Hybrid games are now allowed on Myth Weavers without permission. A hybrid game is defined as a game that may be played through other means, but which uses Myth Weavers resources such as sheets or an OOC forum.
Games which do not utilize Myth Weavers resources in any manner are still prohibited and ads for such will be removed.
Myth Weavers is pleased to announce the Dungeons & Dragons Create a Villain Contest! Members may create a villain using any edition of the Dungeons & Dragons rules, and the final entries will be voted on by the community.
First place wins a new copy of the Dungeons & Dragons 5th Edition Players Handbook!
The contest runs from July 1 to July 31, and voting will then run from August 1 through August 7. The winner will be announced on August 8 and contacted via PM. Contest details and directions may be found HERE!
Wow...Those are just way overpowered. An encounter power that allows you to autohit daze(se)... As a daily power with an attack roll vs Will on a creature within a close burst 5, that might be balanced, but definitely not if it's stunned. Also, the lack of a slot is an issue; perhaps count it as a head slot instead. I'd probably make it a daily power, a +14 vs Will attack, for dazed until end of next turn, or save ends if it spoke an untruth.
I thought the lack of a slot might affect the balance. How's this?
Earring of Neltak Level 10
These earrings are tiny golden, upside-down axes; they are holy to the god Neltak, Lord of Law.
Slot: Head 5000 gp
Property: You gain a +2 item bonus to insight checks to discern any untruths spoken in your presence. Power (Daily, Divine, Radiant): Standard Action. You call down Neltak's judgment on a target. Make an
attack: Ranged 5; +14 vs. Will; on a hit, the target is dazed until the end of your next turn. If within the last 5 minutes you discerned the target as having spoken an untruth in your presence, the target is stunned instead of dazed.