Quote:
Originally Posted by mage blade
I wuld actually liketo play a werejaguar, based off the jaguar from Tome of Horrors II.
And as for the shapeshifters without a curse, there is the lythari, which a type of elven subrace thatcan turn into wolves, but not hybrids. I don't think I have exact statisticts for them, but I think there just basically werewolves who can only shift to wolf, no curse (I think), and a more powerful than usual bite.
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note: infected werewolves in 3.X do not have a hybrid form. In fact, the only infected weres that have a hybrid form are rats. All other infected types only become large versions of the animal.
Also, there is a book for NWoD that is basically "make your own werecreature" its called "Changing Breeds" been meaning to try to do my meditative wereshark rescue diver sometime.
anyway...
for D&D shapeshifters
Hengeyokai for anything small, depending on the conversion they have no LA (3E they're +1 because as "shapechangers" they're immune to X Person spells (Hold Person, Charm Person) etc and other things that target specificaly humanoids. In 3.5E, they become humanoid(shapechanger) and thus lose that immunity, downgrading them to +0 LA).
using the hengyokai stats will let you RP weres related to small animals.
There's also hengeyokai dog, so you could, with a little work with your DMs, work the stats into a werewolf.
as for 4e
Shifters have limited shapechanging abilities, Dopplegangers (which are closer to 3.5E Eberron Changelings) also shapechange, sort of.
You can add the Druid multi-class feat to recreate a natural shape-changer, just RP the shape-changing and any beast form Druid powers you snag as a natural ability rather than a result of vows or magical training.
Remember, when it comes down to it, the stats are the only thing that can't be shifted....all the fluff is open to being torn apart.