Call to War (exotic nature campaign)

This is going to be a homebrew game using nonhuman(oid) characters. The actual setting and intent is for specifically for a party of all fey or nature based creatures.


The ruleset is in the forum- everything you should need to at least know HOW to start- if you're interested, I'll give you a private thread and you can share your ideas in detail. Fey, magical animals, sentient ordinary animals, plants and other natural oddities are all more or less automatically approved- though approval of a character concept does not mean acceptance into the game. For those worrying about character creation rules- it's not that complex. If you've played pretty much any "superheroes" game, you'll probably be able to build your own without any handholding.

If you really *desperately* wish to try out "that awesome idea that never seems fit into the system"- I'm generally interested in that as well. I won't promise anything other than that I'm pretty sure it can be built (and I really want to see just what the system is capable of building in the hands of others- call this a playtest of sorts). All you absolutely must have to have a potential character is a reason to be in the wilderness, and a whole lot of enlightened self interest. But out-of-theme characters have much lower odds of acceptance.

Your characters automatically get some "partial memories" of one of the three humanoid civilizations that are active in this world. These were essentially memories pulled from members of those races and cobbled together and then infused into your characters by the forces that made your characters into PCs. You aren't necessarily *forced* to have or use them, they're mostly a way for your characters to have access to weapon and some magic talents- and perhaps most importantly *languages*. And to understand what's happening in this world that necessitates your character acting. These don't affect your characters in any personal way, and are little more than textbook knowlege to them.