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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheets/view.php?id=93447][size=4][B]Takanda Bloodless[/B][/size][/url], Human Ranger [B]Init[/B] +8 [B]HP[/B] 22/22 [B]Bloodied[/B] 11 [B]Healing Surge[/B] 5 (1 used /6) [B]AC[/B] 17 [B]Fort[/B] 15 [B]Reflex[/B] 16 [B]Will[/B] 13 [B]Speed[/B] 6 [B]Str[/B] 16 (+3) [B]Con[/B] 10 (+0) [B]Dex[/B] 18 (+4) [B]Int[/B] 10 (+0) [B]Wis[/B] 14 (+2) [B]Cha[/B] 8 (-1) [OOC='Twin Strike(At-Will)'][B]Twin Strike(At-Will)[/B] If the first attack doesn’t kill it, the second one might. At-Will ✦ Martial,Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding two melee weapons or a ranged weapon. Targets: One or two creatures Attack: Strength vs. AC (melee; main weapon and off-hand weapon) or Dexterity vs. AC (ranged), two attacks Hit: 1[W] damage per attack. Increase damage to 2[W] at 21st level.[/OOC], [OOC='careful attack(At-Will)'][B]careful attack(At-Will)[/B] You study the enemy, looking for a gap in his defenses. Only when you find it do you strike. At-Will ✦ Martial,Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding two melee weapons or a ranged weapon. Target: One creature Attack: Strength + 2 vs. AC (melee) or Dexterity + 2 vs. AC (ranged). Hit: 1[W] damage (melee) or 1[W] damage (ranged). Increase damage to 2[W] (melee) or 2[W] (ranged) at 21st level.[/OOC], [OOC='nimble strike(At-Will)'][B]nimble strike(At-Will)[/B] You slink past your enemy’s guard to make your attack, or you make your attack and then withdraw to a more advantageous position. At-Will ✦ Martial,Weapon Standard Action Ranged weapon Target: One creature Special: Shift 1 square before or after you attack Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage. Increase damage to 2[W] + Dexterity modifier at 21st level.[/OOC], [OOC='evasive strike(Encounter)'][B]evasive strike(Encounter)[/B] You confound enemies by weaving through the battlefield unscathed as you make your attacks. Encounter ✦ Martial,Weapon Standard Action Melee or Ranged weapon Target: One creature Special: You can shift a number of squares equal to 1 + your Wisdom modifier either before or after the attack. Attack: Strength vs. AC (melee) or Dexterity vs. AC (ranged) Hit: 2[W] + Strength modifier damage (melee) or 2[W] + Dexterity modifier damage (ranged).[/OOC], [OOC='split the tree(Daily)'][B]split the tree(Daily)[/B] You fire two arrows at once, which separate in mid-flight to strike two different targets. Daily ✦ Martial, Weapon Standard Action Ranged weapon Targets: Two creatures within 3 squares of each other Attack: Dexterity vs. AC. Make two attack rolls, take the higher result, and apply it to both targets. Hit: 2[W] + Dexterity modifier damage.[/OOC], [OOC='Repulsion Armor(Daily)'][B]Repulsion Armor(Daily)[/B] Minor Action. Whenever an enemy moves into an adjacent square, you can push that enemy 1 square as an immediate reaction. This power lasts until the end of the encounter[/OOC], [OOC='Hunter’s Quarry'][B]Hunter’s Quarry[/B] Once per turn as a minor action, you can designate the enemy nearest to you as your quarry. Once per round, you deal extra damage to your quarry. The extra damage is based on your level. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. The hunter’s quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry. You can designate one enemy as your quarry at a time. [/OOC] [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
If the first attack doesn’t kill it, the second one might. At-Will ✦ Martial,Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding two melee weapons or a ranged weapon. Targets: One or two creatures Attack: Strength vs. AC (melee; main weapon and off-hand weapon) or Dexterity vs. AC (ranged), two attacks Hit: 1[W] damage per attack. Increase damage to 2[W] at 21st level.
You study the enemy, looking for a gap in his defenses. Only when you find it do you strike. At-Will ✦ Martial,Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding two melee weapons or a ranged weapon. Target: One creature Attack: Strength + 2 vs. AC (melee) or Dexterity + 2 vs. AC (ranged). Hit: 1[W] damage (melee) or 1[W] damage (ranged). Increase damage to 2[W] (melee) or 2[W] (ranged) at 21st level.
You slink past your enemy’s guard to make your attack, or you make your attack and then withdraw to a more advantageous position. At-Will ✦ Martial,Weapon Standard Action Ranged weapon Target: One creature Special: Shift 1 square before or after you attack Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage. Increase damage to 2[W] + Dexterity modifier at 21st level.
You confound enemies by weaving through the battlefield unscathed as you make your attacks. Encounter ✦ Martial,Weapon Standard Action Melee or Ranged weapon Target: One creature Special: You can shift a number of squares equal to 1 + your Wisdom modifier either before or after the attack. Attack: Strength vs. AC (melee) or Dexterity vs. AC (ranged) Hit: 2[W] + Strength modifier damage (melee) or 2[W] + Dexterity modifier damage (ranged).
You fire two arrows at once, which separate in mid-flight to strike two different targets. Daily ✦ Martial, Weapon Standard Action Ranged weapon Targets: Two creatures within 3 squares of each other Attack: Dexterity vs. AC. Make two attack rolls, take the higher result, and apply it to both targets. Hit: 2[W] + Dexterity modifier damage.
Minor Action. Whenever an enemy moves into an adjacent square, you can push that enemy 1 square as an immediate reaction. This power lasts until the end of the encounter
Powers
Once per turn as a minor action, you can designate the enemy nearest to you as your quarry. Once per round, you deal extra damage to your quarry. The extra damage is based on your level. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. The hunter’s quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry. You can designate one enemy as your quarry at a time.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
29 gp
Personality Traits
Takanda is generally a loner, but he is filled with righteous purpose and hold a strict view of good and evil. He likes to be debt free, money or deed.
Mannerisms and Appearance
He want to keep his mind clear so he always keep a bald head and he have a sharp eye though others hardly find his eye. He had the "arrow" tied to the scabbard of his longsword.
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Recovered from an injury that cause him to lost his memory, Takanda is filled with lot of questions in his head such as who is he, how he end up in a farmer house and the reason for his injury". The only clue to his past is an arrow that caught him in the left shoulder that have a name "Takanda"(so he decided to use that name) and a logo carved on it. According to the farmer that rescue him from the river outside his house, he have seen merchandise with the logo coming from the town Watchbrook years ago. To repay the farmer and also earn his pocket for the journey, he have been hunting in the forest for the last 2 years. Now he is on "Halfwhisper", the rivercruiser that is taking him back to his past, he hopes....
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games