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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
6 THP, Incubating Filth Fever
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=94334][size=4][B]Zolfa Meklee[/B][/size][/url], Human Fighter [B]Init[/B] +1 [B]HP[/B] 23/36 [B]Bloodied[/B] 18 [B]Healing Surge[/B] 9 (1 used /12) [B]AC[/B] 18 [B]Fort[/B] 17 [B]Reflex[/B] 14 [B]Will[/B] 12 [B]Speed[/B] 5 [B]Str[/B] 18 (+4) [B]Con[/B] 16 (+3) [B]Dex[/B] 12 (+1) [B]Int[/B] 8 (-1) [B]Wis[/B] 12 (+1) [B]Cha[/B] 10 (+0) [OOC='[color=green][AW] Brash Strike[/color]'][B][color=green][AW] Brash Strike[/color][/B] With a battle cry, you throw your whole body behind your attack. At-Will ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength + 2 vs. AC Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level. Weapon: If you’re wielding an axe, a hammer, or a mace, the attack deals extra damage equal to your Constitution modifier. Effect: You grant combat advantage to the target until the start of your next turn.[/OOC], [OOC='[color=green][AW] Crushing Surge[/color]'][B][color=green][AW] Crushing Surge[/color][/B] The feel of your weapon crunching against the enemy puts your heart back in the fight. At-Will ✦ Invigorating, Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level.[/OOC], [OOC='[color=green][AW] Cleave[/color]'][B][color=green][AW] Cleave[/color][/B] You hit one enemy, then cleave into another. At-Will ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and an enemy adjacent to you takes damage equal to your Strength modifier. Increase damage to 2[W] + Strength modifier at 21st level.[/OOC], [OOC='[color=Darkred][E] Distracting Spate[/color]'][B][color=Darkred][E] Distracting Spate[/color][/B] Your flurry of feints and strikes leaves your foe’s defenses unsteady. Encounter ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage, and the target grants combat advantage to you until the end of your next turn. Weapon: If you’re wielding two melee weapons, the attack deals extra damage equal to your Dexterity modifier.[/OOC], [OOC='[color=DimGray][D] Lasting Threat[/color]'][B][color=DimGray][D] Lasting Threat[/color][/B] Following up your challenge with a solid attack, you force your enemy to engage you. Daily ✦ Martial, Reliable, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage, and the target is marked until the end of the encounter or until you are knocked unconscious. No mark can supersede this one.[/OOC] [B]Notes[/B] 6 THP, Incubating Filth Fever
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
With a battle cry, you throw your whole body behind your attack. At-Will ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength + 2 vs. AC Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level. Weapon: If you’re wielding an axe, a hammer, or a mace, the attack deals extra damage equal to your Constitution modifier. Effect: You grant combat advantage to the target until the start of your next turn.
The feel of your weapon crunching against the enemy puts your heart back in the fight. At-Will ✦ Invigorating, Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level.
You hit one enemy, then cleave into another. At-Will ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and an enemy adjacent to you takes damage equal to your Strength modifier. Increase damage to 2[W] + Strength modifier at 21st level.
Powers
Your flurry of feints and strikes leaves your foe’s defenses unsteady. Encounter ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage, and the target grants combat advantage to you until the end of your next turn. Weapon: If you’re wielding two melee weapons, the attack deals extra damage equal to your Dexterity modifier.
Following up your challenge with a solid attack, you force your enemy to engage you. Daily ✦ Martial, Reliable, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage, and the target is marked until the end of the encounter or until you are knocked unconscious. No mark can supersede this one.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
5gp
Personality Traits
- Bloodthirsty - Doesn't take things seriously - A bit insane - Disrespectful and strongheaded
Mannerisms and Appearance
Youthful face, somewhat delicate in shape, albeit several minor scars already adorn her body, though thankfully are not terribly noticeable. There's a long slanted one down the back of her neck and one on her forehead, though mainly covered up by her hair. Blond, long and strand-y hair that she frequently has to push away from her green eyes. Usually has a skew smile of sorts. Wears a royal blue jacket over her armour most of the time.
Session and Campaign Notes
Companions and Allies
"Frankly, I don't appear to be the kind of person that attracts many friends."
Background & Other Notes
Battlerager Vigor Whenever you hit an enemy with a melee or a close attack, you gain temporary hit points equal to your Constitution modifier, plus any temporary hit points normally granted by the power. If you use an invigorating fighter attack power and miss every target with it, you gain temporary hit points equal to your Constitution modifier. When wearing light armor or chainmail, you gain a +1 bonus to damage rolls with melee and close weapon attacks whenever you have temporary hit points. This bonus increases to +2 if you’re wielding an axe, a hammer, a mace, or a pick. In combat, it’s dangerous to ignore a fighter. Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. In addition, whenever a marked enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games