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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Action Points
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
=
10
+
+
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TOTAL
Armor
Shield
Dex
Size
Natural
Deflect
Misc
Touch
Flat-footed
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
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REFLEX
=
+
+
+
+
WILL
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+
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+
+
Total Attack Bonus
Base Attack Bonus
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
=
+
+
+
+
RANGED
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
/
Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
=
+
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
Languages
Description
Personality
Equipment Notes: Variety Sheath of Holding A blade sheathed in this simple leather scabbard can be imbued with one special property, chosen from this list: sliver, adamantine, good, evil, lawful, chaotic, cold iron. The property affects the blade for a number of minutes equal to its magical bonus. A nonmagical blade gains the property for 5 rounds. The sheath's effect is usable once per day. In addition to this, the blade stored within it does not count against the wearer's encumbrance, and it remains the size of a dagger, regardless of the shape and size of the blade so stored. Bow of Convenience +2 composite longbow This bow can collapse in on itself. This function causes it to become nothing more than the grip of a bow, small enough to fit in a large pocket or belt pouch, and it weighs only one pound. It is a swift action to make it collapse or reform. When fully formed, it is a composite longbow that adjusts to your Strength. If you have a +2 Str bonus, the bow becomes Mighty +2, if it is +4, the bow adjusts to being Mighty +4, and so on. In addition to this, the bow has three charges. Any time a spell is targeted on you, whether it actually affects you or not (due to making a save, SR, or some other factor that prevents it from functioning), one charge is recharged. This does not affect the spell itself, which functions normally. Area spells do not recharge the bow, but multiple target spells, such as Haste, do. Charges can be used in any one of the following ways as a swift action: 1 charge: Add +1d6 of any one of the following damage types to all attacks for one full round: acid, cold, electricity, fire, sonic. Selecting the energy type requires no action, and arrows fired in a given round need not be all the same type. 2 charges: Gain any one of the following feats for one minute, whether you have the prerequisites or not: In Your Face Archery, Manyshot, Improved Precise Shot, Weapon Focus(longbow), Weapon Specialization(longbow). 3 charges: For one minute, every arrow you launch is replicated by the bow. When you fire one arrow, it creates and fires a second, exactly like yours. This second arrow uses the same attack and damage rolls as your arrow. If you fire two arrows simultaneously (as in Rapid Shot), both arrows are replicated, so four arrows are fired. The arrows created by the bow evaporate after use, leaving no evidence of their existence, aside from a hole in the target (if it hits, of course).
Character Traits
You may use the following 3 tactical maneuvers: Advancing Blows – If you successfully Bull Rush an opponent, you receive a +1 bonus per 5’ you moved the opponent on attack & damage rolls against that opponent on the next round only. Sundering Cleave – If you destroy an opponent’s weapon or shield with a Sunder action, you receive an immediate melee attack on the opponent at the same attack bonus which the Sunder used. Momentum Swing – If you successfully Charge an opponent, and then on the following round use Power Attack with at least a –5 penalty, the bonus damage for the power attack is x1˝ for a One-Handed weapon or x3 for a Two-Handed weapon.
Character Flaws
Contacts / Friends
Enemies
Statistic Block
Condition and Effects
Additional Information
Other Notes
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Kitchi Gritha was born in the usual way into darkness. It was the custom, after all, to give birth without any natural lighting. Legends said that the first light that the child saw was significant, that it would play a role in his life and give him color. The first light that Kitchi saw was the puff of his human father's pipe as he celebrated his son's birth. It was a really terrible omen, as these things went. But then, his father did ruin everything. This was fact. His childhood was uninteresting, at least where he was concerned. There was plenty of politics in the empire, but that was nothing new. His parents fought a lot, especially when his father went to the surface for weeks upon time, vanishing without a trace. He always came back with stories and presents, but that didn't stop his mother from yelling at him. The guards came years later, when he had barely became a man, and had pounded at their door. His father, Naidan, convinced Kitchi to distract them while he slipped out the back. Not knowing any better, he helped his father. That simple action ruined his life. His father, it seemed, was under suspicion of various acts of treason - selling secrets and the like. Kitchi, as his son, was suspect. As such, he was forbidden to marry the girl he was courting, kicked out of the academy, and looked at with out right suspicion. It didn't take long for Kitchi to follow in his father's footsteps, leaving his people behind, determined to either clear his father's name or drag him kicking and screaming back to answer for his crimes. Either way, he would find the answers he was looking for. And get a new name, dammit.