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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=95039][size=4][B]Berrian Misfire[/B][/size][/url], Eladrin Wizard [B]Init[/B] +6 [B]HP[/B] 11/22 [B]Bloodied[/B] 11 [B]Healing Surge[/B] 5 ( used /7) [B]AC[/B] 17 [B]Fort[/B] 11 [B]Reflex[/B] 15 [B]Will[/B] 14 [B]Speed[/B] 6 [B]Str[/B] 8 (-1) [B]Con[/B] 12 (+1) [B]Dex[/B] 14 (+2) [B]Int[/B] 20 (+5) [B]Wis[/B] 12 (+1) [B]Cha[/B] 10 (+0) [OOC='Ghost Sound(A)(S)'][B]Ghost Sound(A)(S)[/B] With a wink, you create an illusory sound that emanates from somewhere close by. At-Will ✦ Arcane, Illusion Standard Action Ranged 10 Target: One object or unoccupied square Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words.[/OOC], [OOC='Light(A)(m)'][B]Light(A)(m)[/B] With a wave of your hand, you cause a bright light to appear on the tip of your staff, upon some other object, or in a nearby space. At-Will ✦ Arcane Minor Action Ranged 5 Target: One object or unoccupied square Effect: You cause the target to shed bright light. The light fills the target’s square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action. Special: You can have only one light cantrip active at a time. If you create a new light, your previously cast light winks out.[/OOC], [OOC='Mage Hand(A)(m)'][B]Mage Hand(A)(m)[/B] You gesture toward an object nearby, and a spectral floating hand lifts the object into the air and moves it where you wish. At-Will ✦ Arcane, Conjuration Minor Action Ranged 5 Effect: You conjure a spectral, floating hand in an unoccupied square within range. The hand picks up, moves, or manipulates an adjacent object weighing 20 pounds or less and carries it up to 5 squares. If you are holding the object when you use this power, the hand can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on your body into your hand. As a move action, you can move the hand up to 5 squares. As a free action, you can cause the hand to drop an object it is holding, and as a minor action, you can cause the hand to pick up or manipulate a different object. Sustain Minor: You can sustain the hand indefinitely. Special: You can create only one hand at a time.[/OOC], [OOC='Prestidigitation(A)(S)'][B]Prestidigitation(A)(S)[/B] You perform an amusing magical trick, such as creating a dancing wisp of light, freshening a wilting flower, making a coin invisible, or warming a cold drink. At-Will ✦ Arcane Standard Action Ranged 2 Effect: Use this cantrip to accomplish one of the effects given below. ✦ Move up to 1 pound of material. ✦ Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor. ✦ Color, clean, or soil items in 1 cubic foot for up to 1 hour. ✦ Instantly light (or snuff out) a candle, a torch, or a small campfire. ✦ Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour. ✦ Make a small mark or symbol appear on a surface for up to 1 hour. ✦ Produce out of nothingness a small item or image that exists until the end of your next turn. ✦ Make a small, handheld item invisible until the end of your next turn. Nothing you create with this cantrip can deal damage, serve as a weapon or a tool, or hinder another creature’s actions. This cantrip cannot duplicate the effect of any other power. Special: You can have as many as three prestidigitation effects active at one time.[/OOC], [OOC='Magic Missile(A)(S)'][B]Magic Missile(A)(S)[/B] You launch a silvery bolt of force at an enemy. At-Will ✦ Arcane, Force, Implement Standard Action Ranged 20 Target: One creature Attack: Intelligence vs. Reflex Hit: 2d4 + Intelligence modifier force damage. Increase damage to 4d4 + Intelligence modifier at 21st level. Special: This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.[/OOC], [OOC='Ray of Frost(A)(S)'][B]Ray of Frost(A)(S)[/B] A blisteringly cold ray of white frost streaks to your target. At-Will ✦ Arcane, Cold, Implement Standard Action Ranged 10 Target: One creature Attack: Intelligence vs. Fortitude Hit: 1d6 + Intelligence modifier cold damage, and the target is slowed until the end of your next turn. Increase damage to 2d6 + Intelligence modifier at 21st level.[/OOC], [OOC='Burning Hands(E)(S)'][B]Burning Hands(E)(S)[/B] A fierce burst of flame erupts from your hands and scorches nearby foes. Encounter ✦ Arcane, Fire, Implement Standard Action Close blast 5 Target: Each creature in blast Attack: Intelligence vs. Reflex Hit: 2d6 + Intelligence modifier fire damage.[/OOC], [OOC='Fey Step(E)(M)'][B]Fey Step(E)(M)[/B] With a step, you vanish from one place and appear in another. Encounter ✦ Teleportation Move Action Personal Effect: Teleport up to 5 squares[/OOC], [OOC='Shield(E)'][B]Shield(E)[/B] You throw up your hand, and a shield of arcane energy springs into existence, protecting you against imminent attacks. Encounter ✦ Arcane, Force Immediate Interrupt Personal Trigger: You are hit by an attack Effect: You gain a +4 power bonus to AC and Reflex defense until the end of your next turn.