3E, Rotating GM, 1970s Superheroes
Summary- Anyone interested in playing and GMing a DCA/MnM3E 1970's light-hearted world, this might be for you.
The Game- We are looking for 1 or 2 more GMs to join us in a Mutants and Masterminds Third (3d) Edition game. Aka DC Adventures RPG. This is a game ONLY FOR GMs. There will be NO "Only-Players."
Atmosphere- Not dark, not four-color. The best way I can describe the atmosphere of the game is to say it like this- it's like an average tabletop group. It's not the super-serious drama group. It's not the "we-so-funny can't-keep-on-track" group. It's just an average group who crack jokes and get serious.
Character Creation- We're looking for GMs. That said, since all the GMs need characters, it's PL 11 with 167 PP. (Btw, we're discussing in game lowering the PL back down to 10, but keeping the PP at 167. FYI)
Game Format- Each GM will GM games, and each GM will play games. You'll probably play more than you GM, unless you love GMing that much. New GMs MUST RUN A GAME as soon as possible, after playing in 1 full game.
Rules- Because there are several GMs, there will be disagreements on interpretation. Most decisions on disagreements will be made by simple majority voting. Since everyone is a GM, everyone has equal say in the future of the world we’ll be playing in.
Post Rate- Couple times a week. Don't slow down the group.
How to apply- First, please express interest here.
Second, think really, really, hard if this is the right game for you. You need to be the type of person who has a cooperative spirit. No one has absolute control over the future course of the world we’ll be playing in. Things that are sacred to you may not be sacred to others, and ultimately may be changed. This could be an incredibly rewarding game, but you have to have the right attitude coming in. Immaturity won’t work here.
Third, write an application. There is NO FORMAT for the application. Just like each person is a GM, we trust each person to come up with a good application. Maybe you want to write about you. Maybe you want to write about a character. Maybe you want to write a story. Any and or all of those are fine applications. Think of it as your first chance to be creative in a game that requires creativity.
Lore- The year is 1970.
The First Generation of heroes appeared during World War II. Led by Wonder Woman and Captain America, these heroes fought against the Axis in a desperate attempt to prevent the fall of freedom throughout the world. Only with the destruction of two supervillains, Ra's al Ghul in Hiroshima (former liaison to Nazi Germany) and Dr. Doom in Nagasaki was the war ended.
After the end of the war the heroes quickly faded from the spotlight. Most of the heroes went home, back to families and the simpler life. The world didn't need them anymore. A few stayed in the press, though, and involved themselves with politics. Their desire was to ensure that never again would villains gain enough power and momentum to throw the world into war. They enacted tough laws, many under put to paper by Senator Joseph McCarthy, requiring anyone with exceptional abilities to register with the United States Department of Extra-Human Affairs aka the Government Heroes Act (GHA).
And life moved on.
Things began to darken in the 1960s. The Cuban Missile Crisis left the world seconds from destruction, but for the brave efforts of The Flash (who has remained in the public eye). Television made it possible for the average citizen to see what was happening in the world within a day, instead of within a month. What they saw scared them.
Heroes, and villains, seemed to be emerging again.
In small pockets around the world, a few people are feeling tinges inside. Something is changing in their bodies, and it's not the same as puberty. Be it a little bit more strength, or a little quicker at getting stuff done, or maybe even finally understanding that the heck that girl in the mailroom is thinking, a few people are discovering that their world is changing.
A few of those folks have got together, sailing down a riverboat on the Mississippi. They always seem to be where they're needed...