Standard action [b]Range:[/b] Close (35') [b]Target:[/b] One creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] Will negates [b]Power Resitance:[/b] Yes [b]Power Points:[/b] 1 You instantly deliver a massive assault on the thought pathways of any one creature, dealing 1d10 points of damage to it. [b]Augment:[/b] Each additional power points adds 1d10 damage. Each additional 2d10 damage adds 1 to the save DC.[/ooc] [i]Level 2[/i] [ooc=Ego Whip]Telepathy [Mind-Affecting] [b]Display:[/b] Auditory [b]Manifesting Time:[/b] Standard action [b]Range:[/b] Medium (150') [b]Target:[/b] One creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] Will half [b]Power Resitance:[/b] Yes [b]Power Points:[/b] 3 Your rapid mental lashings assault the ego of your enemy, debilitating its confidence. The target takes 1d4 points of Charisma damage, or half that amount (minimum 1 point) on a successful save. A target that fails its save is also dazed for 1 round. [b]Augment:[/b] Each additional 4 power points add 1d4 CHA damage and increase the save DC by 2.[/ooc] [ooc=Energy Missile]Psychokinesis [Electricity] or Psychokinesis [Fire] [b]Display:[/b] Auditory [b]Manifesting Time:[/b] Standard action [b]Range:[/b] Medium (150') [b]Target:[/b] Up to five creatures of objects, no two more than 15' apart [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] Reflex half [b]Power Resitance:[/b] Yes [b]Power Points:[/b] 3 Upon manifesting this power, you choose cold, electricity, fire, or sonic. You release a powerful missile of energy of the chosen type at your foe. The missile deals 3d6 points of damage to each creature or object you target, to the maximum of five targets. You cannot hit the same target multiple times with the same manifestation of this power. [i]Electricity:[/i] Manifesting a missile of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance. [i]Fire:[/i] A missile of this energy type deals +1 point of damage per die. [b]Augment:[/b] Each additional power point adds 1d6 damage and increases the save DC by 1.[/ooc] [ooc=Swarm of Crystals]Metacreativity (Creation) [b]Display:[/b] Material [b]Manifesting Time:[/b] Standard action [b]Range:[/b] 15' [b]Area:[/b] Cone [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Power Resitance:[/b] No [b]Power Points:[/b] 3 Thousands of tiny crystal shards spray forth in an arc from your hand. These razorlike crystals slice everything in their path. Anyone caught in the cone takes 3d4 points of slashing damage. [b]Augment:[/b] Each additional power point adds 1d4 damage.[/ooc] [ooc=Concussion Blast]Psychokinesis [Force] [b]Display:[/b] Auditory [b]Manifesting Time:[/b] Standard action [b]Range:[/b] Medium (150') [b]Target:[/b] One creature or object [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Power Resitance:[/b] Yes [b]Power Points:[/b] 3 A subject you select is pummeled with telekinetic force for 1d6 points of force damage. You can choose to have the power deal an equal amount of nonlethal damage instead. Concussion blast always affects a subject within range that you can see, even if the subject is in melee or has cover or concealment (you cannot use this power against creatures with total cover or total concealment). Nonmagical, unattended objects (including doors, walls, locks, and so on) may also be damaged by this power. [b]Augment:[/b] Each additional 2 power points adds 1d6 damage OR affects an additional target within 15' of a different target.[/ooc] [i]Level 3[/i] [ooc=Energy Bolt]Psychokinesis [Electricity] or Psychokinesis [Fire] [b]Display:[/b] Auditory [b]Manifesting Time:[/b] Standard action [b]Range:[/b] 120' [b]Area:[/b] 120-foot line [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] Reflex half [b]Power Resitance:[/b] Yes [b]Power Points:[/b] 5 Upon manifesting this power, you choose cold, electricity, fire, or sonic. You release a powerful stroke of energy of the chosen type that deals 5d6 points of damage to every creature or object within the area. The beam begins at your fingertips. [i]Electricity:[/i] Manifesting a bolt of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance. [i]Fire:[/i] A bolt of this energy type deals +1 point of damage per die. [b]Augment:[/b] Each additional power point adds 1d6 damage. Each two additional damage dice increase the save DC by 1.[/ooc] [ooc=Mental Barrier]Clairsentience [b]Display:[/b] Auditory [b]Manifesting Time:[/b] Immediate action [b]Range:[/b] Personal [b]Target:[/b] You [b]Duration:[/b] 1 round [b]Power Points:[/b] 5 You project a field of improbability around yourself, creating a fleeting protective shell. You gain a +4 deflection bonus to Armor Class. You can manifest this power instantly, quickly enough to gain its benefits in an emergency. Manifesting the power is an immediate action. You can use this power even when it’s not your turn; however, you must manifest it prior to an opponent’s attack roll in order to gain this power’s benefit against that attack. [b]Augment:[/b] Each additional 4 power points increases the deflection bonus to AC by 1. In addition, each additional power point increases the power's duration by 1 round.[/ooc]
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