[/OOC], [OOC='[STRIKE]Acid Arrow(D)(S)[/STRIKE]'][B]Acid Arrow(D)(S)[/B] A shimmering arrow of green, glowing liquid streaks to your target and bursts in a spray of sizzling acid. Daily ✦ Acid, Arcane, Implement Standard Action Ranged 20 Primary Target: One creature Attack: Intelligence vs. Reflex Hit: 2d8 + Intelligence modifier acid damage, and ongoing 5 acid damage (save ends). Make a secondary attack. Secondary Target: Each creature adjacent to the primary target Secondary Attack: Intelligence vs. Reflex Hit: 1d8 + Intelligence modifier acid damage, and ongoing 5 acid damage (save ends). Miss: Half damage, and ongoing 2 acid damage to primary target (save ends), and no secondary attack.[/OOC], [OOC='Sleep(D)(S)'][B]Sleep(D)(S)[/B] You exert your will against your foes, seeking to overwhelm them with a tide of magical weariness. Daily ✦ Arcane, Implement, Sleep Standard Action Area burst 2 within 20 squares Target: Each creature in burst Attack: Intelligence vs. Will Hit: The target is slowed (save ends). If the target fails its first saving throw against this power, the target becomes unconscious (save ends). Miss: The target is slowed (save ends).[/OOC], [OOC='[STRIKE]Expeditious Retreat(U)(M)[/STRIKE]'][B]Expeditious Retreat(U)(M)[/B] Your form blurs as you hastily withdraw from the battlefield. Daily ✦ Arcane Move Action Personal Effect: Shift up to twice your speed.[/OOC], [OOC='Robe of Scintillation Lvl 2'][B]Robe of Scintillation Lvl 2[/B] Power (At-Will ✦ Radiant): Minor Action. The robe radiates colored lights, illuminating like a torch. You can end the illumination as a free action. Power (Daily ✦ Radiant): Standard Action. The robe shines bright with myriad colors. Make an attack: Close burst 2; Intelligence or Charisma vs. Will (add the robe’s enhancement bonus as an enhancement bonus to the attack roll); on a hit, the target is dazed (save ends).[/OOC] [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
With a wink, you create an illusory sound that emanates from somewhere close by. At-Will ✦ Arcane, Illusion Standard Action Ranged 10 Target: One object or unoccupied square Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words.
With a wave of your hand, you cause a bright light to appear on the tip of your staff, upon some other object, or in a nearby space. At-Will ✦ Arcane Minor Action Ranged 5 Target: One object or unoccupied square Effect: You cause the target to shed bright light. The light fills the target’s square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action. Special: You can have only one light cantrip active at a time. If you create a new light, your previously cast light winks out.
You gesture toward an object nearby, and a spectral floating hand lifts the object into the air and moves it where you wish. At-Will ✦ Arcane, Conjuration Minor Action Ranged 5 Effect: You conjure a spectral, floating hand in an unoccupied square within range. The hand picks up, moves, or manipulates an adjacent object weighing 20 pounds or less and carries it up to 5 squares. If you are holding the object when you use this power, the hand can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on your body into your hand. As a move action, you can move the hand up to 5 squares. As a free action, you can cause the hand to drop an object it is holding, and as a minor action, you can cause the hand to pick up or manipulate a different object. Sustain Minor: You can sustain the hand indefinitely. Special: You can create only one hand at a time.
You perform an amusing magical trick, such as creating a dancing wisp of light, freshening a wilting flower, making a coin invisible, or warming a cold drink. At-Will ✦ Arcane Standard Action Ranged 2 Effect: Use this cantrip to accomplish one of the effects given below. ✦ Move up to 1 pound of material. ✦ Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor. ✦ Color, clean, or soil items in 1 cubic foot for up to 1 hour. ✦ Instantly light (or snuff out) a candle, a torch, or a small campfire. ✦ Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour. ✦ Make a small mark or symbol appear on a surface for up to 1 hour. ✦ Produce out of nothingness a small item or image that exists until the end of your next turn. ✦ Make a small, handheld item invisible until the end of your next turn. Nothing you create with this cantrip can deal damage, serve as a weapon or a tool, or hinder another creature’s actions. This cantrip cannot duplicate the effect of any other power. Special: You can have as many as three prestidigitation effects active at one time.
You launch a silvery bolt of force at an enemy. At-Will ✦ Arcane, Force, Implement Standard Action Ranged 20 Target: One creature Attack: Intelligence vs. Reflex Hit: 2d4 + Intelligence modifier force damage. Increase damage to 4d4 + Intelligence modifier at 21st level. Special: This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.
A blisteringly cold ray of white frost streaks to your target. At-Will ✦ Arcane, Cold, Implement Standard Action Ranged 10 Target: One creature Attack: Intelligence vs. Fortitude Hit: 1d6 + Intelligence modifier cold damage, and the target is slowed until the end of your next turn. Increase damage to 2d6 + Intelligence modifier at 21st level.
A fierce burst of flame erupts from your hands and scorches nearby foes. Encounter ✦ Arcane, Fire, Implement Standard Action Close blast 5 Target: Each creature in blast Attack: Intelligence vs. Reflex Hit: 2d6 + Intelligence modifier fire damage.
With a step, you vanish from one place and appear in another. Encounter ✦ Teleportation Move Action Personal Effect: Teleport up to 5 squares
You throw up your hand, and a shield of arcane energy springs into existence, protecting you against imminent attacks. Encounter ✦ Arcane, Force Immediate Interrupt Personal Trigger: You are hit by an attack Effect: You gain a +4 power bonus to AC and Reflex defense until the end of your next turn.
Powers
A shimmering arrow of green, glowing liquid streaks to your target and bursts in a spray of sizzling acid. Daily ✦ Acid, Arcane, Implement Standard Action Ranged 20 Primary Target: One creature Attack: Intelligence vs. Reflex Hit: 2d8 + Intelligence modifier acid damage, and ongoing 5 acid damage (save ends). Make a secondary attack. Secondary Target: Each creature adjacent to the primary target Secondary Attack: Intelligence vs. Reflex Hit: 1d8 + Intelligence modifier acid damage, and ongoing 5 acid damage (save ends). Miss: Half damage, and ongoing 2 acid damage to primary target (save ends), and no secondary attack.
You exert your will against your foes, seeking to overwhelm them with a tide of magical weariness. Daily ✦ Arcane, Implement, Sleep Standard Action Area burst 2 within 20 squares Target: Each creature in burst Attack: Intelligence vs. Will Hit: The target is slowed (save ends). If the target fails its first saving throw against this power, the target becomes unconscious (save ends). Miss: The target is slowed (save ends).
Your form blurs as you hastily withdraw from the battlefield. Daily ✦ Arcane Move Action Personal Effect: Shift up to twice your speed.
Power (At-Will ✦ Radiant): Minor Action. The robe radiates colored lights, illuminating like a torch. You can end the illumination as a free action. Power (Daily ✦ Radiant): Standard Action. The robe shines bright with myriad colors. Make an attack: Close burst 2; Intelligence or Charisma vs. Will (add the robe’s enhancement bonus as an enhancement bonus to the attack roll); on a hit, the target is dazed (save ends).
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
49 gp 5 sp
Personality Traits
Friendly and outgoing, curious and bold.
Mannerisms and Appearance
Berrian is slim and athletic. Fair, being pale to the point of appearing blue in certain light, he is attractive with long, silky hair, the deepest black color. His entrancing eyes appear as flecks of gold swimming in deep pools of blue.
Session and Campaign Notes
Misfire added as a second name to remind Berrian of his first combat failure. Survive goblin ambush and gain Robe of Scintillation from Wolfe.
Companions and Allies
Mikal Longshot, Lorax The Patcher, Daireen The Loudmouth, Jonn Halfapple
Background & Other Notes
Berrian have spent his life learning of far-off lands, ancient mysteries, and exotic peoples. He have become the dignified, proper student that his parents hoped, yet despite academic success, his life seems purposeless. He see strange travelers from distant lands that he have only read about and hear stories that no book could relate. He feel that it’s time to change his life, and there is no better place than an army for a war wizard. Having come across the recruitment of the "The Army of the Three", he knew that this would be the place for him.
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games